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Rec.Autos.Simulators Archive

HOPE NASCAR2 has realistic damage

5 posts by 5 people · 07 Aug 1996 - 09 Aug 1996

moti.. 07 Aug 1996#332203
Has this happened to you lately: your running a good race on hawaii when you see trouble ahead you back out of the gas and apply the breaks you get by most of it but you clip a car not going that fast but wow your cars front end dissapears and your engine is gone. I think this is the most unrealistic part of nascar that i hope changes. dont get me wrong if your going 130 mph and you hit something you car is pretty much used up but I think the way they have it now sucks. Monday night I had a league race at sonoma. we run 40% races which are pretty long. 6 laps to go im going up over turn 2 under yellow when someone slams on breaks in front of me. the car behind him plows into him. i lock my breaks up i hit him doing about 25 mph and my front end is completely wiped out i mean come i think they can make it a little more realistic than that. I mean ok puncture my radiator and let smoke come out the back of my car like in gp2. does anyone know if they are going to fix this problem in Nascar 2. I also think the tire damage is unrealistic. you touch the wall and your whole tire is gone. BS whens the last time you seen a complete tire rip off a car when he hits the wall.. you got to think about that one right..... http://tiarracorp.com/edge/edge.htm -Brian Motisko
David Spark 07 Aug 1996#332204
I don't know how many times I've bounced off a wall at one of the superspeedways and come out unscathed. That seems totally unrealistic to me. Generally, if a car even brushes a wall at most tracks, he's going to have some serious damage. BTW, the message is "Wheel Damage", meaning you've dinged up a rim, which seems very plausible to me. So I agree with you that the damage is unrealistic, but I think that it's not severe enough in many cases. If you don't like it, run with Arcade damage. It would be nice to be able to take the car behind the wall to repair serious damage. Also, minor breakdowns that can be repaired after a few laps (ignition system, etc), or dropping a cylinder. The AI cars either run flat out or not at all. If they pit with a problem, they're out of the race. You never see an AI car down 50 laps like you do in the real race. These are things that would make it just a little more realistic. Dave "davids" Sparks Late Nite League http://www.sequoia-dev.com/Hawaii/latenite.html
Quoted text (34 lines)>Has this happened to you lately: >your running a good race on hawaii when you see trouble ahead you back out >of the gas >and apply the breaks you get by most of it but you clip a car not going >that fast but >wow your cars front end dissapears and your engine is gone. I think this >is the most >unrealistic part of nascar that i hope changes. dont get me wrong if your >going 130 mph >and you hit something you car is pretty much used up but I think the way >they have it >now sucks. Monday night I had a league race at sonoma. we run 40% races >which are >pretty long. 6 laps to go im going up over turn 2 under yellow when >someone slams on >breaks in front of me. the car behind him plows into him. i lock my >breaks up i hit >him doing about 25 mph and my front end is completely wiped out i mean come >i think they >can make it a little more realistic than that. I mean ok puncture my >radiator and let >smoke come out the back of my car like in gp2. does anyone know if they >are going to >fix this problem in Nascar 2. I also think the tire damage is unrealistic. > you touch >the wall and your whole tire is gone. BS whens the last time you seen a >complete tire >rip off a car when he hits the wall.. you got to think about that one >right..... >http://tiarracorp.com/edge/edge.htm >-Brian Motisko
Brian, Sounds like you'd prefer "arcade damage", which is a bit more forgiving. You can select arcade damage in Hawaii races, and it will also be available in NASCAR II options. Charlie Heath Papyrus Design Group
Kai Fuller 08 Aug 1996#332460
Well actually... - Go jump on your old yugo (or what ever your old junker may be (c'mon everyboys got a junker just in case the good car breaks down!)) - Get 1\2 mile away from a brick wall. - Leave your seat belt off, a and the door cracked open. - Acelerate to 29 miles per hour or so . - Just befire you hit the wallopen the door and quickly jumpm out. NOW TELL ME WHAT AN IMPACT AT 25 MPH WILL DO TO A CAR!!
Quoted text (13 lines)> Well actually... > - Go jump on your old yugo (or what ever your old junker may be (c'mon > everyboys got a junker just in case the good car breaks down!)) > - Get 1\2 mile away from a brick wall. > - Leave your seat belt off, a and the door cracked open. > - Acelerate to 29 miles per hour or so . > - Just befire you hit the wallopen the door and quickly jumpm out. > NOW TELL ME WHAT AN IMPACT AT 25 MPH WILL DO TO A CAR!!
OK, I'm gonna be picky, but actually, hitting a car at 25 is more like hitting a wall at 12.5 (wall relects energy, another car absorbs it, (of course this assumes the car hit is a mirror image, but it's close)). So, while it should mess up your car a bit, I don't know that it would kill an engine...

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