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Rec.Autos.Simulators Archive

GP2: RPM and Speed

1 post by 1 person · 07 Aug 1996 - 07 Aug 1996

Quixo 07 Aug 1996#332271
Hi all, Well, I'm halfway thru the first season. Ace\100%. I only have three finishes (most dnfs are mechanicals--love my Simtek) but I learned quite a lot. My top finish is a dismal 17th but I'm getting there. I clocked the 7th fastest race lap in Montreal and the 10th fastest race lap at Silverstone (1:29.979) (Qualified 22rd--1:27.429). During the course of my time at Silverstone I realized that GP2 models the rpm to power curve much more accurately than did F1GP. Used to be that it really didn't matter what gear ratio you chose, nor whether you let the revs drop down below the ideal thru a bend. One of the keys to speed in GP2 is to keep the revs up above 10000 ( i think this is the level of the first indicator light). Thru Becketts i used to stay in 4th gear. This worked fine and in some instances is still preferred. However, I picked up time when I would drop down to 3rd in Becketts and keep the revs way up. The application of power out of the turn had me picking 6th a touch more quickly on the run up to Stowe. With the same being true for most other medium speed corners I picked up almost a total of a second in 2nd day qualifying just from keeping the revs high the whole way 'round. The tactic (if one can call it that) does have drawbacks. The backend is more willing to break away out of the turn and harder to control thru the apex. I began the race using this method but quickly went back to lower revs because the handling was to difficult for a long race. My setup goals now include finding not only a good balance, but one which is at its best when running at higher revs in a lower gear. eric

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