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Rec.Autos.Simulators Archive

GP2: Damage

12 posts by 11 people · 28 Jul 1996 - 06 Aug 1996

JEB 28 Jul 1996#329717
I starting to wonder. Mad Mikey and I raced over the modem tonight. During practise I ran off the road at Interlagos and in the grass I lost my front wing. Later, I hit a wall sideways at about 90 mph and lost the entire left side of the car, both wheels and both wings. Mad Mikey, with me riding as observer, was hit from behind in a hairpin at relatively low speeds and he lost his front wing and his left front tire. In short, I'm seeing a lot of damage. We are NOT experiencing the bouncing off of walls with out any damage that is being reported. Guess we are not lucky. I'm not saying that I doubt the reports, just stating that I can NOT report the same experience, quite to the contrary. JEB in Vegas
Quoted text (18 lines)> I starting to wonder. > Mad Mikey and I raced over the modem tonight. > During practise I ran off the road at Interlagos and > in the grass I lost my front wing. Later, I hit a wall > sideways at about 90 mph and lost the entire left side > of the car, both wheels and both wings. > Mad Mikey, with me riding as observer, was hit from > behind in a hairpin at relatively low speeds and he > lost his front wing and his left front tire. > In short, I'm seeing a lot of damage. We are NOT > experiencing the bouncing off of walls with out any > damage that is being reported. Guess we are not lucky. > I'm not saying that I doubt the reports, just stating > that I can NOT report the same experience, quite to the > contrary. > JEB in Vegas
Is it possible that damage increases with difficulty level. Mabe you don't recieve as much damage in Rookie as you do in Ace. (If this is in the manual, I haven't read it and...see I told ya so <G>) -- http://www.netins.net/showcase/mpete Nascar..Weather..OnNetCameras..Oddities..and more.. Stop on by, what can it hurt?
John Marti 01 Aug 1996#330943
Quoted text (10 lines)> > I starting to wonder. > > Mad Mikey and I raced over the modem tonight. > > During practise I ran off the road at Interlagos and > > in the grass I lost my front wing. Later, I hit a wall > > sideways at about 90 mph and lost the entire left side > > of the car, both wheels and both wings. > > Mad Mikey, with me riding as observer, was hit from > > behind in a hairpin at relatively low speeds and he > > lost his front wing and his left front tire. > > In short, I'm seeing a lot of damage.
Try hitting the wall at say 30mph,or grazing it at 200mph...I doubt you will have any damage...but realistically you should have...The lack of damage,I've been reporting on,is at ACE level... I do get damaged,sometimes breaking in half etc,but last night for instance,I touched wheels at Monza,flew,skyward,spun,landed on the track and slid to a halt at 200+...and continued on driving with just a damaged wing... It's a strange thing this damage ? rgs -- * * * I love a Sunburnt Country.. * *
Steve Goodw 03 Aug 1996#331421
One of the major problems with Indycar II was the damage being toooo severe in simulation mode, I mean one slight touch of the wall and your tire would blow making you lose the race usualy on the last lap.. :( The thing is because it's on your monitor screen and your not in the car there has to be some give to the player because of all the warnings you don't get. You can't feel the g's on your car, you can't feel your car slipping or giving a bit, your visibility is limited vastly compared to that of a real car, you can't feel the bumps on the road and many other tings you can in a normal car. FOr instance go and try some FAST GO-CARTS you can feel what the car wants to do and what it can't in a simulation how great it is you just can't get that feel back unless you have a f1 car at home with full hydrolics and feedback steering system etc.... Cu Steve I think the give back in lack of damage is a good thing making it more interesting in longer races in case of a slight mistake. A big mistake will still cost you the race ie losing a wing or a wheel, a little mistake might cost you a few positions cause you will probably spin out and have to turn around which is a pain in the ass. But damage like ICRII would make it a bore and very frustrating.
: One of the major problems with Indycar II was the damage being toooo : severe in simulation mode, I mean one slight touch of the wall and : your tire would blow making you lose the race usualy on the last lap.. : :( [snip -- good points about lack of feedback in sims] : But damage like ICRII would make it a bore and very frustrating. Ah, but at least ICR2 allowed the player to make the call on the level of damage (none, arcade, real). GP2 could stand to do the same thing, thus giving this option to those that want it. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
AdLevesq 05 Aug 1996#331732
Hi all, The reason the simulation mode is so unforgiving is that we give you the choice between realistic, arcade, and none. If you want what you described Steve, just turn on the arcade mode. Sure, it's not realistic, but it seems to be what you want. Realistic mode is pretty accurate. If you are flying around Michigan at 230 MPH and tap the wall coming out of turn two, chances are the wheel is going to blow no problem. Sometimes, in real Indycar, a driver can get away with this (Mansell a few years ago at Indy), but more often than not it results in big trouble. In terms of how we handle the options in our games, we have always tried to take the approach of giving the player the choice. If like a certain option (Random breakdowns say), then by all means use it. If you think it's a stupid thing to have in the game, well, turn it off and don't look at it again. Adam Papyrus
P. Angu 05 Aug 1996#331733
I'm the first to admit that I dislike going off on the last lap and loosing the race, but hitting the armco at 100+ mph and still not loosing wheels and bodywork takes the piss. I also dislike the fact that it's so easy to get out of the gravel. In F1 a driver can get out if he drives in straight, but not if he's sideways or backwards (as most of my sand pit trips are). Max -- Don't reply to me I can't get much incoming mail
Quixo 05 Aug 1996#331734
Well, in Ace mode I can still give the wall a good bang. But, take heart, Martin has just announced the release of gp2damed so now the level of bang it takes to damage the car is user adjustable. IMHO, this was one of the best utilities for F1GP1 (when used with Trevor's most excellent editor). Should be even better in GP2. eric >JEB in Vegas
: Hi all, : [snip] Sometimes, : in real Indycar, a driver can get away with this (Mansell a few years ago : at Indy), but more often than not it results in big trouble. Greg Moore pulled it off this year too. Only to have something else break on his car a few laps later. : In terms of how we handle the options in our games, we have always : tried to take the approach of giving the player the choice. If like a : certain option (Random breakdowns say), then by all means use it. If you : think it's a stupid thing to have in the game, well, turn it off and don't : look at it again. Just a big Thank You for your approach to this. I truly enjoy being able to tailor the game to my wants. One of these days I'll even try a full season under realistic damage ;-) -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (16 lines)>Hi all, > The reason the simulation mode is so unforgiving is that we give you >the choice between realistic, arcade, and none. If you want what you >described Steve, just turn on the arcade mode. Sure, it's not realistic, >but it seems to be what you want. Realistic mode is pretty accurate. If >you are flying around Michigan at 230 MPH and tap the wall coming out of >turn two, chances are the wheel is going to blow no problem. Sometimes, >in real Indycar, a driver can get away with this (Mansell a few years ago >at Indy), but more often than not it results in big trouble. > In terms of how we handle the options in our games, we have always >tried to take the approach of giving the player the choice. If like a >certain option (Random breakdowns say), then by all means use it. If you >think it's a stupid thing to have in the game, well, turn it off and don't >look at it again. >Adam >Papyrus
Adam, are you looking at some of the features in GP2 that are better? I'd like to see the steering lock reduce with speed in NASCAR 2. That way you could have a manageable wheel lock at the superspeedways and still get out of the pits. It's not a feature in GP2, but Mark Mooney suggested not dropping the green flag until the field tightens up. The most important feature has to be FRAME RATE! And the most fun you can have on a computer has to be Hawaii!
Hen 06 Aug 1996#331941
Quoted text (17 lines)> Hi all, > The reason the simulation mode is so unforgiving is that we give you > the choice between realistic, arcade, and none. If you want what you > described Steve, just turn on the arcade mode. Sure, it's not realistic, > but it seems to be what you want. Realistic mode is pretty accurate. If > you are flying around Michigan at 230 MPH and tap the wall coming out of > turn two, chances are the wheel is going to blow no problem. Sometimes, > in real Indycar, a driver can get away with this (Mansell a few years ago > at Indy), but more often than not it results in big trouble. > In terms of how we handle the options in our games, we have always > tried to take the approach of giving the player the choice. If like a > certain option (Random breakdowns say), then by all means use it. If you > think it's a stupid thing to have in the game, well, turn it off and don't > look at it again. > Adam > Papyrus
Adam, speaking of damage setting, are you aware of the bug that causes you damage setting to change from realistic/arcade to NONE from the slightest touch to the wall/other cars. This is VERY fustrating, esp when running hotlaps with realistic damage: you touch a wall, press sh-R to restart and voila, damage is mysteriously set to NONE. -- Henrikki (Hena) Hakkanen Tel. +358-(9)0-345 5538 ------- The best way to accelerate a Mac is 9.81 m/s2 -------- -------------------------------------------------------------- Disclaimer: Opinions expressed here are mine and does not necessarily reflect those of my employer!
ra.. 06 Aug 1996#331942
<Adam's stuff about NCR and ICR snipped> I have built my own wheel and can set the steering lock to 30 degrees, Linear steering. Drives fine at the superspeedways and can do a U-turn in two- and-one half lanes at Taladega. I don't think that any of the commercial wheels will allow this. I may be wrong of course as I have not tested all of them. Any comments? How about someone who has one of the specialized High-Buck wheels? I also think I read that Papyrus has already changed the wheel lock and speed function somewhat in multi.exe. I agree Hawaii is the most fun I have ever had with any video game/sim. Just wish I could afford to go there more often. :) Ralph<Ralphw on Hawaii>Williams /---------------------------------------------------------------------------\ /Ralph Williams My real .sig file is in the shop getting repaired.\ /---------------------------------------------------------------------------\

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