Race Sim Central
Rec.Autos.Simulators Archive

GP2: Opponent sound

6 posts by 6 people · 24 Jul 1996 - 30 Jul 1996

I mentioned in a previous post that I was going to get to drive in a Formula2000 car. Well, yesterday I did it. It was awesome. One related note, the place where I raced had two tracks set up. One went clockwise, one went opposite. They both had a straight and the two straights were parallel. If you hit it right, you were drag racing the car on the track next to you up a hill and under HEAVY braking for a tight turn at the top. As far as sound goes, pretty much all I could here was my engine. The only way I knew the other guy was there was by glancing out the right side of my visor. This lack of sound was also attributed to the fact that you have a helmet on, wind *** past, *** pounding in your ears. I DID NOT hear the other competitors until I slowed dramatically for the slow corners. My revvs were very low at that point, admittedly probably too low. Even then, you could only hear them a little bit. The Formula 2000 in NO WHERE near as loud as a F1 car or IndyCar or FF3000 or whatever so I am sure the sim ACCURATELY (keyword here) represents what the drivers hear. I know it is more fun in IndyCar II to hear a car outbraking you on the left as you downshift for a tight turn, but I don't think it is 100% accurate realism-wise. Just my $.02. I will try to put some photos up as a link on the APEX sometime soon for all interested. Formula 2000 cars are fun and FAST! -- Jeffrey Hunsberger ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ get the latest racing news at my news link site: the A P E X: Jeff's Racing Links Site [link lost in import: /~jeffreyh/apex] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Netscape 2.0 enhanced!! > > JL> 4: WHY can't I hear my opponents? This is rediculous! > > I'm not sure that the real drivers can - with the noise of the engines > > and it being so close, wind rush, etc I'm not sure they can either.
>: I know it is more fun in IndyCar II to hear a car outbraking you on the >: left as you downshift for a tight turn, but I don't think it is 100% >: accurate realism-wise. >I am sure it's not. But since we are limited to the types of feedback >and peripheral vision, etc., it's nice to have. It helps fill the holes >left out with the cues a real racer gets. I agree with Michael, we need the audio "cheat" until we get our wrap-around 180 degree VR head sets. I'm on my way to Babbage's. See ya at Eau Rouge! : ) Somebody PLEASE get me an FTP site for FASTVID, I'll NEED it in an HOUR! Larry
Ken Nicols 24 Jul 1996#328544
:I mentioned in a previous post that I was going to get to drive in a :Formula2000 car. Well, yesterday I did it. It was awesome. One related :note, the place where I raced had two tracks set up. One went clockwise, :one went opposite. They both had a straight and the two straights were :parallel. If you hit it right, you were drag racing the car on the track :next to you up a hill and under HEAVY braking for a tight turn at the top. : As far as sound goes, pretty much all I could here was my engine. The :only way I :knew the other guy was there was by glancing out the right side of my :visor. This lack of sound was also attributed to the fact that you have a Unfortunately, in GP2, you cannot turn your head, and you have an enormous blind spot when cars are level with you. Sound would help, even if unrealistic. Ken
: I know it is more fun in IndyCar II to hear a car outbraking you on the : left as you downshift for a tight turn, but I don't think it is 100% : accurate realism-wise. I am sure it's not. But since we are limited to the types of feedback and peripheral vision, etc., it's nice to have. It helps fill the holes left out with the cues a real racer gets. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ji 25 Jul 1996#328895
F1 drivers have often talked about how they could hear other cars esp. in the wet and used this sound to assist in braking when they couldn't see a thing. It should have been included. *** SENNA FOREVER ***
Nick Flyn 30 Jul 1996#330390
Quoted text (7 lines)> : I know it is more fun in IndyCar II to hear a car outbraking you on the > : left as you downshift for a tight turn, but I don't think it is 100% > : accurate realism-wise. > I am sure it's not. But since we are limited to the types of feedback > and peripheral vision, etc., it's nice to have. It helps fill the holes > left out with the cues a real racer gets.
I remember the start of this thread in which it was claimed that drivers can't hear anything except their own cars (in real F1). Well, in the post race interview for this weekends German GP, Damon Hill said (paraphrase), "Coming out of the chicane I heard Berger's engine make a wierd noise, so I knew it wouldn't last." He also said something to the effect that he wasn't sure if it was Berger's engine or his own, but he could hear it. Just though you'd want to know.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy