Race Sim Central
Rec.Autos.Simulators Archive

NASCAR 2 Wish List (Michigan)

14 posts by 11 people · 05 Aug 1996 - 14 Aug 1996

One little thing that I would like to see corrected in version 2 of NASCAR Racing would be the "pits" at Michigan. In reality, the pit lane at Michigan is a straight "road". In every Papyrus release (ICR1, ICR2, NASCAR1) it has a slight curve to it. You have to turn to the left slightly when driving through the pits here, and that is not how it really is. Dean
Quoted text (7 lines)> One little thing that I would like to see corrected in version 2 of >NASCAR Racing would be the "pits" at Michigan. In reality, the pit >lane at Michigan is a straight "road". In every Papyrus release (ICR1, >ICR2, NASCAR1) it has a slight curve to it. You have to turn to the >left slightly when driving through the pits here, and that is not how >it really is. >Dean
Bad news. Ed Martin has said that it would take a major overhaul of Papyrus' track building tools to create pit roads that don't follow the general curve of the front straight. This inconsistency isn't just at Michigan, it's at Talladega, Rockingham, C***te, and probably a couple others I'm forgetting. Kyle Langston
David Spark 07 Aug 1996#332308
Quoted text (8 lines)> One little thing that I would like to see corrected in version 2 of >NASCAR Racing would be the "pits" at Michigan. In reality, the pit >lane at Michigan is a straight "road". In every Papyrus release (ICR1, >ICR2, NASCAR1) it has a slight curve to it. You have to turn to the >left slightly when driving through the pits here, and that is not how >it really is. >Dean
Papyrus has already said that there will be no change in the curved pit roads. Dave "davids" Sparks Late Nite League http://www.sequoia-dev.com/Hawaii/latenite.html
Tom Warde 07 Aug 1996#332309
Quoted text (13 lines)>> One little thing that I would like to see corrected in version 2 of >>NASCAR Racing would be the "pits" at Michigan. In reality, the pit >>lane at Michigan is a straight "road". In every Papyrus release (ICR1, >>ICR2, NASCAR1) it has a slight curve to it. You have to turn to the >>left slightly when driving through the pits here, and that is not how >>it really is. >>Dean >Bad news. Ed Martin has said that it would take a major overhaul of >Papyrus' track building tools to create pit roads that don't follow >the general curve of the front straight. This inconsistency isn't >just at Michigan, it's at Talladega, Rockingham, C***te, and >probably a couple others I'm forgetting. >Kyle Langston
THAT SUCKS. Richmond is another, plus ICR2 tracks!!! They NEED TO WORK ON THOSE TOOLS! Tom Wardell [link lost in import]
AdLevesq 08 Aug 1996#332580
BTW, we are doing that major overhaul, it just won't be done in time for NASCAR 2. More major than even we thought :). Adam Papyrus
So are you hinting that perhaps, with the release of Indycar3 we will see this major overhaul? If yes, what would be a possible release date? (Get ready to open another can of worms on this one ;-)) Regards, Dean
>BTW, we are doing that major overhaul, it just won't be done in time for >NASCAR 2. More major than even we thought :). >Adam >Papyrus Will it be possible that when the overhaul is complete, the new tracks with 'straight' pit roads could be released as some type of patch or commercial upgrade? Or would we have to wait for NASCAR 3? Kyle Langston
: >BTW, we are doing that major overhaul, it just won't be done in time for : >NASCAR 2. More major than even we thought :). : Will it be possible that when the overhaul is complete, the new tracks : with 'straight' pit roads could be released as some type of patch or : commercial upgrade? Or would we have to wait for NASCAR 3? Nice, try, but no dice! Hopefully Papyrus has learned their lesson over the Win95 "downloadable" upgrade for ICR2 fiasco. However, having said that, hopefully we will see it in Nov 1997 for a vastly improved ICR3 (with curb/kerbs and no fake walls and with tire barriers.) Right Adam? -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Manthe 09 Aug 1996#332804
Ooooohhh... Another in a long line of very unhappy posts. We have discovered that "venting" here in RAS doesn't do much in the way of getting the software companies to go "our way". Mostly, it just starts flame wars. Besides, this issue has already "burned" awhile here. I don't think we'll change it. Better to get the most out of the sim that exists, and if that's not enough, drive the real thing! :-) Nomex Mike
M. HA 09 Aug 1996#332805
: Papyrus has already said that there will be no change in the curved pit roads. I can live with that, what is really needed is that the AI cars not be allowed to pit during the 'pit closed' period the way they can now. It's really unfair. Matt
>: Papyrus has already said that there will be no change in the curved pit roads. >I can live with that, what is really needed is that the AI cars not be >allowed to pit during the 'pit closed' period the way they can now. It's >really unfair. >Matt THAT IS SO TRUE! I hate when they crash into you, you get MORE damage, and then they get to PIT FIRST! Tom Wardell http://www.geocities.com/MotorCity/2171
David Marti 12 Aug 1996#333315
Quoted text (7 lines)> : Papyrus has already said that there will be no change in the curved pit roads. > I can live with that, what is really needed is that the AI cars not be > allowed to pit during the 'pit closed' period the way they can now. It's > really unfair. > Matt
I think Papyrus needs to start enforcing the sentences that are imposed on cars who enter a closed pit. You are supposed to go to the back of the pack. I've never been told to pass an AI that I know entered a closed pit. I have also been passed on pit row by an AI when I was doing 55mph. They have never been Black flagged for that. I guess Papyrus thinks their AI can do no wrong. :-) David Martin
moti.. 12 Aug 1996#333316
Quoted text (7 lines)> : Papyrus has already said that there will be no change in the curved pit roads. > I can live with that, what is really needed is that the AI cars not be > allowed to pit during the 'pit closed' period the way they can now. It's > really unfair. > Matt
and the ai cars passing you entering the pits on the left side causing you to wreck...
: and the ai cars passing you entering the pits on the left side causing : you to wreck... I also would like to see the AI take proper approaches to the pits. One shouldn't be diving to the outside wall and then making a hard left to enter the pits. Maybe the AI should develope some type of simulated hand signals to let us know that they are headed for the pits. I've lost it quite a few times following a car into the corner only to crash because they decided to do one their patented Pit-Entrance-Kamikazee moves. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy