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Rec.Autos.Simulators Archive

realism in GP2?

2 posts by 2 people · 22 Jul 1996 - 22 Jul 1996

Ville Ko 22 Jul 1996#327688
Id like to get some comments from other gp2 nuts. What do U think about following subjects in gp2? 1. car handling - it seems the car handles VERY similarly no matter if its very light or on a heavy fuel load. That means your qual. setup works very well on race too. Id like to tune the car for the race more and like to see it behave differently when its heavier. 2. Tyre wear. hmmm...what wear. I have run now 3 100% pro races and althought have locked up my brakes zillion times and spun few less I cannot make the tyres to wear out...it didnt matter if I ran on a 1 pitstop strategy or 2. Id like to see the lap times drop as the tyres wear out gradually. Or is it like in gp1 that the tyres suddenly became very slow...seems like it. (together these things make it seem that 1 stop is the best option...but seems like the laptimes R slower when the cars R heavier although the driveability is the same.) 3. Did U find any mention about how to act when pitstopping in the manual - I didnt...how many times do I have to press fire, space or whatever when I pitstop? Whats the correct procedure? 4. the car still seems to have an arcade damage settings(like f1gp) - U have to hit the barrier HARD to damage it. Its nice though that U can lose your front wing when going to gravel or landing after a contact. 5. When driving with keyboard(like me) and U catch a backmarker and he moves kindly over(nice thing indeed) and it drives the corner wide your car seems to "follow" it and not to use the ideal cornering line and this makes it sometimes quite tricky to overtake the backmarkers in corners. No problem in straight line though. 6. back to braking...with keyboard the brakes lock up very often indeed - luckily it doesnt flatspot em...but it makes couple of corners very tricky when the tyres lock up. (try interlagos inner sections and its slow corners where U have to turn while braking). Does it help to put the brake balance towards rear when tyres lock up? 7. Altough its very playable with keyboard some fast corners R quite tricky where U cant just hold the turning key down and U have to tap it quickly like the Parabolica in Monza and the car wont follow the ideal line. 8.Has anyone tried to drive without throttle help with keyboard or joystick? It seemed undriveable(guess it needs pedals)...althought I didnt setup the car at all... 9.It would have been nice to see the track conditions change from session to session...more grip, more wind etc. (like in IRC2)...and the rain...:-(. Now it seems that the conditions R always the same. hmmm...guess thats all...for now. Any comments? PS. Dont get me wrong - I love this game :-) ~~~~~~~~~~~~~~~~~~~~~~~Ville Kopu~~~~~~~~~~~~~~~~~~~~~~~~~~~ ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu ~~~~~~~~~~~~~~~~~~Second is first of loserS~~~~~~~~~~~~~~~~~
(I'll change to wheel/pedals as soon as I get a compatible I/O-card) I do not use throttle help and the car is tricky to drive but seems more realistic. Using longer gear ratios and/or not using 1st gear as much as in GP1 (also more realistic) helps though. In 1st, 2nd and even 3rd gear corners you have to blip the throttle and change gears quickly to get best possible grip. Makes the driving more demanding and _much_ more fun :^) After one days practice it is still pretty hard to get one lap without mistakes. I haven't setup the car yet, either. "F1FF"

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