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NASCAR 2003 and router question

16 posts by 9 people · 26 Aug 2004 18:14 UTC - 30 Aug 2004 21:43 UTC

Jeff 26 Aug 2004 18:14 UTC#32883
I know this has probably been asked a lot. I'm trying to host races behind a linksys BEFW11S4 wireless router. After reading the n2003 readme file, I have opened the correct ports to my router under port forwarding and used the ip address 192.168.1.20 and used UDP as the protocol. I have also set my network up as a static ip address using the above ip address. This was all done following the instructions from linksys. Now the question. When my friend tries to connect should he use my DSL ip address, ie 66.119.154.67 or should he use the 192.168.1.20. I am thinking he should use the DSL and he will be "routed" to the other ip address. We are going to try it tonight so I was hoping to be ahead of the game (pun intended). Any help appreciated. Jeff
SimRacer 26 Aug 2004 18:23 UTC↳ reply to Jeff#32884
"Jeff" <[email hidden]> wrote in message news:jMpXc.4$[email hidden]... > I know this has probably been asked a lot. I'm trying to host racesbehind > a linksys BEFW11S4 wireless router. After reading the n2003 readme file,I > have opened the correct ports to my router under port forwarding and used > the ip address 192.168.1.20 and used UDP as the protocol. I have also set > my network up as a static ip address using the above ip address. This was > all done following the instructions from linksys. Now the question. Whenmy > friend tries to connect should he use my DSL ip address, ie 66.119.154.67or > should he use the 192.168.1.20. I am thinking he should use the DSL andhe > will be "routed" to the other ip address. We are going to try it tonightso > I was hoping to be ahead of the game (pun intended). Any helpappreciated. > > Jeff > > That should've been buried in that server.txt file in your NR2003 folder, but I am pretty sure that it directs you to have folks connect to your external/WAN IP, the port request should trigger the forwarding you have setup and send it to the correct IP/machine. Just make sure that you have identified the correct internal IP for the forwarding. Some people forget or don't know to do this and the router has to know which IP to send the forwarded ports to, else they get lost in limbo, never to be found again . ;-) If your DSL modem's address listed above is static, have him use it, all should be fine. If it is dynamic, you'll either need to check it everytime and tell your friend or host through Sierra which doesn't care what your specific IP is.
Jeff 26 Aug 2004 18:40 UTC↳ reply to SimRacer#32886
Thanks. Sounds like it should work the way I have it. Jeff "SimRacer" <nospam@[email hidden]> wrote in message news:KUpXc.2569$[email hidden]... > "Jeff" <[email hidden]> wrote in message > news:jMpXc.4$[email hidden]... > > I know this has probably been asked a lot. I'm trying to host races > behind > > a linksys BEFW11S4 wireless router. After reading the n2003 readmefile, > I > > have opened the correct ports to my router under port forwarding andused > > the ip address 192.168.1.20 and used UDP as the protocol. I have alsoset > > my network up as a static ip address using the above ip address. Thiswas > > all done following the instructions from linksys. Now the question.When > my > > friend tries to connect should he use my DSL ip address, ie66.119.154.67 > or > > should he use the 192.168.1.20. I am thinking he should use the DSL and > he > > will be "routed" to the other ip address. We are going to try ittonight
Quoted text (13 lines)> so > > I was hoping to be ahead of the game (pun intended). Any help > appreciated. > > > > Jeff > > > > > > That should've been buried in that server.txt file in your NR2003 folder, > but I am pretty sure that it directs you to have folks connect to your > external/WAN IP, the port request should trigger the forwarding you have > setup and send it to the correct IP/machine. Just make sure that you have > identified the correct internal IP for the forwarding. Some people forget
or
Quoted text (10 lines)> don't know to do this and the router has to know which IP to send the > forwarded ports to, else they get lost in limbo, never to be found again . > ;-) > > If your DSL modem's address listed above is static, have him use it, all > should be fine. If it is dynamic, you'll either need to check it everytime > and tell your friend or host through Sierra which doesn't care what your > specific IP is. > >
(unknown) 27 Aug 2004 12:00 UTC↳ reply to Jeff#32960
no question, you're friend points his game to your DSL ip address. The internet doesn't even allow routing of any addresses in the 192.168.#.# space, so even if he tried, nothing would happen. good luck, hth jeff On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> wrote:
Quoted text (14 lines)>I know this has probably been asked a lot. I'm trying to host races behind >a linksys BEFW11S4 wireless router. After reading the n2003 readme file, I >have opened the correct ports to my router under port forwarding and used >the ip address 192.168.1.20 and used UDP as the protocol. I have also set >my network up as a static ip address using the above ip address. This was >all done following the instructions from linksys. Now the question. When my >friend tries to connect should he use my DSL ip address, ie 66.119.154.67 or >should he use the 192.168.1.20. I am thinking he should use the DSL and he >will be "routed" to the other ip address. We are going to try it tonight so >I was hoping to be ahead of the game (pun intended). Any help appreciated. > >Jeff > >
How does one find his router IP address?? I have the same problem with no ability to play against my GF?? And I had asked before but no response, maybe there isn't one, but.........is there ANY way to set up a 2 player MP (TCP/IP) game with the rest of the field being AI ?? We (read she) deoesn't want to play online against others....in pretty much ANY game. Thanks V <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> no question, > > you're friend points his game to your DSL ip address. The internet > doesn't even allow routing of any addresses in the 192.168.#.# space, > so even if he tried, nothing would happen. > > good luck, hth > jeff > > On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > wrote: > > >I know this has probably been asked a lot. I'm trying to host races
behind > >a linksys BEFW11S4 wireless router. After reading the n2003 readme file,I > >have opened the correct ports to my router under port forwarding and used > >the ip address 192.168.1.20 and used UDP as the protocol. I have alsoset > >my network up as a static ip address using the above ip address. Thiswas > >all done following the instructions from linksys. Now the question. Whenmy > >friend tries to connect should he use my DSL ip address, ie 66.119.154.67or > >should he use the 192.168.1.20. I am thinking he should use the DSL andhe > >will be "routed" to the other ip address. We are going to try it tonightso > >I was hoping to be ahead of the game (pun intended). Any helpappreciated. > > > >Jeff > > > > >
V \ 27 Aug 2004 23:03 UTC#531893
How does one find his router IP address?? I have the same problem with no ability to play against my GF?? And I had asked before but no response, maybe there isn't one, but.........is there ANY way to set up a 2 player MP (TCP/IP) game with the rest of the field being AI ?? We (read she) deoesn't want to play online against others....in pretty much ANY game. Thanks V
Quoted text (14 lines)> no question, > you're friend points his game to your DSL ip address. The internet > doesn't even allow routing of any addresses in the 192.168.#.# space, > so even if he tried, nothing would happen. > good luck, hth > jeff > >I know this has probably been asked a lot. I'm trying to host races
behind > >a linksys BEFW11S4 wireless router. After reading the n2003 readme file, I > >have opened the correct ports to my router under port forwarding and used > >the ip address 192.168.1.20 and used UDP as the protocol. I have also set > >my network up as a static ip address using the above ip address. This was > >all done following the instructions from linksys. Now the question. When my > >friend tries to connect should he use my DSL ip address, ie 66.119.154.67 or > >should he use the 192.168.1.20. I am thinking he should use the DSL and he > >will be "routed" to the other ip address. We are going to try it tonight so > >I was hoping to be ahead of the game (pun intended). Any help appreciated. > >Jeff
steveb 27 Aug 2004 23:32 UTC↳ reply to V fnugen#32978
Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. My syslink is 192.168.1.100, 101, 102, etc. Your router instruction manual will tell you. To access my router, I use the browser directed to that ip address. Again, that was all in the book that came with the router. If you have TPC installed, or even IPX, you should be able to program your multiplayer with these numbers and your GF should see your hosted game when she enters multiplayer. If you're talking about her being in a different physical location and "dialing in" to you, she'll need your WAN IP (your internet company IP to you). Again, that information is in the control panel you access for your router. You'll need to have specific tcp and udp ports forwarded. You can still play online if you want. Just set a password, and only she will know it. V \"fnugen\" wrote:
Quoted text (67 lines)> How does one find his router IP address?? I have the same problem with no > ability to play against my GF?? And I had asked before but no response, > maybe there isn't one, but.........is there ANY way to set up a 2 player MP > (TCP/IP) game with the rest of the field being AI ?? We (read she) deoesn't > want to play online against others....in pretty much ANY game. Thanks > > V > > <[email hidden]> wrote in message > news:[email hidden]... > >>no question, >> >>you're friend points his game to your DSL ip address. The internet >>doesn't even allow routing of any addresses in the 192.168.#.# space, >>so even if he tried, nothing would happen. >> >>good luck, hth >>jeff >> >>On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> >>wrote: >> >> >>>I know this has probably been asked a lot. I'm trying to host races >> > behind > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme file, >> > I > >>>have opened the correct ports to my router under port forwarding and used >>>the ip address 192.168.1.20 and used UDP as the protocol. I have also >> > set > >>>my network up as a static ip address using the above ip address. This >> > was > >>>all done following the instructions from linksys. Now the question. When >> > my > >>>friend tries to connect should he use my DSL ip address, ie 66.119.154.67 >> > or > >>>should he use the 192.168.1.20. I am thinking he should use the DSL and >> > he > >>>will be "routed" to the other ip address. We are going to try it tonight >> > so > >>>I was hoping to be ahead of the game (pun intended). Any help >> > appreciated. > >>>Jeff >>> >>> >> > >
The port numbers you forward to your computer for Nascar2003 are 32766-34795 udp. In my case, I do just what you're trying to do to race by forwarding those ports to 192.168.1.100 (the computer I race on). I race my 2 brothers once a week, just the 3 of us, with the field filled out with AI cars. "steveb" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. > My syslink is 192.168.1.100, 101, 102, etc. > > Your router instruction manual will tell you. To access my router, I > use the browser directed to that ip address. Again, that was all in the > book that came with the router. > > If you have TPC installed, or even IPX, you should be able to program > your multiplayer with these numbers and your GF should see your hosted > game when she enters multiplayer. If you're talking about her being in a > different physical location and "dialing in" to you, she'll need your > WAN IP (your internet company IP to you). Again, that information is in > the control panel you access for your router. You'll need to have > specific tcp and udp ports forwarded. > > You can still play online if you want. Just set a password, and only > she will know it. > > V \"fnugen\" wrote: > > How does one find his router IP address?? I have the same problem with
no > > ability to play against my GF?? And I had asked before but no response, > > maybe there isn't one, but.........is there ANY way to set up a 2 playerMP > > (TCP/IP) game with the rest of the field being AI ?? We (read she)deoesn't
Quoted text (25 lines)> > want to play online against others....in pretty much ANY game. Thanks > > > > V > > > > <[email hidden]> wrote in message > > news:[email hidden]... > > > >>no question, > >> > >>you're friend points his game to your DSL ip address. The internet > >>doesn't even allow routing of any addresses in the 192.168.#.# space, > >>so even if he tried, nothing would happen. > >> > >>good luck, hth > >>jeff > >> > >>On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > >>wrote: > >> > >> > >>>I know this has probably been asked a lot. I'm trying to host races > >> > > behind > > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme
file, > >> > > I > > > >>>have opened the correct ports to my router under port forwarding andused
Quoted text (9 lines)> >>>the ip address 192.168.1.20 and used UDP as the protocol. I have also > >> > > set > > > >>>my network up as a static ip address using the above ip address. This > >> > > was > > > >>>all done following the instructions from linksys. Now the question.
When > >> > > my > > > >>>friend tries to connect should he use my DSL ip address, ie66.119.154.67 > >> > > or > > > >>>should he use the 192.168.1.20. I am thinking he should use the DSLand > >> > > he > > > >>>will be "routed" to the other ip address. We are going to try ittonight
Quoted text (14 lines)> >> > > so > > > >>>I was hoping to be ahead of the game (pun intended). Any help > >> > > appreciated. > > > >>>Jeff > >>> > >>> > >> > > > > >
How is it you "Tanstaafl" <[email hidden]> wrote in message news:E5SXc.240240$[email hidden]... > The port numbers you forward to your computer for Nascar2003 are > 32766-34795 udp. In my case, I do just what you're trying to do to raceby > forwarding those ports to 192.168.1.100 (the computer I race on). I racemy > 2 brothers once a week, just the 3 of us, with the field filled out withAI
Quoted text (26 lines)> cars. > > "steveb" <[email hidden]> wrote in message > news:[email hidden]... > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. > > My syslink is 192.168.1.100, 101, 102, etc. > > > > Your router instruction manual will tell you. To access my router, I > > use the browser directed to that ip address. Again, that was all in the > > book that came with the router. > > > > If you have TPC installed, or even IPX, you should be able to program > > your multiplayer with these numbers and your GF should see your hosted > > game when she enters multiplayer. If you're talking about her being in a > > different physical location and "dialing in" to you, she'll need your > > WAN IP (your internet company IP to you). Again, that information is in > > the control panel you access for your router. You'll need to have > > specific tcp and udp ports forwarded. > > > > You can still play online if you want. Just set a password, and only > > she will know it. > > > > V \"fnugen\" wrote: > > > How does one find his router IP address?? I have the same problem with > no > > > ability to play against my GF?? And I had asked before but no
response, > > > maybe there isn't one, but.........is there ANY way to set up a 2player
Quoted text (35 lines)> MP > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > deoesn't > > > want to play online against others....in pretty much ANY game. Thanks > > > > > > V > > > > > > <[email hidden]> wrote in message > > > news:[email hidden]... > > > > > >>no question, > > >> > > >>you're friend points his game to your DSL ip address. The internet > > >>doesn't even allow routing of any addresses in the 192.168.#.# space, > > >>so even if he tried, nothing would happen. > > >> > > >>good luck, hth > > >>jeff > > >> > > >>On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > > >>wrote: > > >> > > >> > > >>>I know this has probably been asked a lot. I'm trying to host races > > >> > > > behind > > > > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme > file, > > >> > > > I > > > > > >>>have opened the correct ports to my router under port forwarding and > used > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have
also > > >> > > > set > > > > > >>>my network up as a static ip address using the above ip address.This
Quoted text (36 lines)> > >> > > > was > > > > > >>>all done following the instructions from linksys. Now the question. > When > > >> > > > my > > > > > >>>friend tries to connect should he use my DSL ip address, ie > 66.119.154.67 > > >> > > > or > > > > > >>>should he use the 192.168.1.20. I am thinking he should use the DSL > and > > >> > > > he > > > > > >>>will be "routed" to the other ip address. We are going to try it > tonight > > >> > > > so > > > > > >>>I was hoping to be ahead of the game (pun intended). Any help > > >> > > > appreciated. > > > > > >>>Jeff > > >>> > > >>> > > >> > > > > > > > > > >
V \ 28 Aug 2004 20:17 UTC#531896
How is it you > The port numbers you forward to your computer for Nascar2003 are > 32766-34795 udp. In my case, I do just what you're trying to do to race by > forwarding those ports to 192.168.1.100 (the computer I race on). I race my > 2 brothers once a week, just the 3 of us, with the field filled out with AI
Quoted text (28 lines)> cars. > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. > > My syslink is 192.168.1.100, 101, 102, etc. > > Your router instruction manual will tell you. To access my router, I > > use the browser directed to that ip address. Again, that was all in the > > book that came with the router. > > If you have TPC installed, or even IPX, you should be able to program > > your multiplayer with these numbers and your GF should see your hosted > > game when she enters multiplayer. If you're talking about her being in a > > different physical location and "dialing in" to you, she'll need your > > WAN IP (your internet company IP to you). Again, that information is in > > the control panel you access for your router. You'll need to have > > specific tcp and udp ports forwarded. > > You can still play online if you want. Just set a password, and only > > she will know it. > > > How does one find his router IP address?? I have the same problem with > no > > > ability to play against my GF?? And I had asked before but no
response, > > > maybe there isn't one, but.........is there ANY way to set up a 2 player
Quoted text (36 lines)> MP > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > deoesn't > > > want to play online against others....in pretty much ANY game. Thanks > > > V > > >>no question, > > >>you're friend points his game to your DSL ip address. The internet > > >>doesn't even allow routing of any addresses in the 192.168.#.# space, > > >>so even if he tried, nothing would happen. > > >>good luck, hth > > >>jeff > > >>>I know this has probably been asked a lot. I'm trying to host races > > > behind > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme > file, > > > I > > >>>have opened the correct ports to my router under port forwarding and > used > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have
also > > > set > > >>>my network up as a static ip address using the above ip address. This
Quoted text (27 lines)> > > was > > >>>all done following the instructions from linksys. Now the question. > When > > > my > > >>>friend tries to connect should he use my DSL ip address, ie > 66.119.154.67 > > > or > > >>>should he use the 192.168.1.20. I am thinking he should use the DSL > and > > > he > > >>>will be "routed" to the other ip address. We are going to try it > tonight > > > so > > >>>I was hoping to be ahead of the game (pun intended). Any help > > > appreciated. > > >>>Jeff
How is you fill the field out with AI ?? That's what I want to do, but can't get it. Obviously I am missing something. The readme tells me nothing on how to do this?? Can you let me know?? Just 2 cars on the track really wouldn't be THAT much fun. I'm assuming the total cars is set BEFORE setting the the game on host. Once hosting, I can set the number of players......assuming that's anyone who happens along and finds my game online?? Thanks again. V "Tanstaafl" <[email hidden]> wrote in message news:E5SXc.240240$[email hidden]... > The port numbers you forward to your computer for Nascar2003 are > 32766-34795 udp. In my case, I do just what you're trying to do to raceby > forwarding those ports to 192.168.1.100 (the computer I race on). I racemy > 2 brothers once a week, just the 3 of us, with the field filled out withAI
Quoted text (26 lines)> cars. > > "steveb" <[email hidden]> wrote in message > news:[email hidden]... > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. > > My syslink is 192.168.1.100, 101, 102, etc. > > > > Your router instruction manual will tell you. To access my router, I > > use the browser directed to that ip address. Again, that was all in the > > book that came with the router. > > > > If you have TPC installed, or even IPX, you should be able to program > > your multiplayer with these numbers and your GF should see your hosted > > game when she enters multiplayer. If you're talking about her being in a > > different physical location and "dialing in" to you, she'll need your > > WAN IP (your internet company IP to you). Again, that information is in > > the control panel you access for your router. You'll need to have > > specific tcp and udp ports forwarded. > > > > You can still play online if you want. Just set a password, and only > > she will know it. > > > > V \"fnugen\" wrote: > > > How does one find his router IP address?? I have the same problem with > no > > > ability to play against my GF?? And I had asked before but no
response, > > > maybe there isn't one, but.........is there ANY way to set up a 2player
Quoted text (35 lines)> MP > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > deoesn't > > > want to play online against others....in pretty much ANY game. Thanks > > > > > > V > > > > > > <[email hidden]> wrote in message > > > news:[email hidden]... > > > > > >>no question, > > >> > > >>you're friend points his game to your DSL ip address. The internet > > >>doesn't even allow routing of any addresses in the 192.168.#.# space, > > >>so even if he tried, nothing would happen. > > >> > > >>good luck, hth > > >>jeff > > >> > > >>On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > > >>wrote: > > >> > > >> > > >>>I know this has probably been asked a lot. I'm trying to host races > > >> > > > behind > > > > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme > file, > > >> > > > I > > > > > >>>have opened the correct ports to my router under port forwarding and > used > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have
also > > >> > > > set > > > > > >>>my network up as a static ip address using the above ip address.This
Quoted text (36 lines)> > >> > > > was > > > > > >>>all done following the instructions from linksys. Now the question. > When > > >> > > > my > > > > > >>>friend tries to connect should he use my DSL ip address, ie > 66.119.154.67 > > >> > > > or > > > > > >>>should he use the 192.168.1.20. I am thinking he should use the DSL > and > > >> > > > he > > > > > >>>will be "routed" to the other ip address. We are going to try it > tonight > > >> > > > so > > > > > >>>I was hoping to be ahead of the game (pun intended). Any help > > >> > > > appreciated. > > > > > >>>Jeff > > >>> > > >>> > > >> > > > > > > > > > >
V \ 28 Aug 2004 20:20 UTC#531897
How is you fill the field out with AI ?? That's what I want to do, but can't get it. Obviously I am missing something. The readme tells me nothing on how to do this?? Can you let me know?? Just 2 cars on the track really wouldn't be THAT much fun. I'm assuming the total cars is set BEFORE setting the the game on host. Once hosting, I can set the number of players......assuming that's anyone who happens along and finds my game online?? Thanks again. V > The port numbers you forward to your computer for Nascar2003 are > 32766-34795 udp. In my case, I do just what you're trying to do to race by > forwarding those ports to 192.168.1.100 (the computer I race on). I race my > 2 brothers once a week, just the 3 of us, with the field filled out with AI
Quoted text (28 lines)> cars. > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. > > My syslink is 192.168.1.100, 101, 102, etc. > > Your router instruction manual will tell you. To access my router, I > > use the browser directed to that ip address. Again, that was all in the > > book that came with the router. > > If you have TPC installed, or even IPX, you should be able to program > > your multiplayer with these numbers and your GF should see your hosted > > game when she enters multiplayer. If you're talking about her being in a > > different physical location and "dialing in" to you, she'll need your > > WAN IP (your internet company IP to you). Again, that information is in > > the control panel you access for your router. You'll need to have > > specific tcp and udp ports forwarded. > > You can still play online if you want. Just set a password, and only > > she will know it. > > > How does one find his router IP address?? I have the same problem with > no > > > ability to play against my GF?? And I had asked before but no
response, > > > maybe there isn't one, but.........is there ANY way to set up a 2 player
Quoted text (36 lines)> MP > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > deoesn't > > > want to play online against others....in pretty much ANY game. Thanks > > > V > > >>no question, > > >>you're friend points his game to your DSL ip address. The internet > > >>doesn't even allow routing of any addresses in the 192.168.#.# space, > > >>so even if he tried, nothing would happen. > > >>good luck, hth > > >>jeff > > >>>I know this has probably been asked a lot. I'm trying to host races > > > behind > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme > file, > > > I > > >>>have opened the correct ports to my router under port forwarding and > used > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have
also > > > set > > >>>my network up as a static ip address using the above ip address. This
Quoted text (27 lines)> > > was > > >>>all done following the instructions from linksys. Now the question. > When > > > my > > >>>friend tries to connect should he use my DSL ip address, ie > 66.119.154.67 > > > or > > >>>should he use the 192.168.1.20. I am thinking he should use the DSL > and > > > he > > >>>will be "routed" to the other ip address. We are going to try it > tonight > > > so > > >>>I was hoping to be ahead of the game (pun intended). Any help > > > appreciated. > > >>>Jeff
Biz 28 Aug 2004 20:48 UTC↳ reply to V fnugen#32756
Its right there on the race options screen. After you click host, choose the track, and click on race options, you have the choice of all that stuff. I guess its hiding right in plain sight... ;) "V "fnugen"" <[email hidden]> wrote in message news:eO5Yc.35582$[email hidden]... > How is you fill the field out with AI ?? That's what I want to do, butcan't > get it. Obviously I am missing something. The readme tells me nothing onhow > to do this?? Can you let me know?? Just 2 cars on the track reallywouldn't > be THAT much fun. I'm assuming the total cars is set BEFORE setting thethe
Quoted text (23 lines)> game on host. Once hosting, I can set the number of players......assuming > that's anyone who happens along and finds my game online?? Thanks again. > > V > > "Tanstaafl" <[email hidden]> wrote in message > news:E5SXc.240240$[email hidden]... > > The port numbers you forward to your computer for Nascar2003 are > > 32766-34795 udp. In my case, I do just what you're trying to do to race > by > > forwarding those ports to 192.168.1.100 (the computer I race on). I race > my > > 2 brothers once a week, just the 3 of us, with the field filled out with > AI > > cars. > > > > "steveb" <[email hidden]> wrote in message > > news:[email hidden]... > > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc. > > > My syslink is 192.168.1.100, 101, 102, etc. > > > > > > Your router instruction manual will tell you. To access my router, I > > > use the browser directed to that ip address. Again, that was all in
the > > > book that came with the router. > > > > > > If you have TPC installed, or even IPX, you should be able to program > > > your multiplayer with these numbers and your GF should see your hosted > > > game when she enters multiplayer. If you're talking about her being ina > > > different physical location and "dialing in" to you, she'll need your > > > WAN IP (your internet company IP to you). Again, that information isin
Quoted text (8 lines)> > > the control panel you access for your router. You'll need to have > > > specific tcp and udp ports forwarded. > > > > > > You can still play online if you want. Just set a password, and only > > > she will know it. > > > > > > V \"fnugen\" wrote: > > > > How does one find his router IP address?? I have the same problem
with
Quoted text (9 lines)> > no > > > > ability to play against my GF?? And I had asked before but no > response, > > > > maybe there isn't one, but.........is there ANY way to set up a 2 > player > > MP > > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > > deoesn't > > > > want to play online against others....in pretty much ANY game.
Thanks
Quoted text (10 lines)> > > > > > > > V > > > > > > > > <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > > > >>no question, > > > >> > > > >>you're friend points his game to your DSL ip address. The internet > > > >>doesn't even allow routing of any addresses in the 192.168.#.#
space,
Quoted text (10 lines)> > > >>so even if he tried, nothing would happen. > > > >> > > > >>good luck, hth > > > >>jeff > > > >> > > > >>On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > > > >>wrote: > > > >> > > > >> > > > >>>I know this has probably been asked a lot. I'm trying to host
races
Quoted text (9 lines)> > > >> > > > > behind > > > > > > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme > > file, > > > >> > > > > I > > > > > > > >>>have opened the correct ports to my router under port forwarding
and
Quoted text (12 lines)> > used > > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have > also > > > >> > > > > set > > > > > > > >>>my network up as a static ip address using the above ip address. > This > > > >> > > > > was > > > > > > > >>>all done following the instructions from linksys. Now the
question.
Quoted text (10 lines)> > When > > > >> > > > > my > > > > > > > >>>friend tries to connect should he use my DSL ip address, ie > > 66.119.154.67 > > > >> > > > > or > > > > > > > >>>should he use the 192.168.1.20. I am thinking he should use the
DSL
Quoted text (24 lines)> > and > > > >> > > > > he > > > > > > > >>>will be "routed" to the other ip address. We are going to try it > > tonight > > > >> > > > > so > > > > > > > >>>I was hoping to be ahead of the game (pun intended). Any help > > > >> > > > > appreciated. > > > > > > > >>>Jeff > > > >>> > > > >>> > > > >> > > > > > > > > > > > > > > > > >
V fnugen 28 Aug 2004 21:50 UTC↳ reply to Biz#32759
OOOoooooooooh hey, turn the monitor ON I guess. Feel kinda like a dumbass now. Will look for it next time. Thanks. Now if somebody would take the cork off my fork so I can eat. "Biz" <[email hidden]> wrote in message news:Yc6Yc.527241$[email hidden]... > Its right there on the race options screen. After you click host, choose > the track, and click on race options, you have the choice of all thatstuff.
Quoted text (18 lines)> I guess its hiding right in plain sight... > > ;) > > > > > "V "fnugen"" <[email hidden]> wrote in message > news:eO5Yc.35582$[email hidden]... > > How is you fill the field out with AI ?? That's what I want to do, but > can't > > get it. Obviously I am missing something. The readme tells me nothing on > how > > to do this?? Can you let me know?? Just 2 cars on the track really > wouldn't > > be THAT much fun. I'm assuming the total cars is set BEFORE setting the > the > > game on host. Once hosting, I can set the number of
players......assuming > > that's anyone who happens along and finds my game online?? Thanksagain.
Quoted text (7 lines)> > > > V > > > > "Tanstaafl" <[email hidden]> wrote in message > > news:E5SXc.240240$[email hidden]... > > > The port numbers you forward to your computer for Nascar2003 are > > > 32766-34795 udp. In my case, I do just what you're trying to do to
race > > by > > > forwarding those ports to 192.168.1.100 (the computer I race on). Irace > > my > > > 2 brothers once a week, just the 3 of us, with the field filled outwith > > AI > > > cars. > > > > > > "steveb" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101,etc. > > > > My syslink is 192.168.1.100, 101, 102, etc. > > > > > > > > Your router instruction manual will tell you. To access my router,I > > > > use the browser directed to that ip address. Again, that was all in > the > > > > book that came with the router. > > > > > > > > If you have TPC installed, or even IPX, you should be able toprogram > > > > your multiplayer with these numbers and your GF should see yourhosted > > > > game when she enters multiplayer. If you're talking about her beingin > a > > > > different physical location and "dialing in" to you, she'll needyour > > > > WAN IP (your internet company IP to you). Again, that informationis > in > > > > the control panel you access for your router. You'll need to have > > > > specific tcp and udp ports forwarded. > > > > > > > > You can still play online if you want. Just set a password, andonly
Quoted text (24 lines)> > > > she will know it. > > > > > > > > V \"fnugen\" wrote: > > > > > How does one find his router IP address?? I have the same problem > with > > > no > > > > > ability to play against my GF?? And I had asked before but no > > response, > > > > > maybe there isn't one, but.........is there ANY way to set up a 2 > > player > > > MP > > > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > > > deoesn't > > > > > want to play online against others....in pretty much ANY game. > Thanks > > > > > > > > > > V > > > > > > > > > > <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > > > > >>no question, > > > > >> > > > > >>you're friend points his game to your DSL ip address. The
internet
Quoted text (17 lines)> > > > >>doesn't even allow routing of any addresses in the 192.168.#.# > space, > > > > >>so even if he tried, nothing would happen. > > > > >> > > > > >>good luck, hth > > > > >>jeff > > > > >> > > > > >>On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > > > > >>wrote: > > > > >> > > > > >> > > > > >>>I know this has probably been asked a lot. I'm trying to host > races > > > > >> > > > > > behind > > > > > > > > > >>>a linksys BEFW11S4 wireless router. After reading the n2003
readme
Quoted text (56 lines)> > > file, > > > > >> > > > > > I > > > > > > > > > >>>have opened the correct ports to my router under port forwarding > and > > > used > > > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have > > also > > > > >> > > > > > set > > > > > > > > > >>>my network up as a static ip address using the above ip address. > > This > > > > >> > > > > > was > > > > > > > > > >>>all done following the instructions from linksys. Now the > question. > > > When > > > > >> > > > > > my > > > > > > > > > >>>friend tries to connect should he use my DSL ip address, ie > > > 66.119.154.67 > > > > >> > > > > > or > > > > > > > > > >>>should he use the 192.168.1.20. I am thinking he should use the > DSL > > > and > > > > >> > > > > > he > > > > > > > > > >>>will be "routed" to the other ip address. We are going to try it > > > tonight > > > > >> > > > > > so > > > > > > > > > >>>I was hoping to be ahead of the game (pun intended). Any help > > > > >> > > > > > appreciated. > > > > > > > > > >>>Jeff > > > > >>> > > > > >>> > > > > >> > > > > > > > > > > > > > > > > > > > > > > > > > >
V \ 28 Aug 2004 21:50 UTC#531898
OOOoooooooooh hey, turn the monitor ON I guess. Feel kinda like a dumbass now. Will look for it next time. Thanks. Now if somebody would take the cork off my fork so I can eat. > Its right there on the race options screen. After you click host, choose > the track, and click on race options, you have the choice of all that stuff.
Quoted text (16 lines)> I guess its hiding right in plain sight... > ;) > > How is you fill the field out with AI ?? That's what I want to do, but > can't > > get it. Obviously I am missing something. The readme tells me nothing on > how > > to do this?? Can you let me know?? Just 2 cars on the track really > wouldn't > > be THAT much fun. I'm assuming the total cars is set BEFORE setting the > the > > game on host. Once hosting, I can set the number of
players......assuming again.
Quoted text (7 lines)> > V > > > The port numbers you forward to your computer for Nascar2003 are > > > 32766-34795 udp. In my case, I do just what you're trying to do to
race > > by > > > forwarding those ports to 192.168.1.100 (the computer I race on). I race > > my > > > 2 brothers once a week, just the 3 of us, with the field filled out with
Quoted text (7 lines)> > AI > > > cars. > > > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101,
etc. > > > > My syslink is 192.168.1.100, 101, 102, etc. > > > > Your router instruction manual will tell you. To access my router, I > > > > use the browser directed to that ip address. Again, that was all in > the > > > > book that came with the router. > > > > If you have TPC installed, or even IPX, you should be able to program > > > > your multiplayer with these numbers and your GF should see your hosted > > > > game when she enters multiplayer. If you're talking about her being in > a > > > > different physical location and "dialing in" to you, she'll need your > > > > WAN IP (your internet company IP to you). Again, that information is > in > > > > the control panel you access for your router. You'll need to have > > > > specific tcp and udp ports forwarded. > > > > You can still play online if you want. Just set a password, and only
Quoted text (26 lines)> > > > she will know it. > > > > > How does one find his router IP address?? I have the same problem > with > > > no > > > > > ability to play against my GF?? And I had asked before but no > > response, > > > > > maybe there isn't one, but.........is there ANY way to set up a 2 > > player > > > MP > > > > > (TCP/IP) game with the rest of the field being AI ?? We (read she) > > > deoesn't > > > > > want to play online against others....in pretty much ANY game. > Thanks > > > > > V > > > > >>no question, > > > > >>you're friend points his game to your DSL ip address. The
internet
Quoted text (17 lines)> > > > >>doesn't even allow routing of any addresses in the 192.168.#.# > space, > > > > >>so even if he tried, nothing would happen. > > > > >>good luck, hth > > > > >>jeff > > > > >>>I know this has probably been asked a lot. I'm trying to host > races > > > > > behind > > > > >>>a linksys BEFW11S4 wireless router. After reading the n2003
readme
Quoted text (44 lines)> > > file, > > > > > I > > > > >>>have opened the correct ports to my router under port forwarding > and > > > used > > > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have > > also > > > > > set > > > > >>>my network up as a static ip address using the above ip address. > > This > > > > > was > > > > >>>all done following the instructions from linksys. Now the > question. > > > When > > > > > my > > > > >>>friend tries to connect should he use my DSL ip address, ie > > > 66.119.154.67 > > > > > or > > > > >>>should he use the 192.168.1.20. I am thinking he should use the > DSL > > > and > > > > > he > > > > >>>will be "routed" to the other ip address. We are going to try it > > > tonight > > > > > so > > > > >>>I was hoping to be ahead of the game (pun intended). Any help > > > > > appreciated. > > > > >>>Jeff
in the game, and you want to host with some AI, you'll do these seperately... 1st you setup and launch > host, screen will change, then inside that screen you see buttons at the bottom one far right is continue, one is hide players list, the other is for show or hide options... here you can set the race, lengths, among other things, &damage hardcore etc, & setup as to fixed (set it to fixed and use your favorite setup, & it will share that setup with all others who join for as long as they join), set ai # & strengths... IIRC. [email hidden] wrote:
Quoted text (26 lines)> no question, > > you're friend points his game to your DSL ip address. The internet > doesn't even allow routing of any addresses in the 192.168.#.# space, > so even if he tried, nothing would happen. > > good luck, hth > jeff > > On Thu, 26 Aug 2004 14:14:39 -0400, "Jeff" <[email hidden]> > wrote: > >> I know this has probably been asked a lot. I'm trying to host races >> behind a linksys BEFW11S4 wireless router. After reading the n2003 >> readme file, I have opened the correct ports to my router under port >> forwarding and used the ip address 192.168.1.20 and used UDP as the >> protocol. I have also set my network up as a static ip address >> using the above ip address. This was all done following the >> instructions from linksys. Now the question. When my friend tries >> to connect should he use my DSL ip address, ie 66.119.154.67 or >> should he use the 192.168.1.20. I am thinking he should use the DSL >> and he will be "routed" to the other ip address. We are going to >> try it tonight so I was hoping to be ahead of the game (pun >> intended). Any help appreciated. >> >> Jeff

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