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Rec.Autos.Simulators Archive

GP2 : Bug LIst

12 posts by 11 people · 22 Jul 1996 - 01 Aug 1996

Richard 22 Jul 1996#327774
Anyone else agree with these? 0. GP2 is the best thing yet, but please can we have these things fixed soon? 1. Menus are unreadable due to horizontal rolling under Windows 95. Actual game still plays OK. 2. The says you can adjust hieght and zoom on some track cameras. ANyone actaully been able to do this? 3. The cars bounce way too high and then look they almost float down to the track 4. Absolutely no support for Windows 95 or Windows NT 4! (Unlike all the "new" games from Epic etc). 5. No ability to overlay a lap's data history over a circuit map. This prevents analysis of lines into corners etc. 6. No network play (yet?) 7. No 1995/1996 circuits, teams or cars (yet?) We $%&^%$ waited years for this sim, let see if we can do a complete software test for them. Hope this helps. R.
> Anyone else agree with these? > 0. GP2 is the best thing yet, but please can we have these things fixed > soon? > 1. Menus are unreadable due to horizontal rolling under Windows 95. > Actual game still plays OK. No problems with menus under win95 when I tried it on two different machines. Hmm, haven't tried, but I have noticed some problems trying to get different camera views whilst in the pit lane. I don't think any car simulation is doing a full physics model of cars in flight, and that includes gp2. In many ways it's the icing on the cake, and it doesn't bother me. The modelling of loss of grip over small bumps and kerbs is important, and that seems to be quite convincing. I think it's clear that we are in a transition stage between the last of the dos games and the first of the win95 games. I suspect that we will have to wait for GP3 to get a win95 version, hopefully with support for direct3D. Lets just hope it doesn't take as long as GP2. Um, you've tried clicking the 'map' button on the graph page? Or did you have something more sophisticated in mind? No arguments here. One of the few aspects of the game that looks rather dated. 'Old chestnut' comes to mind. Isn't this bogged down by the hideous licensing problems with the F1 powers? Personally, I'm quite happy racing in the 94 season. Oh yes indeed. I intend to test it most thoroughly :) Well, it will certainly be interesting to see to what extent Sierra/M. support GP2 with patches and updates. Regards, James.
>2. The says you can adjust hieght and zoom on some track cameras. ANyone >actaully been able to do this? Yes; it only works on the behind and in-front views (Del and PgDn). They don't float, the occupancy goes sky high and so time slows down. Couldn't agree more; they learned nothing from GpPerf's excellent example. --
Play it in DOS, like the box recommends. Yep. Chase mode and reverse chase mode both work in this fashion as described in the manual. Try to increase your framerate by cutting down on detail. If your occupancy figure is high, one game second could be lasting for three real seconds, hence the floating cars. Fair comment I suppose, but see point 1 above. Wrong. Click on the 'map' box to the bottom right of the analysis screen. The highlighted section of the map corresponds to the graph in the window. Adjust the horizontal zoom to focus in on particular corners or sequences of corners. Can't say. Agreed. Well, I wouldn't call any of those 'bugs', not really. More a matter of taste perhaps? regards, Paul. *********************************************************************** * Paul L. Finnemore - Apprentice Veterinarian * * "I haven't lost my mind. It's backed up on tape somewhere..." * ***********************************************************************
Julian Lov 23 Jul 1996#328147
> 3. The cars bounce way too high and then look they almost float down to > the track Make sure your processor occupancy is 100% or less, then the cars will bounce at the correct speed - it looks very real. You have to turn a LOT of textures off to get <100% occupancy in the replays though :( Julian _____________________________________________________________________ University of Oxford
GP2 has a great driving model, Graphics, Sound and Setup options and pretty much every thing else is ratshit. No Weather, No Network, No paintkit, No 96 season, Not bing able to finish laps in qualifying is a real pain in the ass and I cannot believe that it is still in the game. I want to be able to load games from the first menu when I exit. I want to be able to hear other cars. I want Katyama to be hopeless like he is in real life. Please bring out a patch to fix these things. You did have enough time to do them already though. Otherwise congratulations on the best driving game ever. Oliver Talbot
8< >8 |> >5. No ability to overlay a lap's data history over a circuit map. This |> >prevents analysis of lines into corners etc. |> |> Couldn't agree more; they learned nothing from GpPerf's excellent |> example. Are you talking about the line that was drawn on the track? I find the map button adequate, and you can watch the whole lap in replay if you want to. I could have wished a 'seconds driven' figure somewhere, though. Cheers! JMT []_.-' (Q_,._ Confucius say: `(*)[27]___(*)Z> Man running after cars will soon get exhausted. |> |> --
Quixo 24 Jul 1996#328492
<standard gripe snippage> Oliver, If in fact Ukyo is fast in GP2 that would be a more subtle touch of realism than I would have expected. For about 4 or 5 races in the middle of the 94 championship, Ukyo managed to bring the Tyrrell to the front of the grid. I believe the high water mark may have been fourth at the start for Hungaroring. Incidentally, poor Ukyo spun off on the second corner of the race after some contact. Average, yes; mediocre, possibly, hopeless -- certainly not... :) eric Pleased with once hopeless Lotus driver Alessandro Zanardi's Indycar performance.
On Thursday, 25 July 1996, Quixote wrote...
Quoted text (11 lines)> <standard gripe snippage> > > I want Katyama to be hopeless like he is in real life. > > Please bring out a patch to fix these things. > > Oliver Talbot > Oliver, > If in fact Ukyo is fast in GP2 that would be a more subtle touch of > realism than I would have expected. For about 4 or 5 races in the
middle of > the 94 championship, Ukyo managed to bring the Tyrrell to the front of the > grid. I believe the high water mark may have been fourth at the start for > Hungaroring. Incidentally, poor Ukyo spun off on the second corner of the race
Quoted text (10 lines)> after some contact. > Average, yes; mediocre, possibly, hopeless -- certainly not... :) > eric > Pleased with once hopeless Lotus driver Alessandro Zanardi's Indycar > performance. >All that shows is how much lower the standard of driving is in Indycar
but Zanardi has also matured as a driver as has Fittipaldi and they would do much better if they were in F1 with decent teams like they didn't have before if they came back to it now. And Katyama certainly is hopeless and would probably be suited to Go-karts as they are less expensive and harder to crash. One thing whih Katyama seems to be very proficient at.
screen you will find a clickable field together with the word "Map" (at least, I think it says "Map"). Click it and you will get the Circuit layed over your data. Together with the Zoom Options and the Scroll Bars you will find out everything about your laptime. Race on, Goran
map. This prevents analysis of lines into corners etc. << What's that 'MAP' button for in the PA screen then? Use that and then extend the x-length.
>>> 5. No ability to overlay a lap's data history over a circuit > map. This prevents analysis of lines into corners etc. << >What's that 'MAP' button for in the PA screen then? Use that and >then extend the x-length. Although this shows you which part of the circuit is displayed on the x-axis, it doesn`t show your actual racing line, which you could view in GPPerf. Mark _________________________________ "..every lap I think `Oh bollocks! This is dreadful..`" Damon Hill __________________________________

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