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Rec.Autos.Simulators Archive

GP2: Joystick setup suggestion

2 posts by 2 people · 05 Aug 1996 - 06 Aug 1996

Hi everyone! While searching for a suitable controls pattern in GP2, I found a setup that will do until I finish building my steering wheel. :) (If you, too, consider building a wheel of your own, look at [link lost in import: /~wottenad/] A great site!) In ICR(2) and NASCAR, I got accustomed to the following controls setup: steering: joy X-axis accelerating: 1st joy button braking: 2nd joy button Most of you will agree that this is not a good setup for GP2. While accelerating, the rear wheels spin constantly in the lower gears; braking always results in lockups. Pressing F7 (traction control) helps reduce wheel spin considerably, but the brake lockup remains. This is due to the fact that on/off type of controls in GP2 only know "no brakes" and "full brakes" (BTW: Why didn't Mr. Crammond incorporate a feature that allows 'fading in' of digital devices: the longer you press the button, the greater is the effect?) In order to get analog braking and accelerating, I tried the standard "Joystick" setup, but it didn't work for me. For one thing, my Gravis stick does not have a real 'top right' or 'top left' position - it moves in a circle rather than a rectangle. Therefore, fast full-thottle turns were impossible. But even with a different stick, I got no 'feel' for steering while pushing the stick foreward. Finally, I ended up with the following setup: steering: joy X-axis accelerating: 1st joy button braking: joy Y-axis In this configuration, accelerating is still 'digital', but it works when combined with F7 traction control. Braking now is analog, so one can brake gradually and - provided you have a good braking bias for the car - even steer a little at the same time. The benefit of this setup over the one provided with the game is that I have full control over the car in fast curves. There is one drawback, though: If one just assigns the controls as suggested, braking will be accomplished by *pushing the stick foreward*! Stupid game, I must say. Who would want to do that? There is a workaround for this, though: Recalibrate the Y-axis of joystick 1, and when the game asks you to push foreward, draw back instead, and vice versa. Works for me. Are there other (better) suggestions for joystick control? Now I have to go out and buy some potentiometers for my soon to be wheel/pedal combo... -- We're in a road movie to Berlin Can't drive out the way we drove in
Rob Sn 06 Aug 1996#331972
There is not top right etc - The joystil moves in a circular motion so one can guess the top left by holding the joystik at say 10:30/22:30 & pressing fire. But when playing the game its hard to get the stik exacly in the place it was calibrated. Where my Flightstik pro stops at the top left when I push all the way forward & to the left the gravis does not have a stop at the 4 corners - Dumb Ass :) Rob

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