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Geoff Crammond

14 posts by 12 people · 19 Jul 1996 - 04 Aug 1996

Why don't i see any letters from Geoff Crammond in this newsgroup? ~~~~~~~~~~~~~~~~ Henrik Hjortnaes AMIGA ~~~~~~~~~~~~~~~~
Because if he had shown his face here I guarantee he would have been flamed to a crisp over the last few months (we tend to attack whoever is here rather than what is the actual problem). Then we would never have got GP2.... Geoff doesn't _personally_ read the newsgroups or on-line services at all. Cheers! John _________________________________ __ _____| |_____ __ ________| |__| :| John Wallace | |__| |________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \ /______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\ http://www.math.ohio-state.edu/~harmon/simnews
> Why don't i see any letters from Geoff Crammond in this newsgroup? > ~~~~~~~~~~~~~~~~ > Henrik Hjortnaes > AMIGA > ~~~~~~~~~~~~~~~~ Henrik, He's probably on HOLIDAY for the next 2 years! Sal V.
Al Cargil 21 Jul 1996#327564
> >Why don't i see any letters from Geoff Crammond in this newsgroup? CUT > Geoff doesn't _personally_ read the newsgroups or on-line services at > all. That is a shame really because a) he would pretty pleased with the reaction of most people on this group at the moment and b) and he would get invaluable feedback on features/bugs etc. even if he just lurked - if you are out there Geoff - a great job even if it was a little late. Al
Quoted text (10 lines)>> >Why don't i see any letters from Geoff Crammond in this newsgroup? >CUT >> Geoff doesn't _personally_ read the newsgroups or on-line services at >> all. >That is a shame really because a) he would pretty pleased with the >reaction of most people on this group at the moment and b) and he >would get invaluable feedback on features/bugs etc. even if he just >lurked - if you are out there Geoff - a great job even if it was >a little late.
Actually, I am forwarding most of your messages in this newsgroup to the entire company. So Geoff and all of us at MicroProse (this includes the US offices and the UK office) are reading your comments. I've been doing that for over 2 weeks now. Best, Gabriel/Spectrum HoloByte & MicroProse support Official GP2 page http://www.microprose.com/gp2/
Rob Sn 25 Jul 1996#328936
Hi there (Well I hope not at work) Is there going to be a 96 livery patch or will it be an addon As the origional was very reasonably prices at 30 poundooooos I suppose a little charge for it migh be OK rob
cnad.. 25 Jul 1996#328937
I don't know why...but i'm a bit tired to read about everybody hardware configurations. Can we talk about the game itself???
Snake 30 Jul 1996#330413
First off, GP2 is a brilliant game, but maybe you should have taken the time to see some of the other products out there and you would find: 1. Easier to use setups, such as garage in ICR2 2. Have control over types of damage: realistic, arcade, none - instead of this arcade damage you programmed into the game whether rookie-amateur-ace etc. 3. Paintkit package 4. More complete manual, the one the comes with the game is very hard to understand, it took me two days to figure out how to get rid of steering help, change to another car. 5. Performance of all chasis/engine combos seem the same. Not trying to complain since what you did well you did great, but you left too much arcade game feel into the sim. Snake
Jo 01 Aug 1996#331023
>First off, GP2 is a brilliant game, but maybe you should have taken the >time to see some of the other products out there and you would find: >1. Easier to use setups, such as garage in ICR2 Easier to get to, perhaps; but all in all, I think they are an improvement on the old ICR2. I don't have the new. Weird not being able to adjust tires... but sort of freeing too. Aha! So that is how it works! I didn't reaize it would get harder to break the car as I move up. I'm only at "amateur" How about... Replays!!!! I can't even quite figure out if they are in this or now; the manual is beyond cryptic. Janes' Longbow manual was simpler than this (and about 100 pages longer). I understand that we americans got ripped on the manual deal. Anybody else can verify that? Seems rather unfair. Amen! Why, i repeat *why*, is steering help in the control menu?! I'd love to have had one of the F keys toggle it- my 5 year old races now and then, and hunting through menus to toggle steering is a pain And what is opposite lock help, anyway? Too subtle for me. I never really discovered the great difference in ICR2 either, and I raced it constantly from December until a month or so ago. I LOVE the game. I think it will win all pertinent awards. All in all, I am amazed at what Geoff DID think of. But let's get Geoff thinking about some of these details. I'd add to your list: SOME kind of instant replay- even only 10 seconds and from one perspective. How many time did you hit <ESC> and try to see who tapped you or who punted you in ICR2's little replay window? Usually pretty humbling... SOME way to know what my personal best is on any given track. I don't think there is any way now, and that is sort of amazing to me. I'd say that is what I miss most. Please let me know if there is some way other than (I guess) to beat the track records. SOME way to bypass sitting on the track both at the beginning and the end of "Quickraces." By the time the CD starts loading the race and I get the green, I'm bored. I wouldn't mind so much in the formal races... But I save those for special times. Most of the time I just have time for the quick races. Also for the quickraces- an instant restart function, like ICR2's <shift-r>. IN ICR2 the <shift-r> was only a cheat in the real races, but in anything less than a 30 % distance race, it should be an option. How many times have you tangled with someone on the first turn, and had to sit there 2 minutes waiting for it to load up again? Oh ya- also, get rid of those default "No" answers to "Are you Sure you want to Abandon/quit/etc.?" I can't think of any more... let's see... Oh ya, some way so that I never make mistakes. Just joking. I have to hand it to Papyrus on some things- even from the start, they realized the value of some form of replay- think of Indy500 the Sim, even there they did their best to make replays a feature. I miss those guys. But the bottom line is GP2 is, for me, EVERYTHING I expected and even more. How the hell can I have a life and GP2? I frankly am a bigger Indy fan in "real life" (I like the potential for passing), but when the sim is this good, you sort of become an F1 fan. CART/PPG should recognize the value of this sort of thing, pool together a few million (hell, that's nothing for a racing team, right?), buy the old Papyrus guys and maybe even get Geoff in on it if he could be game for it... imagine what we'd get? And who of you wouldn't buy a Cray to run the thing!? Think of what NASCAR by Papyrus did for NASCAR around the world. You've got people in Finland and Australia and Germany wanting to be meet Dale and Sterling and so forth... it is amazing. I get the feeling ICR2 never quite got the promo it should have gotten abroad- sure,hard-core simmers got it, but it should have been at least a popular as NASCAR abroad because of it's similarity to F1. I guess that is the issue of Papy going under... oh well. Here's my proposal: CART should buy it- save it- from Sierra and get it healthy and on it's feet again. I think seeing a PPG or Toyota sticker on the wall in your sim is at least as powerful for advertising as seeing it at the real races... and the kind of advertising these companies do would fund the old Papy projects many, many times over. Notice how much F1 was supportive this Crammond project ? Damn smart of them. Sort of surprising they see the value in a game too, considering how arrogant and uptight FIA is- spit on the track, 10k fine, etc. They've GOT to ease up. I thought they might fine Villeneuve for passing Schumacher in Germany; you just never know with those weirdos.
Ken Nicols 01 Aug 1996#331024
: :I'd add to your list: : :SOME kind of instant replay- even only 10 seconds and from one :perspective. How many time did you hit <ESC> and try to see who tapped :you or who punted you in ICR2's little replay window? Usually pretty :humbling... Press the SPACEBAR (or P if steering with the keyboard) then "R"! : :SOME way to know what my personal best is on any given track. I don't :think there is any way now, and that is sort of amazing to me. I'd say :that is what I miss most. Please let me know if there is some way :other than (I guess) to beat the track records. Agreed - I like the way ICR2 always stores your personal best, rather than in GP2 having to remember to save a hotlap. Ken -- ___ ,_, ___ Ken Nicolson (o,o) (o,o) ,,,(o,o),,, -"-"- -"-"- -"-"- +44 xxx xxx xxxx hoots about my opinions. Web: http://www.ride.demon.co.uk
Ian M Ra 02 Aug 1996#331294
> SOME kind of instant replay- even only 10 seconds and from one > perspective. How many time did you hit <ESC> and try to see who tapped > you or who punted you in ICR2's little replay window? Usually pretty > humbling... Well... I'm not sure what you mean by "instant replay", but if you mean a way of seeing a replay of what has just happened then... How about pausing the game (SPACE or P if you keyboard) and hitting R. Looks pretty much like an instant replay to me. If all else fails we can always abandon technology and use paper and pen again. At least, that's what I have done. -- Ian Rae, DSP Firmware Engineer, | Tel No: +44 1793 565159 Motorola GPD, 16 Euro Way, | E-mail: Blagrove, Swindon, England, SN5 8YQ.| It's a lovely day for a Guinness!
Rook 02 Aug 1996#331295
to understand, it took me two days to figure out how to get rid of steering help, change to another car. What? A more complete manual? Then Micropose couldn't*** us for another $30 for a "hint book".
Jo 03 Aug 1996#331459
Quoted text (9 lines)>> SOME kind of instant replay- even only 10 seconds and from one >> perspective. How many time did you hit <ESC> and try to see who tapped >> you or who punted you in ICR2's little replay window? Usually pretty >> humbling... >Well... I'm not sure what you mean by "instant replay", but if you mean >a way of seeing a replay of what has just happened then... How about >pausing the game (SPACE or P if you keyboard) and hitting R. Looks >pretty much like an instant replay to me.
Great! I think tht might be what I am looking for. Thanks.
Jo 04 Aug 1996#331612
>Press the SPACEBAR (or P if steering with the keyboard) then "R"! Ya, thanks to this group, I am now doing this. Sitting with the manual for 15 minutes at a shot for 5 or 6 times never got me to that. Now, if I may further be enlightened by everyone's expertise, how do I change the "camera angle"? I know I can switch cars easily enough, but I want to see a side view of what hit me. Also, any controls for start/stop/rewind? Speaking of which, anybody else notice the AI guys are a little over aggressive on some turns? I am as sure as I can be that more than once I've had the line, was already in the turn, had everything in my command when some dummy has come up, two wheels on the grass, and slammed me in the side, tossing both of us in to the gravel. I'm racing at "Semi-pro" (the middle setting). I can instinctively tell on some turns when they are going to try it, and have taken to moving aside- WAY aside- , essentially saying "take me", to minimize the contact. And I will say that it is VERY demoralizing to be "chickened out" by an AI guy you know won't give up! Mostly at Hungary this happens so far, BTW. For what it is worth, ICR2 also has ***ly agressive AI too, but they generall don't try any wrecking manouvers unless they've had at least an inch of nose ahead of me. Then you better just let them pass on certain straights (ex.: Long Beach front straight, and Michigan just before the finish line). All in all, GP2 is great.

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