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Rec.Autos.Simulators Archive

GP2 Really Realistic

2 posts by 2 people · 22 Jul 1996 - 23 Jul 1996

Vinc 22 Jul 1996#327834
Hi Pals, I've just noticed 2 or 3 things that makes GP2 really realistic. I do a championship. I did the first 3 races and during the practice at Monaco, i noticed a car that i havent seen before. It was a Pacific and none of them were qualified for the first 3 races, just like the 1994 championship. Too good. I play Alesi, have u noticed that, just like in real life, his helmet is moving a lot more that the overs, again too good. I love this game. I was a very strong SENNA fan. I give all that u want if i could have his helmet in the Ferrari for example, it was such a dream. Anybody here think that is it possible to patch the car to paint new helmets ? Vince.
>I've just noticed 2 or 3 things that makes GP2 really realistic. >I do a championship. I did the first 3 races and during the practice >at Monaco, i noticed a car that i havent seen before. It was a Pacific >and none of them were qualified for the first 3 races, just like the >1994 championship. Too good. And at Hockenheim the Ligiers seem to be very competetive - it could be because of the Renault engine and the long straights, but in 1994 Ligier finished second and third in the race (after the first lap mayhem). Haven't noticed - will check it out! I dropped Ferrari after two engine blow-ups in a row! Someone will most likely find out how in a few months. But I think it will be harder to do editors for GP2 than for F1GP, because it seems that so many characteristics (sp?) are tied to each driver - and if you just change names, BHP and paintjob you might end up with de Cesaris driving like Alesi! I think each team/(perhaps also driver) has different performance at each of the 16 circuits. /Martin

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