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Rec.Autos.Simulators Archive

S3SPDUP really works..!!!

3 posts by 3 people · 29 Jul 1996 - 30 Jul 1996

I tried the S3SPDUP program last night and it did increase framerate. First off I have a P133 16mbEDO DStealth 2mb Vram with S3Vision968. I had been getting 19.6fps(set at 17)with the following settings in svga: All textures except Bank, Hills, and Sky. Objects -Low(who needs gstands and all of those trees in Hockenheim) Ater loading S3SPDUP VGA...(vesa doesn't seem to help, loading both was the same as just vga) I got 21.3(set at 19.6) So I went from setting it at 19.6 to 21.3 not bad, not great, but... Didn't seem to help in VGA tho': I was getting 23.2(set at 21.3) with everthing on except sky. Objects-all. With S3SPDUP it stayed the same. So go figure. I used: S3SPDUP vga /load Good Luck. -- http://www.netins.net/showcase/mpete Nascar..Weather..OnNetCameras..Oddities..and more.. Stop on by, what can it hurt?
I am loading S3SPDUP with the options VESA /LOAD. Very little improvements in the log but my Proc. Occup. is lower (SVGA). I think the estimate used in the log works around VGA and therefore doesn't reflects SVGA improvements. JFD
Toni Wenz 30 Jul 1996#330373
says...
Quoted text (12 lines)>>I was getting 23.2(set at 21.3) with everthing on except sky. >>Objects-all. With S3SPDUP it stayed the same. So go figure. >>I used: S3SPDUP vga /load >>Good Luck. >I tried S3SPDUP vga /load and it did raise my video score in >gp2log.txt file. It also gave me a higher estimated frame rate. But >when I went into the actual game, I got exactly the same CPU occupancy >rate as I did without S3SPDUP. In contrast, both S3SPDUP VESA and >UNIVBE52 raised neither the video score or the estimated frame rate >but they helped lower the CPU load. I'm playing on SVGA.
If you are playing on SVGA, you must use: S3SPDUP /load. This turns the SVGA acceleration on, and the VGA acceleration off. See S3SPDUP /? Good luck Toni Wenzel (Austria)

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