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Rec.Autos.Simulators Archive

F1GP2: Damage flaw

7 posts by 7 people · 26 Jul 1996 - 30 Jul 1996

Marc Johnso 26 Jul 1996#329306
> Erm.. let's say you smash a car with 305 kmh to a concrete wall! > Can anyone tell me (someone with a hightech technical background) > why I only break up my nose, and why I can continue my race? > Dear o dear Geoff! > btw: Where's the weather?Because the blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw protects the blaw blaw blaw blaw blaw blaw and that helps the blaw blaw blaw blaw blaw blaw. Thats the awnser(duh):-)
Blitt 26 Jul 1996#329307
Erm.. let's say you smash a car with 305 kmh to a concrete wall! Can anyone tell me (someone with a hightech technical background) why I only break up my nose, and why I can continue my race? Dear o dear Geoff! btw: Where's the weather?
Andrew Haig 27 Jul 1996#329574
Quoted text (9 lines)>> Erm.. let's say you smash a car with 305 kmh to a concrete wall! >> Can anyone tell me (someone with a hightech technical background) >> why I only break up my nose, and why I can continue my race? >> Dear o dear Geoff! >> btw: Where's the weather?Because the blaw blaw blaw blaw blaw blaw blaw blaw > blaw blaw blaw blaw >blaw blaw blaw blaw blaw protects the blaw blaw blaw blaw blaw blaw and >that helps the blaw blaw blaw blaw blaw blaw. Thats the awnser(duh):-)
A more informative answer would run as follows: Try changing the Artificial Idiot driving ability to Ace, then try a little wheel to wheel fun at 180mph... -- Andy _______________________________________________________________________________ | "...the enemy of the market is not ideology, but the engineer."J.K.Galbraith|
papa.. 28 Jul 1996#329780
So I take it that you dont believe that there were any rain races in the 1994 Grand Prix Season or do I understand that you are saying that realism be damned. Oh I understand you only know how to spell BLAW This sim is terrific, well besides the stupid interface, the damaged damage model and the lack of rain. But lets not hear anyone call this or any other sim modeling F1 that lacks rain realistic. Its great fun but its not realistic. Pierre PAPA DOC Legrand >> Dear o dear Geoff! >> btw: Where's the weather?Because the blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw blaw >blaw blaw blaw blaw blaw protects the blaw blaw blaw blaw blaw blaw and >that helps the blaw blaw blaw blaw blaw blaw. Thats the awnser(duh):-)
Jim Bo 29 Jul 1996#330062
>Erm.. let's say you smash a car with 305 kmh to a concrete wall! >Can anyone tell me (someone with a hightech technical background) >why I only break up my nose, and why I can continue my race? I have had my car destroyed hitting the wall at that speed in "rookie" level. I mean the parts fly and the engine dies. I noticed that in rookie level I could hit the wall at moderate speeds (50-60mph) and not sustain damage. This does not seem to be the case when I went to "semi-pro" level. I believe the damage model becomes more realistic as you move toward "PRO" level. Can anyone else confirm this? Cheers Jim Boka (ICR2 pro, but GP2 rookie)
No. Incorrect. I tried to hurt my car in Ace and it was just as difficult. Of course, I didn't damage it by hitting other cars. They all left me standing at the first turn! Hey, I'm tryin. -- Jeffrey Hunsberger ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ get the latest racing news at my news link site: the A P E X: Jeff's Racing Links Site http://www.voicenet.com/~jeffreyh/apex ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Netscape 2.0 / IE 3.0 enhanced!! > >Erm.. let's say you smash a car with 305 kmh to a concrete wall! > >Can anyone tell me (someone with a hightech technical background) > >why I only break up my nose, and why I can continue my race? > I have had my car destroyed hitting the wall at that speed in "rookie" > level. I mean the parts fly and the engine dies. I noticed that in > rookie level I could hit the wall at moderate speeds (50-60mph) and > not sustain damage. This does not seem to be the case when I went to > "semi-pro" level. I believe the damage model becomes more realistic > as you move toward "PRO" level. > Can anyone else confirm this? > Cheers > Jim Boka (ICR2 pro, but GP2 rookie)
Jim Morg 30 Jul 1996#330422
Quoted text (15 lines)>>Erm.. let's say you smash a car with 305 kmh to a concrete wall! >>Can anyone tell me (someone with a hightech technical background) >>why I only break up my nose, and why I can continue my race? >I have had my car destroyed hitting the wall at that speed in "rookie" >level. I mean the parts fly and the engine dies. I noticed that in >rookie level I could hit the wall at moderate speeds (50-60mph) and >not sustain damage. This does not seem to be the case when I went to >"semi-pro" level. I believe the damage model becomes more realistic >as you move toward "PRO" level. >Can anyone else confirm this? >Cheers >Jim Boka (ICR2 pro, but GP2 rookie)
I must disagree, I do not sustain any damage in crashes in ACE mode in speeds up to 90mph particularly hitting barriers sideways. this really annoys me.

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