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Rec.Autos.Simulators Archive

Linking two machines with null modem

2 posts by 2 people · 24 Jul 1996 - 27 Jul 1996

I have yet to buy GP2 as it is not released in Canada yet, however, I wondered if anyone knows whether 2 copies are required of the program to link 2 machines together for null modem play. Some games will search for the CD in one machine only for network play, while others require a cd in each computer.
>I have yet to buy GP2 as it is not released in Canada yet, however, I >wondered if anyone knows whether 2 copies are required of the program to >link 2 machines together for null modem play. Some games will search for >the CD in one machine only for network play, while others require a cd >in each computer. Theoretically, two copies are required. The game checks for the CD during startup and when a track has been selected, even if you have chosen 'full installation'. But unless you want to hear music during the race (which comes from the CD, I believe), it is sufficient to change the CD two times before you can race. The game will prompt you when it expects the CD to be inserted. Note: I do not support pirating games, since I am fully aware that no one will make decent games unless people *buy* them. On the other hand, I think it is ridiculous to expect folks to buy two copies for an occasional multiplayer game. There are ways to have copy protection *and* multiplayer support at the same time. "Warcraft II" allows up to three people to play a multiplayer session over an IPX network with only one CD. For the single player game, the CD has to be inserted. "Command & Conquer" has two CDs in the box, so each player in a null modem play can have one of them. Why doesn't GP2 feature a similar option? [posted and mailed] -- We're in a road movie to Berlin Can't drive out the way we drove in

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