This games rules, congratulations to the design team. Here are SOME
suggestions for an update disk:
1. Make "G" key show gaps to six cars around you like it did for the
F1GP1 patch.
2. Longer replay so when you read someone is out of the race, you can
actually see what caused it instead of a 20 sec replay of them sitting
in a gravel trap
3. When saving a new hotlap, the old time should appear in the file
description so you KNOW you have beaten it (I think I have accidentally
saved over some older, yet faster times)
4. Wet weather PLEASE!
Chris.
On Wed, 07 Aug 1996 17:11:19 +1100, Chris Cox
>This games rules, congratulations to the design team. Here are SOME
>suggestions for an update disk:
>1. Make "G" key show gaps to six cars around you like it did for the
>F1GP1 patch.
Good idea.
I would prefer some sort of intelligent display (e.g. showing where I
am in reference to Schumacher if we are on different fuel stop
strategies, or how far behind Hill if I have to finish no worse than
two spots behind him if I am to win the championship, etc). Too much
to hope for I suppose <g>
I think that the group is unanimous on this one!
A simple work around on this one is to give the file a name
corresponding to the lap time. For instance, I saved my best lap at
Silverstone (1:24.102 <g>) as 84p102.hlh. You can end up with a lot of
files, but it's easy enough to tell which ones require deleting.
Yes indeed. I am happy to forego rooster tails and spray given the
frame rate hit that they would induce, but I am really looking forward
to a sim that will model changing wet / dry conditions.
Richard
Quoted text (7 lines)
>This games rules, congratulations to the design team. Here are SOME >suggestions for an update disk: >1. Make "G" key show gaps to six cars around you like it did for the >F1GP1 patch. >2. Longer replay so when you read someone is out of the race, you can >actually see what caused it instead of a 20 sec replay of them sitting >in a gravel trapHow about a car and driver performance editor so if I move Schuey to
Ferrari he doesn't drive like Alesi!
Mike
>How about a car and driver performance editor so if I move Schuey to
>Ferrari he doesn't drive like Alesi!
>Mike
Also important, is that the Ferrari ***out before the end of the race
(every race).
Sorry I couldn't resist :-)
> Also important, is that the Ferrari ***out before the end of the race
> (every race).
> Sorry I couldn't resist :-)
Nah, you've gotta remember that GP2 is in the '94 season... i.e. Hill has to
sideswipe Schumaker and take them both out ;-)
--
Whatever it was I just said was probably just personal opinion
rather than the official view of my employer.
>4. Wet weather PLEASE!
This has *got* to be number one on my list! I can't believe it got
left out when so much else was included.
Great game, but *please* make it rain!
>>How about a car and driver performance editor so if I move Schuey to
>>Ferrari he doesn't drive like Alesi!
>>Mike
>Also important, is that the Ferrari ***out before the end of the race
>(every race).
Not so funny. I'm running a full championship season driving No 28 and
I have scored 1 engine ***out and 1 electrical problem from only 5
races. With the failure rate running at 40% failure, it ain't far
behind the real thing!!
> >4. Wet weather PLEASE!
> This has *got* to be number one on my list! I can't believe it got
> left out when so much else was included.
> Great game, but *please* make it rain!
That's true, there are real F1 races with rain, why the "best F1
simulator" don't.


































