Race Sim Central
Rec.Autos.Simulators Archive

Suggestion for Nascar3

2 posts by 2 people · 25 Jul 1996 - 25 Jul 1996

Mark Fiel 25 Jul 1996#328783
Glad to know that someone wants to push Papyrus to do a NASCAR Racing 3 after NASCAR Racing 2. Do you mean NASCAR 2 or 3? Mark
1) Engine wear "damage". In other words, if you sit in the draft too long, the car should overheat, and if you go past the red-line too many times, the engine blows, or oil-pressure drops which makes the car overheat. 2) Brake wear "damage"- Have the brakes "go away" if over used or abused. This would have a dramatic effect on driving style on short tracks and road course. Of course, the user should be allowed to toggle these things off, and the AI should suffer from the same maladies. 3) AI - change the logic so that each AI drivers' "expertise" changes slightly from lap to lap. This might cause them to drive a little too hard into the turn or to brake too soon, or to spin out, or even mis-judge the distance between themselves and the car in front/beside them. The "expertise" level should not decrease each time since most drivers will pay closer attention when they come close to slamming the wall or drift down onto the apron/grass. Also, add a "Consistency" setting in the drivers.txt file (like the power, agression, and drag settings) which governs the "expertise" parameter. (Consistency settings and expertise level would have no effect on the human driver since he determines his own consistency simply by driving.) /===================================================\
Quoted text (10 lines)| John Simmons (Redneck Techno-Biker) | | http://www2.connectnet.com/users/jms/index.html | |===================================================| | IGN #12 Zerex American Eagle Motorsports Ford | | http://www2.connectnet.com/users/jms/aemmain.html | | Hawaii NickName - AEMwest | |===================================================| | 93 FLSTC - 54,000 miles and counting | | Harley Scum Biker (tm) #14 |
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