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Rec.Autos.Simulators Archive

GP2: Setup development

5 posts by 5 people · 29 Jul 1996 - 02 Aug 1996

JEB 29 Jul 1996#329982
In F1GP I used to go out on the track and setup my car to get the maximum speed on the straights. Then I would pare down the setup to let me into the majority of the curves with the highest speed possible. Then the really tight curves would be "conceded". This method resulted in record times on all the F1GP courses, and, in that day, I was able to smoke most of my friends, save Tim Stanley, who had the bad taste to exceed most of my times....the boor...sheez. Anyway, it pretty clear that this "scientific technique" is NOT going to be effective in GP2. What is the preferred, or maybe even the "realistic" way to approach this problem. JEB in Vegas
Bill Mette 30 Jul 1996#330313
>Anyway, it pretty clear that this "scientific technique" is >NOT going to be effective in GP2. What is the preferred, or >maybe even the "realistic" way to approach this problem. I think this is going to boil down to how "real" the game really is. With all of the available telemetry, a "scientific" approach should certainly work. Personally, I'm going to read the book "Data Power: User Racecar Data Aquisition" by Buddy Fey. It has lots info on how to understand what the graphs are telling you. I got this book a while ago. Now I have an actual reason to read it! :) -Bill -- ****************************************************************************** Bill Mette | "Thanks to teamwork, I almost stapled something today." ******************************************************************************
: In F1GP I used to go out on the track and setup my car to : get the maximum speed on the straights. Then I would pare : down the setup to let me into the majority of the curves : with the highest speed possible. Then the really tight curves : would be "conceded". This method resulted in record times on : all the F1GP courses, and, in that day, I was able to smoke : most of my friends, save Tim Stanley, who had the bad taste : to exceed most of my times....the boor...sheez. : Anyway, it pretty clear that this "scientific technique" is : NOT going to be effective in GP2. What is the preferred, or : maybe even the "realistic" way to approach this problem. : JEB in Vegas I like the 'from the basics' way of tuning the car, ie start with the values provided by GP2, drive few laps, examine telemetry, change ONE parameter and back to the track (repeat until happy ;). By this way I know that everything I do really _does_ make the car better. Joonas
Quixo 01 Aug 1996#330947
GP2's setup is very realistic. A 100 lb change in the spring setting on one corner will have effects all round the car -- some welcome, some less so. I started a championship when i purchased the game and have run through Spain so far. I drive the Simtek in Ace mode. My best start was 14th at Spain with a 1:24.429, about 3 seconds off pole. Unfortunately my transmission let go on lap 3, but with the Simtek I'm used to short days. (Suspension on lap 16 in Monaco). Although my race weekend routines aren't quite fixed yet, a general pattern is developing. -- Friday Practice -- Make educated guess as to Wings, Springs, and A/R Bars a. Spain is a compromise leaning toward speed. I want more wing on the nose but enough on the rear to keep it under me. I go with 9F,7R b. The majority of highspeed bends in Spain are right handers, however there is one *** lefthander (backside chicane) I decide to soften the leftside more than the right and will deal with the chicane on Saturday. c. The tight corners will be hard to handle with low down force. I stiffen the rear bar a little and soften the front bar to cope with the apexes in the tight section. I only do about 5 laps to get a baseline in order to save tyres. Next I extract the perf data from the best lap and check the rideheights. Depending on what I see I'll lower the car and think about packers. At Spain I drop the rideheight a few mm all around and pack up my kit bag for the morning. -- Friday Qualifying -- I put on the scuffed tyres from practice, load about 6 laps worth of fuel and pin my ears back. This set I clocked a 1:25.334. I was right about the backside chicane, the fourth gear exit keeps trying to send me into the trap. Additionally, I have a touch of oversteer in the first series of corners, understeer through the fast right handers and I'm bottoming a little too much near the end of the front straight. a. Too deal with the chicane I soften the right front spring. b. For the oversteer I add a tick of rear wing. c. As for the understeer I softened the front A/R bar d. I lifted the front rideheight .5mm Fresh *** -- clocked a 1:24.894. I had gone the right way but fresh problems were encountered. I went through a similar routine on Sat. and lowered the time to 1:24.429. 14th on the grid at Ace level is not bad at all and I went to the practice with only one item to sort out. Unfortunately I bunged a wheel assembly and out of deferrence to realism, exited the session. As I said, the transmission went south on lap 3 but not before I had climbed to 10th and fallen back to 15th. Boy, these AI cars sure are sharp. When they take your line away they do it with power. Well, don't know if my development sessions help, but I'm comfortable knowing that when the circus passes back through Spain I'll have a setup I can trust to put me near the top half of the field, not to mention some notes concerning the problems which still exist. Speed in GP2 is found in the garage, there's a wealth of learning to be done. HOF times are definitely going to come from setup. eric Patiently waiting for Trevor to work his magic so Annubis-Lamborghini can once again take to the Grand Prix circuit. >JEB in Vegas
> Anyway, it pretty clear that this "scientific technique" is > NOT going to be effective in GP2. What is the preferred, or > maybe even the "realistic" way to approach this problem. > JEB in Vegas The preferred method in f1gp2 is to read the manual well (no offence - it's something you MUST do), use the telemetry well, and I suppose drive better:-) Mike.

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