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Rec.Autos.Simulators Archive

GP2: Finally Smooth Monaco!!!

4 posts by 4 people · 31 Jul 1996 - 02 Aug 1996

Before the game hit the streets, I was hoping that the graphics performance would be just as good or better than ICR2 and NASCAR on my P6 (200MHz, Millenium, fastvid, etc...). I was greatly disappointed! Well, I've played the game for about 30-32 hours (in intervals, of course). And my definition of smooth is no less than 18fps. I don't care for 25fps in super slow motion, however smooth it maybe. You don't have any sense of speed under those conditions. In trying to setup my graphics options to accommodate my PC under worst case conditions (Race start and into 1st corner at Monaco in SVGA), I came up the following settings: ALL track side objects shown Textures ON: Curbs, Fences, and nothing else :( Plot in Mirrors: Curbs, Fences, Verges, Track, Smoke Instead of Est. Avg. FPS of >25.6fps, I use 18.2fps manually. At the start of the race Processor Occupancy (PO) is about 85%. Going into the first corner on the first lap, the OP is about 160% because of the traffic jam. After the first corner, the OP will stay below 100% which means that the game is giving me 18.2fps in real time, not simulated time. I tried VGA and was able to turn on all textures except sky and all plotted in mirrors w/ no textures and maintain 21fps. This gave me a beautiful sense of speed. However, it was difficult to tell when to turn in on corners. The point where the inside fence and the outside fence meet visually was hard to distinguish from a 100 meters out(game wise). Needless to say, I rather have no textures and better visibility than all textures and poor visibility. IMHO, the biggest technical tragedy of this game is the fact that it doesn't make use of VESA 2.0 extensions and Linear Frame Buffer. Just about every graphics intensive SVGA game out uses LFB. I suspect that the use of banked vga mode is causing a hit on the P6. It's a big shame to have artist spend hundreds of hours on those beautiful textures and not have them seen under race conditions in SVGA. I sure hope that Geoff and team plan on revising their graphics code and possibly include support for the Matrox, Virge, Rendition Verite, or Voodoo chip sets. Judging by the rabidness for GP2 from the folks on this list, it seems that most would spend another $275 for a new card that was supported by GP2 and could run at 28-30fps (in real time) in full glory (all textures on). Am I wrong? How about a survey? Instead of wasting bandwidth on the newgroup, just send me email with your vote. Later, =========================================================== Alex Fernandez MTS Lucent Technologies No. Andover, MA email: tel: (508)960-6510 ===========================================================
Brent Edge 01 Aug 1996#331106
I couldn't agree more with your comments. Very well said. I would surely pay $200 - $300 on a graphics card that could run this game at 28 fps with 70% graphics on in svga!!! I wish Micropose would just give us some word on what their plans are for this great sim. Obviously everyone is spending some $$$$ on it :) Brent
Kevin E. Hi 02 Aug 1996#331356
I have a question for you all? What platform did Microprose use to test racing with ALL textures on? VGA & SVGA? I wonder if Microprose is listening to this forum about GP2? If so, do they intend to release patches for some problems? Perhaps an avid hacker out there could go through the code and perhaps cut out some choice routines that are eating time and speed? -Kevin
Quoted text (47 lines)>Before the game hit the streets, I was hoping that the graphics performance >would be just as good or better than ICR2 and NASCAR on my P6 (200MHz, >Millenium, fastvid, etc...). I was greatly disappointed! >Well, I've played the game for about 30-32 hours (in intervals, of course). >And my definition of smooth is no less than 18fps. I don't care for 25fps >in super slow motion, however smooth it maybe. You don't have any sense of >speed under those conditions. In trying to setup my graphics options to >accommodate my PC under worst case conditions (Race start and into 1st >corner at Monaco in SVGA), I came up the following settings: >ALL track side objects shown >Textures ON: Curbs, Fences, and nothing else :( >Plot in Mirrors: Curbs, Fences, Verges, Track, Smoke >Instead of Est. Avg. FPS of >25.6fps, I use 18.2fps manually. >At the start of the race Processor Occupancy (PO) is about 85%. Going into >the first corner on the first lap, the OP is about 160% because of the >traffic jam. After the first corner, the OP will stay below 100% which >means that the game is giving me 18.2fps in real time, not simulated time. >I tried VGA and was able to turn on all textures except sky and all plotted >in mirrors w/ no textures and maintain 21fps. This gave me a beautiful >sense of speed. However, it was difficult to tell when to turn in on >corners. The point where the inside fence and the outside fence meet >visually was hard to distinguish from a 100 meters out(game wise). Needless >to say, I rather have no textures and better visibility than all textures >and poor visibility. >IMHO, the biggest technical tragedy of this game is the fact that it >doesn't make use of VESA 2.0 extensions and Linear Frame Buffer. >Just about every graphics intensive SVGA game out uses LFB. I suspect that >the use of banked vga mode is causing a hit on the P6. >It's a big shame to have artist spend hundreds of hours on those beautiful >textures and not have them seen under race conditions in SVGA. I sure hope >that Geoff and team plan on revising their graphics code and possibly >include support for the Matrox, Virge, Rendition Verite, or Voodoo chip >sets. Judging by the rabidness for GP2 from the folks on this list, it >seems that most would spend another $275 for a new card that was supported >by GP2 and could run at 28-30fps (in real time) in full glory (all textures >on). Am I wrong? How about a survey? Instead of wasting bandwidth on the >newgroup, just send me email with your vote. >Later, >=========================================================== >Alex Fernandez >MTS >Lucent Technologies >No. Andover, MA >email: >tel: (508)960-6510 >===========================================================
Ville Ko 02 Aug 1996#331357
Quoted text (10 lines)>Before the game hit the streets, I was hoping that the graphics performance >It's a big shame to have artist spend hundreds of hours on those beautiful >textures and not have them seen under race conditions in SVGA. I sure hope >that Geoff and team plan on revising their graphics code and possibly >include support for the Matrox, Virge, Rendition Verite, or Voodoo chip >sets. Judging by the rabidness for GP2 from the folks on this list, it >seems that most would spend another $275 for a new card that was supported >by GP2 and could run at 28-30fps (in real time) in full glory (all textures >on). Am I wrong? How about a survey? Instead of wasting bandwidth on the >newgroup, just send me email with your vote.
Ure right...I have Matrox and if theyd make an optimised version for matrox...Id bought it immediately(unless it was out as an patch as well)...I have GP2 already...and I like it ALOT but Id like to race with full details...so Id bought another one immediately if it ran better in my system. But Im happy with my matrox and wouldt change my video card for gp2...although I said I liked it alot(hey theres gotta be a limit somewhere :-) ). PS: U said U have p6...R U using FASTVID?...I heard it improves your system and all p6s HUGELY in 16-bit programs...although gp2 uses dos4gw(which is supposed to be a 32-bit extender for dos)...so go figure. But check JEBs posts...he admitted that fastvid improved things significantly....dunno the URL though...anyone? ~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu ~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~

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