Race Sim Central
Rec.Autos.Simulators Archive

To those who say GP2 is slow on SVGA

3 posts by 3 people · 25 Jul 1996 - 25 Jul 1996

Matt Mye 25 Jul 1996#328717
[snip] I've done the same thing, turning off verges, banks, hills and sky, only smoke in the mirror and no texture in the mirror gives me and estimate of 18fps, and running at 16.2fps results in very smooth racing. Matt Myers --------------------------------------------- Expressing individualism is just plain wrong. Crow T. Robot
Julian Lov 25 Jul 1996#328718
> Half an hour later, I came up with a solution. I kept the > original settings and let my estimated frame rate be 18.2fps, but I > lowered the actual frame rate down to 14fps. It worked. That's the way to do it - just keep the actual fps about 2 lower than the estimated fps, and you can keep processor occupancy at about 100% on most tracks with all except sky and mirror textures on. Except Monaco, of course :) Julian _____________________________________________________________________ University of Oxford
Per Eklu 25 Jul 1996#328719
I compared the framerates in GP2 and the ones I got in Quake (which were about the same on full detail in GP2). They show that they are a new generation of highly demanding 3D games coming now. So GP2 isn't slow, it's just more demanding than before. And I hope there will be support for 3D cards, or Win95 Direct 3D. Per Eklund

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