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Aggressive driving

5 posts by 3 people · 01 Aug 1996 - 02 Aug 1996

Is there a software program that will allow me to increase the aggressiveness of the other computer cars? I remember seeing one a while back but can't seem to find it. I did find one that list the code but I really don't know what to change. The one I remember had a template that allowed me to change the traction,power and other elements. I could also set the order of talent in the car set file. Any suggestions?
Rob Sn 01 Aug 1996#330985
What for GP1 GP2 Indy1 Indy2 Nascar ????
Sorry about that I realized I had left it out later...I was referring to Nascar. Still waiting to see and hear the reports on GP2. It just recently came out here...
: Is there a software program that will allow me to increase the : aggressiveness of the other computer cars? I remember seeing one a : while back but can't seem to find it. I did find one that list the : code but I really don't know what to change. The one I remember had a : template that allowed me to change the traction,power and other : elements. I could also set the order of talent in the car set file. : Any suggestions? I know that there are a couple of "editting" programs out there for altering the drivers2.txt file. I just can't point to them right now. You may want to check out "The Pits" (http://www.ukps.com/thepits/). In the meantime here are a couple of previous posts which explain the numbers in the drivers2.txt file (which you can edit with a text editor). ------------------------ begin copied posts --------------------- Subject: ICR2: drivers2.txt info Date: Sat, 23 Dec 1995 02:47:31 GMT The numbers stand for: Car Number..Chassis..Tyres..Power..Traction..Drag...Aggression The Power rating dictates acceleration; Traction governs cornering speed; Agression indicates how ealily the driver will move over when challenged and Drag dictates wind resistance and straightaway speed. The base line for these ratings is 500 and that value is adjusted up or down to reflect relative ratings for each driver. A good Higher ratings for Power, Traction and Drag indicates higher performance. The opposite for Drag. The game randomly selects a number within each range, generating a different number of each session. The wider the range, the less consistent that car will be. (Source: NASCAR Racing Strategies and Secrets by Lee Buchanan) Hope that explains it. Craig ==================== Date: Sun, 23 Jun 1996 23:22:35 +0100 > What does the aggression value do in Nascar Racing and Indycar 2 do? Any info would > help me greatly. Does it affect driving style, passing, tire wear and/or lap speeds? In general terms, it determines how agressively an AI car will turn into you to defend its position. Low agression numbers will cause the driver to more willingly yield a position when you put your nose under the car in a corner. Higher agression numbers will cause the car to rub you more often in an attempt to defend its position. ---Jim Sokoloff, Papyrus ----------------------------- end copied posts ----------------------- -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here is a little more information: TECHNICAL NOTE TITLE: MODIFYING THE DRIVERS2.TXT FILE DESCRIPTION: The DRIVERS2.TXT (and DRIVERS.TXT) file holds information about the car numbers (as they appear in the standings screens), drivers names, and drivers attributes. This file may be edited so that users can change driver names and other information. SOLUTION: (NOTE: Before modifying any files that came with the game, always make a backup copy!) You can use the DOS Editor or any simple word processing package to modify this file. Always save it as a text (.TXT) file. You should always make modifications to the DRIVERS2.TXT file, unless it does not exist. DRIVERS.TXT is only read by the game if DRIVERS2.TXT does not exist. Here's what the editable lines look like: 1 2 3 4 5 6 7 8 9 10 11 12 DINFO 94 1 0 500 562 500 562 100 150 500 562 John_Smith John Somerville,_MA USA USA NASCAR_Team_USA Here's what the numbers mean: 1. Car number (any number from 0-99) 2. Chassis style (0,1, or 2) 3. Tire manufacturer (0 or 1) 4. Minimum power (000-999) 5. Maximum power (000-999) 6. Minimum traction (000-999) 7. Maximum traction (000-999) 8. Minimum drag (000-999) 9. Maximum drag (000-999) 10. Minimum aggression (000-999) 11. Maximum agression (000-999) 12. Drivers name and other info The car number, chassis, style and tire numbers are self explanatory. The minimum/maximum numbers require a bit more explanation. Each number can be between 000 and 999. The higher the number, the more power, etc. the driver will have. The minimum and maximum is a range that the game randomly picks from each time you race. Although these number have some affect on the game, much of the information for each driver is hard-coded into the game. Even afterediting these numbers, you may not notice a huge difference in game play. Drivers names may also be changed in this file. Always remember to place an underscore (_) between the first and last name. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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