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Shock! Forza - another console SIM

22 posts by 12 people · 01 Sep 2004 08:59 UTC - 04 Sep 2004 17:24 UTC

Forza previews spark console versus PC sim debate

Previews of Forza Motorsport led David G Fisher to predict the next consoles would end PC racing sims, a view shared by some and mocked by others who cited CART Precision Racing's failure and gamepad limitations. Posters noted Logitech and Microsoft Xbox wheels were coming and debated whether Microsoft's shared Xbox-PC development would blend the markets.

rumour/speculationgame comparisonindustry/businessForza MotorsportRichard Burns Rally

Automated summary.

Sounds and looks fantastic. I think the next versions of the X-Box and PS2 will mark the official end of PC racing sims. I won't miss all the hassle either (and I've actually been very lucky with computer sims). -- David G Fisher "Steve Simpson" <[email hidden]> wrote in message news:[email hidden]... > Just when I thought that RBR would be the only hardcore sim ever to appear > on a console.... > > http://appsrv-4.1up.com/do/previewPage?cId=3134178&did=5 > >
I read, through a link from the Forza article, that MS has a wheel on the way for Forza and other racing sims. Didn't give a date for release. -- David G Fisher "mjones53" <[email hidden]> wrote in message news:[email hidden]... > now if the XBOX just had a decent wheel, like the Logitech the PS2 has, it > is awesome and I only use it for the PC > "Steve Simpson" <[email hidden]> wrote in message > news:[email hidden]... > > Just when I thought that RBR would be the only hardcore sim ever to appear > > on a console.... > > > > http://appsrv-4.1up.com/do/previewPage?cId=3134178&did=5 > > > >
I read, through a link from the Forza article, that MS has a wheel on the way for Forza and other racing sims. Didn't give a date for release. -- David G Fisher "mjones53" <[email hidden]> wrote in message news:[email hidden]... > now if the XBOX just had a decent wheel, like the Logitech the PS2 has, it > is awesome and I only use it for the PC > "Steve Simpson" <[email hidden]> wrote in message > news:[email hidden]... > > Just when I thought that RBR would be the only hardcore sim ever to appear > > on a console.... > > > > http://appsrv-4.1up.com/do/previewPage?cId=3134178&did=5 > > > >
"David G Fisher" wrote: > Sounds and looks fantastic. I think the next versions of the X-Box and PS2 > will mark the official end of PC racing sims. Really? I didn't see any images of '60s F1 cars in those screen shots :)
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Sounds and looks fantastic. I think the next versions of the X-Box and PS2 > will mark the official end of PC racing sims. I won't miss all the hassle > either (and I've actually been very lucky with computer sims). > > > -- > David G Fisher > > > "Steve Simpson" <[email hidden]> wrote in message > news:[email hidden]... >> Just when I thought that RBR would be the only hardcore sim ever to >> appear >> on a console.... >> >> http://appsrv-4.1up.com/do/previewPage?cId=3134178&did=5 >> >> > >
I'm going to go with no. The "best" console racer doesn't even have damage modeling.
>"David G Fisher" <[email hidden]> wrote > Sounds and looks fantastic. I think the next versions of the X-Box and PS2 > will mark the official end of PC racing sims. I won't miss all the hassle > either rasf1 wants you back with that sort of trolling, Dave. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
I tend to agree with David. The fact that two decent SIMs are out on platforms marks the start of a paradigm shift in the market for higher end products aimed at enthusiast adults as well as kids. This is a good thread to mark in your diary for review in a couple of years to see which way things went. I expect by then that a fully network virtual sky full of flight simulators will be available on the x-box and competing platform devices. I should mention that I have never owned a gaming console (except for a pong game in the 70s), as until now I have relied on high end PCs for my gaming requirements. The following facts I believe weigh the scales in favour of consoles in the future: 1. The next round of console hardware will have native HDTV support - this translates in up to 1920 x 1080 resolution, so kills the argument that PCs offer superior graphics 2. There is an increasing gulf between the CPU/GPU requirements for gaming, and most other functions except for video editing. We know the the "avalon" 3D interface for "longhorn" (next version of Windows client) and other 3D interfaces for open source clients will drive the GPU requirements up to the similar levels for high end games on PCs, however a lot of the bleeding edge (read:expensive) 3D rendering is gaming specific. 3. High end video cards are now costing much more than a complete console system, and more that complete low end PC systems. Let's see what happens. Tim "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Sounds and looks fantastic. I think the next versions of the X-Box and PS2 > will mark the official end of PC racing sims. I won't miss all the hassle > either (and I've actually been very lucky with computer sims). > > > -- > David G Fisher > > > "Steve Simpson" <[email hidden]> wrote in message > news:[email hidden]... >> Just when I thought that RBR would be the only hardcore sim ever to >> appear >> on a console.... >> >> http://appsrv-4.1up.com/do/previewPage?cId=3134178&did=5 >> >> > >
I'm sorry, but how much attention to "realizm" is there necessary to produce a so called life like sim, that is controlled by a @#$% joypad? Steve Simpson wrote: >> That's what they all--including me--said abt. CART Precision Racing. > > hehe...true
True - any Xbox driving sim is bound to fall short 'cuz of the controller issues. There is no decent wheel for the Xbox...is there? The PS2 rules AFAIC 'cuz you can use almost any PC/USB wheel...at least w. GT3 and--soon--GT4. "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:MAIZc.32003$wu.20281@okepread04... > I'm sorry, but how much attention to "realizm" is there necessary toproduce
Quoted text (8 lines)> a so called life like sim, that is controlled by a @#$% joypad? > > Steve Simpson wrote: > >> That's what they all--including me--said abt. CART Precision Racing. > > > > hehe...true > >
New Logitech Xbox wheel is on its way anytime now. "Steve Smith" <[email hidden]> wrote in message news:yxOZc.5747$[email hidden]...
Quoted text (19 lines)> True - any Xbox driving sim is bound to fall short 'cuz of the controller > issues. There is no decent wheel for the Xbox...is there? The PS2 rules > AFAIC 'cuz you can use almost any PC/USB wheel...at least w. GT3 > and--soon--GT4. > > "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message > news:MAIZc.32003$wu.20281@okepread04... >> I'm sorry, but how much attention to "realizm" is there necessary to > produce >> a so called life like sim, that is controlled by a @#$% joypad? >> >> Steve Simpson wrote: >> >> That's what they all--including me--said abt. CART Precision Racing. >> > >> > hehe...true >> >> > >
> True - any Xbox driving sim is bound to fall short 'cuz of the controller > issues. There is no decent wheel for the Xbox...is there? The PS2 rules > AFAIC 'cuz you can use almost any PC/USB wheel...at least w. GT3 > and--soon--GT4. Agreed but the stock Xbox controller is far superior to the stock PS2 controller for precision braking/throttle in racing games. It should be - they pretty much stole the idea from Sega with their Dreamcast controller which was designed with racing games like F355 Challenge in mind. Actually, so did Nintendo with the Gamecube controller.
In article <[email hidden]>, "Steve Simpson" <[email hidden]> wrote: >Agreed but the stock Xbox controller is far superior to the stock PS2 >controller for precision braking/throttle in racing games. Do you mean that it has shoulder triggers vs a single stick for throttle/brake? Or does it actually have a greater number of bits for increased resolution? Seems like steering in PGR2 still has relatively too few levels of output. My steering there tends to be closer to PWM than analog. Still, it works.
ymenard 03 Sep 2004 16:30 UTC↳ reply to eppy#32516
>"eppy" <[email hidden]> wrote >I tend to agree with David. The fact that two decent SIMs are out on >platforms marks the start of a paradigm shift in the market for higher end >products aimed at enthusiast adults as well as kids. Two...decent... sims! omg stop the press everybody. I'm sorry but it'll be DECADES until we see not a shift, but a blend of both market. Look at every high-end product for non-mainstream games, look at the niche markets, etc... There's a reason Microsoft doesn't have FS2004 for their X-Box. Or that there's no Falcon 3 neither <G> "Mommy, why does it take 15 minutes of pressing buttons before I take off ". > This is a good thread to mark in your diary for review in a couple of > years to see which way things went. That one, and lotsa other DGF-inducted threads tehehe. It's not the PC that will become consoles, it's the consoles who will become PC's. > 3. High end video cards are now costing much more than a complete console > system, and more that complete low end PC systems. High end video cards are not only for gaming. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Disagree. MS's initiatives will mean it'll be easier to develop sims simultaneously for the Xbox and PCs, so Sony will have to follow suit. The demographics of consoles are trending upward into PC territory. Console and PC "entertainment" s/w sales are abt. equal (50 mil/yr.), but developers spend roughly 10 as much on consoles. PCs will become a niche market, consoles will co-opt PC games, and brainless console games (e.g., side scrollers) will migrate to cell phones. In fact, it's already happening. "ymenard" <[email hidden]> wrote in message news:4%0_c.26289$[email hidden]... > >"eppy" <[email hidden]> wrote > >I tend to agree with David. The fact that two decent SIMs are out on > >platforms marks the start of a paradigm shift in the market for higherend > >products aimed at enthusiast adults as well as kids. > > > Two...decent... sims! omg stop the press everybody. I'm sorry but it'llbe > DECADES until we see not a shift, but a blend of both market. Look atevery > high-end product for non-mainstream games, look at the niche markets,etc...
Quoted text (18 lines)> > There's a reason Microsoft doesn't have FS2004 for their X-Box. Or that > there's no Falcon 3 neither <G> "Mommy, why does it take 15 minutes of > pressing buttons before I take off ". > > > > > > This is a good thread to mark in your diary for review in a couple of > > years to see which way things went. > > > That one, and lotsa other DGF-inducted threads tehehe. > > > > > It's not the PC that will become consoles, it's the consoles who will
become > PC's. > > > > > > 3. High end video cards are now costing much more than a completeconsole
Quoted text (16 lines)> > system, and more that complete low end PC systems. > > > High end video cards are not only for gaming. > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
For more on joint Xbox-PC code, see: http://www.theinquirer.net/?article=18204 "Steve Smith" <[email hidden]> wrote in message news:0Gj_c.213265$[email hidden]... > Disagree. MS's initiatives will mean it'll be easier to develop sims > simultaneously for the Xbox and PCs, so Sony will have to follow suit.The > demographics of consoles are trending upward into PC territory. Consoleand
Quoted text (15 lines)> PC "entertainment" s/w sales are abt. equal (50 mil/yr.), but developers > spend roughly 10 as much on consoles. PCs will become a niche market, > consoles will co-opt PC games, and brainless console games (e.g., side > scrollers) will migrate to cell phones. In fact, it's already happening. > > "ymenard" <[email hidden]> wrote in message > news:4%0_c.26289$[email hidden]... > > >"eppy" <[email hidden]> wrote > > >I tend to agree with David. The fact that two decent SIMs are out on > > >platforms marks the start of a paradigm shift in the market for higher > end > > >products aimed at enthusiast adults as well as kids. > > > > > > Two...decent... sims! omg stop the press everybody. I'm sorry but
it'll
Quoted text (49 lines)> be > > DECADES until we see not a shift, but a blend of both market. Look at > every > > high-end product for non-mainstream games, look at the niche markets, > etc... > > > > There's a reason Microsoft doesn't have FS2004 for their X-Box. Or that > > there's no Falcon 3 neither <G> "Mommy, why does it take 15 minutes of > > pressing buttons before I take off ". > > > > > > > > > > > This is a good thread to mark in your diary for review in a couple of > > > years to see which way things went. > > > > > > That one, and lotsa other DGF-inducted threads tehehe. > > > > > > > > > > It's not the PC that will become consoles, it's the consoles who will > become > > PC's. > > > > > > > > > > > 3. High end video cards are now costing much more than a complete > console > > > system, and more that complete low end PC systems. > > > > > > High end video cards are not only for gaming. > > > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- This announcement is brought to you by the Shimago-Dominguez > > Corporation - helping America into the New World... > > > > > >

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