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Rec.Autos.Simulators Archive

GP2 - Serious Problem!

2 posts by 2 people · 25 Jul 1996 - 26 Jul 1996

Bill Niemey 25 Jul 1996#328805
I just got GP2 in the mail from SH direct. But I am VERY disapointed. I've got a P100 with a 2Mb Diamond Stealth and 32Mb RAM so I wasn't expecting to run in SVGA with all the textures but I was expecting at least as good performance as NASCAR. And I didn't get it. The core of the problen is that GP2 has a very strange way of dealing with processor overload. NASCAR will slow down the display frame rate (dropping frames) if there is too much load. GP2 will slow down the sim's world time (put things into slow motion). To see what I mean, try this. Turn on everything in SVGA mode and put the frame rate slider up all the way. Then try to do a lap while timing the lap with an independent clock. I did this at Monza and a lap that was reported as 1:35 actually took over 4 minutes. If the solution was to just drop the frame slider down that would be OK. But there are times when the processor load shoots up well over 100% no matter what you set the frame rate to. Lots of cars bunched up in front of you having a first lap accident will do it. When that happens, the display goes into slow motion. If anybody else is having this problem, I would love to know about it. If this is widespread, I think this is a serious design flaw. A simulation should keep the world time clock constant. Dropping display frames is OK but putting the world time into slow motion is not. Bill -------------------------------------------------------------- Centrimedia web development http://www.centrimedia.com/ --------------------------------------------------------------
Quoted text (15 lines)> I just got GP2 in the mail from SH direct. But I am VERY disapointed. > I've got a P100 with a 2Mb Diamond Stealth and 32Mb RAM so I wasn't > expecting to run in SVGA with all the textures but I was expecting > at least as good performance as NASCAR. And I didn't get it. > The core of the problen is that GP2 has a very strange way of dealing > with processor overload. NASCAR will slow down the display frame rate > (dropping frames) if there is too much load. GP2 will slow down > the sim's world time (put things into slow motion). > If anybody else is having this problem, I would love to know about it. If this > is widespread, I think this is a serious design flaw. A simulation should keep > the world time clock constant. Dropping display frames is OK but putting the > world time into slow motion is not. > Bill
I fully agree with you there. When things turn in slowmotion, you really aint simulating things anymore, you are watching them! This is really a true letdown I think. Thomas Heineman

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