Race Sim Central
Rec.Autos.Simulators Archive

Top Speed Of GP2 Cars

11 posts by 10 people · 19 Jul 1996 - 27 Jul 1996

JEB 19 Jul 1996#326905
Quoted text (9 lines)> Hi, > I couldn't have a chance to play GP2 yet. I am curious about the top speed of GP2 cars. So, > what is the top speed(s). Is it true that different cars will have different top speed??? If it's > true, it will be excellent... really a real F1 sim. > Richard > Welcome to my web page ---> http://www.uwinnipeg.ca/~wyip > Know yourself, know your enemies, and you will win 100 battles - Sun Tzi
I have been watching the CC drivers using the "in car" view and there are several cars that get 208 at Hockenheim. I've managed to get 205 there. At Monza I can press for 201 on the main straight. It would appear that setup makes a great deal of difference in this. JEB
Richard Yi 20 Jul 1996#327160
Hi, I couldn't have a chance to play GP2 yet. I am curious about the top speed of GP2 cars. So, what is the top speed(s). Is it true that different cars will have different top speed??? If it's true, it will be excellent... really a real F1 sim. Richard Welcome to my web page ---> http://www.uwinnipeg.ca/~wyip Know yourself, know your enemies, and you will win 100 battles - Sun Tzi
David RA 20 Jul 1996#327161
Quoted text (11 lines)>Hi, >I couldn't have a chance to play GP2 yet. I am curious about the top speed of > GP2 cars. So, >what is the top speed(s). Is it true that different cars will have different > top speed??? If it's >true, it will be excellent... really a real F1 sim. >Richard >Welcome to my web page ---> http://www.uwinnipeg.ca/~wyip >Know yourself, know your enemies, and you will win 100 battles - Sun Tzi
I haven't noticed different top speeds between the different teams, but as in F1GP 1, you can change flap settings to improve your top speed or increase the grip of your car. One thing (a detail) that changes between the two version is the color of the ***pit. For example, you see bodyparts of the Ferrari in red and in Blue/green in the Benetton. Microprose has kept the name of the pilot of the 1994 season and the helmet paintings are acurate. You can see Jean Alesi turning his helmet in the corners... Very weel By the way, F1GP2 is a really good sim and it is much more realistic than the first one. The only drawback is that ir requires a HUGE machine with a very fast processor to run at full speed in SVGA with all the options. My advice: buy it!!! David RAUX
JEB 20 Jul 1996#327162
Quoted text (13 lines)> One thing (a detail) that changes between the two version is the color of the >***pit. For example, you see bodyparts of the Ferrari in red and in > Blue/green in the Benetton. Microprose has kept the name of the pilot of the > 1994 season and the helmet paintings are acurate. You can see Jean Alesi > turning his helmet in the corners... Very weel > By the way, F1GP2 is a really good sim and it is much more realistic than the > first one. The only drawback is that ir requires a HUGE machine with a very > fast processor to run at full speed in SVGA with all the options. > My advice: buy it!!! > David RAUX
You are quite right. The details in some of the aspects of GP2 are astounding, in my view. I was totally impressed by the outside view on the replay of Hot laps. The drivers turning their heads, the way damage is portrayed, the smoke, the AMAZING detail of the outside view of the cars, the fire breathing tailpipes, on and on. This is a STUNNING graphics achievement, again, in my view. I was wondering about the helmets and color schemes, and am glad to hear that they are accurate. They sure are attractive. JEB BTW, the MOST astounding thing I've ever seen in any sim is the MONTE CARLO track...that is a work of art. It is truely amazing that it is there, like that, and that it actually runs while you are driving the car. I have a P6 and can run it with full detail on, simply stunning...can not be over stated...
Julian Lov 23 Jul 1996#328033
> I have been watching the CC drivers using the "in car" view and there > are several cars that get 208 at Hockenheim. I've managed to get 205 > there. At Monza I can press for 201 on the main straight. It would > appear that setup makes a great deal of difference in this. > JEB After fiddling around with my Imola setup I can reach 201 mph just before braking for Tosa, but then I don't have enough downforce for the turns. Having enough downforce means that I only reach about 195. Julian _____________________________________________________________________ University of Oxford
Mike Wonha 24 Jul 1996#328382
Quoted text (14 lines)> > I have been watching the CC drivers using the "in car" view and there > > are several cars that get 208 at Hockenheim. I've managed to get 205 > > there. At Monza I can press for 201 on the main straight. It would > > appear that setup makes a great deal of difference in this. > > JEB > After fiddling around with my Imola setup I can reach 201 mph just before > braking for Tosa, but then I don't have enough downforce for the turns. > Having enough downforce means that I only reach about 195. > Julian > ___________________________________________________
__________________ > University of Oxford I've got 206 mph at Hockenheim, you need to be doing 145 at the 1st bend, no wings, low ride height with lots of packers. 66:64 on top gear (this maxes out the revs by the first chicane and the 4th gear right hander coming into the final complex, but not for v.long and from the graphs, the better accelaration out weighs the 1 mph top speed. Stiff roll bars at back v.soft (500 lbs) at front. You have to brake early and turn in early the car will go, but don't be afraid to hit the throttle in the bends, it helps the car to turn. Mike.
Lo 25 Jul 1996#328721
Isn't it great to watch the length to which someone will go to stick their head up their arse? <g>
John Marti 25 Jul 1996#328722
Did I miss something here?I agree that the graphics are quite excellent,but I fail to see the point,when the "feel" and "driving experience" leaves alot to be desired...this is supposed to be a real-world racing SIMULATION,yet last night,during practice,I would spin out,tag the wall,sometimes flying through the air and crashing to earth,and then being able to just continue on racing UNDAMAGED!...I even pushed an A1 around a corner yet it did'nt even bend the front spoiler..!...is there a "damage on" button someplace.?? I'm really disappointed with it,in this regard. John.
Andy Lamber 25 Jul 1996#328723
> Did I miss something here? Yes F4 - See Page 25 of book Andy
Terry Stac 26 Jul 1996#329082
Fair point. Even with Indestructability off it still appears possible to hit other cars and fly without registering any damage. I suppose what you're looking for is finer levels of damage so any touching could, say, damage an end-plate which would subtly affect handling. Far more realistic. BTW I'm still really struggling to get anywhere near the same times as GP1. I constantly get my daughter saying "Oops daddys crashed into the popcorn again..." tps
Quoted text (14 lines)>> Did I miss something here? >Yes >> I agree that the graphics are quite >> excellent,but I fail to see the point,when the "feel" and "driving >> experience" leaves alot to be desired...this is supposed to be a >> real-world racing SIMULATION,yet last night,during practice,I would spin >> out,tag the wall,sometimes flying through the air and crashing to >> earth,and then being able to just continue on racing UNDAMAGED!...I even >> pushed an A1 around a corner yet it did'nt even bend the front >> spoiler..!...is there a "damage on" button someplace.?? >> I'm really disappointed with it,in this regard. >> John. >F4 - See Page 25 of book >Andy
Even with damage "on" it takes quite a hit to sustain any damage, the model seems to be simular to the"arcade" setting in ICR2, I personally don't find this too realistic. Anthony

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy