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Rec.Autos.Simulators Archive

GP2: Smoke detail

1 post by 1 person · 01 Aug 1996 - 01 Aug 1996

MalSo 01 Aug 1996#331099
anyone else thing that it would be a good addition to the details screen to let us pick between translucent and opaque smoke? opaque smoke would be MUCH MUCH MUCH faster than the current smoke. we could keep the effect, as it's often helpful and always darn right entertaining, and not lose our sense of reality do to warped time. indycar has opaque smoke it works really well. i hate to have to turn smoke off just because if i spin i will hit 500% occupancy while driving through it... of course if geoff would program the fps algorithm correctly this wouldnt matter *snicker* -carlos.. currently not racing due to broken T1 spring.. -- ------- Carlos Ribas President MalSoft [link lost in import: /~draconis]

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