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Rec.Autos.Simulators Archive

Visiware's starting grid NEW infos

2 posts by 2 people · 05 Aug 1996 - 08 Aug 1996

Hi, I'm posting this to allow people who dont have www access to read this, here it goes (straight from their pages) Sorry if the text didnt come right, i dont want to spend all night making it look right. Enjoy ______________________________________________ F1 Introduction Heres a little extra info about Starting Grid. Weve been getting a lot of mail ever since the news got about through various different Newsgroups, and I want first of all to answer the questions that come up most often : * Yes, Starting Grid is due to be released in October. The exact date will depend on our publishers, whose name will be made public very soon. We know that a lot of you are very disappointed when premature announcements of new game software are made, which declare that such and such a game is ready for release. As game players ourselves, we know how frustrating it is, and thats why we wanted to wait until nearer the actual release date before giving out more details. Were not inviting journalists to see previews of the game, or sending out press-releases until the end of August for the same reason. We ask you to be patient, and assure you that this is out of respect for our customers. * We do indeed plan to market the game throughout the whole world. * The team which designed the software is made up of a dozen people, whove been working on the game for about two years in order to perfect the 3D engine, the models, sound effects, music and game-play. * Starting Grid is totally oriented around simulation (and let me tell you that the folks from Canal + dont give us a moments rest on that particular front !) Even though any player can quickly master the necessary driving skills - thanks partly to the various driving assistance options - we hope that sim fans will appreciate the dynamic 3D engine. * Well be putting out more info on Starting Grid on this website sometime end-August, so stay tuned. * A lot of you out there request video extracts from the game. Were talking really BIG files here ! But the customer is aways right , so weve prepared some Mpeg videos for you. Youll need a sotware player, or a video card in order to read them, and above all a lot of patience to download them. Dont expect a fancy montage - were not specialists in video montage. * Thanks a whole lot for your comments, warm-hearted support (very important to us as we enter the final phase of the project) and for your suggestions. We take them into consideration . . . If youre interested, you can check out the newsgroup rec.autos.simulator. Theyre a really nice crowd, and Nicolas has a FAQ list there. THE RACE : Simulation The main objective of this software game is to re-create, in your own home, the conditions of a Formula One race. All the ingredients of a good simulation are included, so that the player gets to experience all of the thrills of a Formula One season. All that goes to make this sport one of the most popular and spectacular of our time has been written into the game. F1 fans will rediscover their favourite cars and racetracks, as well as the same sensations as if they were driving on the circuit themselves, since the team at VISIWARE worked particularly hard on the simulation aspect. The various modes of play The player can choose from a number of different ways of playing the game, such as : Solo games ? Free trial ? mode ? Out of season race ? mode ? World Championship ? mode ? Pre-defined championship ? mode This is a way of playing the game which will allow all the players to participate in a Championship organized by an outside body (Canal+ for example). The organizer can determine the game conditions, which would be identical for all the participants. The originality of such a system lies in the fact that it uses a cryptic code (easily transmitted by telephone, Minitel, Internet or through other means that might be set up). The participants have to enter this code before each game. The program recognizes the code, and automatically enters the games parameters, as the organizer intends it to be played. At the end of the race, the computer generates a new code, which relates to all the (encoded) data pertaining to the players performance. The player is subsequently invited to communicate this code, by telephone, Internet or other means. The organizers would be able to set up different kinds of competition. ? Free Championship ? mode The principle is the same as the one behind ? Pre-defined Championship ?, but the difference lies in the conditions in which the game is played. In the ? Free Championship ? mode, only a few conditions are determined by the organizer - the racetrack, the weather conditions and the duration of the race. The player has total freedom over his choice of car, the various mechanical settings, the level of difficulty, the kind of driving assistance he may want to use, etc. ? Historic Grand Prix ? mode What makes Starting Grid different, is the capacity to integrate data which enables a play-mode that recreates those Grands Prix that have changed the course of motor sport history. Surprise . . . . Multi-player games More than one player can compete simultaneously in the same race. Different kinds of connection have been planned for, and written into the program The ? Null-Modem ? : two players can compete with each other during the same race, under conditions determined by one of them, the two machines being linked by a cable. The ? Modem ? : identical to the ? Null-Modem ? but the link is provided in this case by modems. The local server : More info in August . . . The distant server : More info in August . . . The cars behaviour - settings and handling : A good F1 simulation program must respect at least two fundamental rules : the realistic way in which the cars settings are defined by the player, but also the way in which the computer controls the other cars competing in the race. A realistic definition of the players car settings : A F1 car is an extremely complex vehicle, that is subject to many different laws of physics. A whole range of parameters go to modify, with various degrees of sensitivity, the way in which the car behaves in real-time, such as the type and surface of the tyres, the spoiler settings, the quantity of fuel in the tanks, the brake settings, the choice of cogwheels in the gearbox. All of the above parameters influence the driving sensations experienced by the player, as much in the way the car holds the road, as the level of acceleration and braking response. A special way of setting the competitors cars : In order to recreate the spirit of a real race on-screen, the cars controlled by the computer need to respond ? intelligently ?. For each different situation in the race, they imitate the behaviour of cars being driven by other F1 drivers, thanks to specific software routines. Car settings : Before starting the race, the player has the possibility of modifying the cars ... read more »
I salute Visiware's outstanding public relations and customer support insofar as they keep people informed, listen to requests and comments, and seem a lot more interested in the consumer than some other software companies who have recently released F1 simulators. Good stuff, guys, I'm looking forward to checking out your sim. BUT, check this out - ^^^^^^^^^^^^^^^^^ Obviously haven't read r.a.s. that recently, then! Mind you, I suppose the crowd bit is accurate enough, i.e. crowd rampages through city, crowd causes havoc, crowd attacks police etc. *********************************************************************** * Paul L. Finnemore - Apprentice Veterinarian * * Investigate the F-Files - http://www.paulfinn.demon.co.uk * * 'You've really got to know where your towel is' - Ford Prefect * ***********************************************************************

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