I starting to wonder.
Mad Mikey and I raced over the modem tonight.
During practise I ran off the road at Interlagos and
in the grass I lost my front wing. Later, I hit a wall
sideways at about 90 mph and lost the entire left side
of the car, both wheels and both wings.
Mad Mikey, with me riding as observer, was hit from
behind in a hairpin at relatively low speeds and he
lost his front wing and his left front tire.
In short, I'm seeing a lot of damage. We are NOT
experiencing the bouncing off of walls with out any
damage that is being reported. Guess we are not lucky.
I'm not saying that I doubt the reports, just stating
that I can NOT report the same experience, quite to the
contrary.
JEB in Vegas
Quoted text (18 lines)
> I starting to wonder. > Mad Mikey and I raced over the modem tonight. > During practise I ran off the road at Interlagos and > in the grass I lost my front wing. Later, I hit a wall > sideways at about 90 mph and lost the entire left side > of the car, both wheels and both wings. > Mad Mikey, with me riding as observer, was hit from > behind in a hairpin at relatively low speeds and he > lost his front wing and his left front tire. > In short, I'm seeing a lot of damage. We are NOT > experiencing the bouncing off of walls with out any > damage that is being reported. Guess we are not lucky. > I'm not saying that I doubt the reports, just stating > that I can NOT report the same experience, quite to the > contrary. > JEB in VegasQuoted text (10 lines)
> > I starting to wonder. > > Mad Mikey and I raced over the modem tonight. > > During practise I ran off the road at Interlagos and > > in the grass I lost my front wing. Later, I hit a wall > > sideways at about 90 mph and lost the entire left side > > of the car, both wheels and both wings. > > Mad Mikey, with me riding as observer, was hit from > > behind in a hairpin at relatively low speeds and he > > lost his front wing and his left front tire. > > In short, I'm seeing a lot of damage.One of the major problems with Indycar II was the damage being toooo
severe in simulation mode, I mean one slight touch of the wall and
your tire would blow making you lose the race usualy on the last lap..
:(
The thing is because it's on your monitor screen and your not in the
car there has to be some give to the player because of all the
warnings you don't get. You can't feel the g's on your car, you can't
feel your car slipping or giving a bit, your visibility is limited
vastly compared to that of a real car, you can't feel the bumps on the
road and many other tings you can in a normal car. FOr instance go
and try some FAST GO-CARTS you can feel what the car wants to do and
what it can't in a simulation how great it is you just can't get that
feel back unless you have a f1 car at home with full hydrolics and
feedback steering system etc....
Cu
Steve
I think the give back in lack of damage is a good thing making it more
interesting in longer races in case of a slight mistake. A big
mistake will still cost you the race ie losing a wing or a wheel, a
little mistake might cost you a few positions cause you will probably
spin out and have to turn around which is a pain in the ass.
But damage like ICRII would make it a bore and very frustrating.
: One of the major problems with Indycar II was the damage being toooo
: severe in simulation mode, I mean one slight touch of the wall and
: your tire would blow making you lose the race usualy on the last lap..
: :(
[snip -- good points about lack of feedback in sims]
: But damage like ICRII would make it a bore and very frustrating.
Ah, but at least ICR2 allowed the player to make the call on the level
of damage (none, arcade, real). GP2 could stand to do the same thing,
thus giving this option to those that want it.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hi all,
The reason the simulation mode is so unforgiving is that we give you
the choice between realistic, arcade, and none. If you want what you
described Steve, just turn on the arcade mode. Sure, it's not realistic,
but it seems to be what you want. Realistic mode is pretty accurate. If
you are flying around Michigan at 230 MPH and tap the wall coming out of
turn two, chances are the wheel is going to blow no problem. Sometimes,
in real Indycar, a driver can get away with this (Mansell a few years ago
at Indy), but more often than not it results in big trouble.
In terms of how we handle the options in our games, we have always
tried to take the approach of giving the player the choice. If like a
certain option (Random breakdowns say), then by all means use it. If you
think it's a stupid thing to have in the game, well, turn it off and don't
look at it again.
Adam
Papyrus
I'm the first to admit that I dislike going off on the last lap and
loosing the race, but hitting the armco at 100+ mph and still not
loosing wheels and bodywork takes the piss. I also dislike the fact that
it's so easy to get out of the gravel. In F1 a driver can get out if he
drives in straight, but not if he's sideways or backwards (as most of my
sand pit trips are).
Max
--
Don't reply to me I can't get much incoming mail
Well, in Ace mode I can still give the wall a good bang. But, take heart,
Martin has just announced the release of gp2damed so now the level of
bang it takes to damage the car is user adjustable. IMHO, this was one
of the best utilities for F1GP1 (when used with Trevor's most excellent
editor). Should be even better in GP2.
eric
>JEB in Vegas
: Hi all,
: [snip] Sometimes,
: in real Indycar, a driver can get away with this (Mansell a few years ago
: at Indy), but more often than not it results in big trouble.
Greg Moore pulled it off this year too. Only to have something else
break on his car a few laps later.
: In terms of how we handle the options in our games, we have always
: tried to take the approach of giving the player the choice. If like a
: certain option (Random breakdowns say), then by all means use it. If you
: think it's a stupid thing to have in the game, well, turn it off and don't
: look at it again.
Just a big Thank You for your approach to this. I truly enjoy being
able to tailor the game to my wants. One of these days I'll even try a
full season under realistic damage ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (16 lines)
>Hi all, > The reason the simulation mode is so unforgiving is that we give you >the choice between realistic, arcade, and none. If you want what you >described Steve, just turn on the arcade mode. Sure, it's not realistic, >but it seems to be what you want. Realistic mode is pretty accurate. If >you are flying around Michigan at 230 MPH and tap the wall coming out of >turn two, chances are the wheel is going to blow no problem. Sometimes, >in real Indycar, a driver can get away with this (Mansell a few years ago >at Indy), but more often than not it results in big trouble. > In terms of how we handle the options in our games, we have always >tried to take the approach of giving the player the choice. If like a >certain option (Random breakdowns say), then by all means use it. If you >think it's a stupid thing to have in the game, well, turn it off and don't >look at it again. >Adam >PapyrusQuoted text (17 lines)
> Hi all, > The reason the simulation mode is so unforgiving is that we give you > the choice between realistic, arcade, and none. If you want what you > described Steve, just turn on the arcade mode. Sure, it's not realistic, > but it seems to be what you want. Realistic mode is pretty accurate. If > you are flying around Michigan at 230 MPH and tap the wall coming out of > turn two, chances are the wheel is going to blow no problem. Sometimes, > in real Indycar, a driver can get away with this (Mansell a few years ago > at Indy), but more often than not it results in big trouble. > In terms of how we handle the options in our games, we have always > tried to take the approach of giving the player the choice. If like a > certain option (Random breakdowns say), then by all means use it. If you > think it's a stupid thing to have in the game, well, turn it off and don't > look at it again. > Adam > Papyrus<Adam's stuff about NCR and ICR snipped>
I have built my own wheel and can set the steering lock to 30 degrees,
Linear steering. Drives fine at the superspeedways and can do a U-turn in two-
and-one half lanes at Taladega.
I don't think that any of the commercial wheels will allow this. I may
be wrong of course as I have not tested all of them.
Any comments?
How about someone who has one of the specialized High-Buck wheels?
I also think I read that Papyrus has already changed the wheel lock and
speed function somewhat in multi.exe.
I agree Hawaii is the most fun I have ever had with any video game/sim.
Just wish I could afford to go there more often. :)
Ralph<Ralphw on Hawaii>Williams
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/Ralph Williams My real .sig file is in the shop getting repaired.\
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