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Rec.Autos.Simulators Archive

Nascar 2 ??? Adam

2 posts by 2 people · 07 Aug 1996 - 12 Aug 1996

Dear Adam, It's good to hear from you. I've seen the posts on the sun glare, roof flaps, and the pits. I hope to see those in a later project, but can you tell us what will be included such as better AI, clouds, cars (Jeff Gordon, Sterling Marlin, etc...), weather changes, two day qualifying that you have to make the field... Just given you some ideas. THANKS!!!!!! John Flowers II
AdLevesq 12 Aug 1996#333175
Hi John, Well, here are a few things: 1. Spotter/Crew chief audio. You'll be able to hear, from your spotter, what is happening on the track. 2. New UI. Easier to use and get around in the menus. 3. Arcade mode. We are borrowing a book from the Sony version of NASCAR and including an arcade mode for those people who just want to jump right in. 4. More help options. We've added a steering assistance of sorts and spin recovery. 5. 1996 season - Over 30 drivers and teams. Real sponsors (as always). 6. All 16 tracks. About 8 of which have been completely redone, like Talladega, Phoenix, Darlington (Darlington is awesome. It drives like the real track now). 7. Faster graphics. Faster in SVGA compared to NASCAR 1. We also plan on supporting the Rendition chip. (The reasoning, we really liked the technology and we wanted it to do well). 8. 8 Player IPX network support. Play over the network with up to eight people. One copy should allow 2 or 3 people (not sure yet) to play. 9. Better graphics at the tracks, including clouds in the sky. Adam Papyrus

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