I was wondering if NASCAR 2 overcame the limitation that the
"Dialer" can only see 7 ahead in the 2 player mode. Over an
IPX network, "nascar -n:userid", there should be plenty of
bandwidth to support seeing all 38 cars ahead. Is this going
to be addressed with the next release of NASCAR?
Also, what changed in the 1.36-m release of Hawaii?
>I was wondering if NASCAR 2 overcame the limitation that the
>"Dialer" can only see 7 ahead in the 2 player mode. Over an
>IPX network, "nascar -n:userid", there should be plenty of
>bandwidth to support seeing all 38 cars ahead. Is this going
>to be addressed with the next release of NASCAR?
>Also, what changed in the 1.36-m release of Hawaii?
The "7 ahead" is going to remain. The IPX implementation is a product
of the online version which only has enough bandwidth for 7.
Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.
>The "7 ahead" is going to remain. The IPX implementation is a product
>of the online version which only has enough bandwidth for 7.
The online version is designed for modem use = 9,600 bps.
We hear that one of the new features in NASCAR2 will be IPX support.
IPX over common 10m ethernet is 10,000,000 bps (in theory).
9,600 -vs- 10,000,000 Quite a difference.
Using the current MULTI with IPX drivers to connect two computers uses
less than 1% of a 10m ethernet. Extend that from 2 to 8 computers and
from 7 to 39 cars and there is still alot of bandwidth for the
communications aspect.
Again, the limiting factor will be HW performance? Comments?
--
Best Wishes!!!
Robert Huggins
Raleigh, NC
: >The "7 ahead" is going to remain. The IPX implementation is a product
: >of the online version which only has enough bandwidth for 7.
: The online version is designed for modem use = 9,600 bps.
: We hear that one of the new features in NASCAR2 will be IPX support.
: IPX over common 10m ethernet is 10,000,000 bps (in theory).
: 9,600 -vs- 10,000,000 Quite a difference.
[snip]
: Again, the limiting factor will be HW performance? Comments?
:
I think what Ed was trying to get across, is that the IPX part of
NASCAR2 will be using the already written multi-player code which is
limited to 7 ahead. Therefore, unless the programmers write new
code for the IPX (thus delaying the game intil July 1997), we will
only have 7 ahead.
I agree it would be cool to have the full field ahead & behind. But,
there are realistic limitations. If the programmers had their way,
there never would be a finished product. The only people who would ever
see the likes of NASCAR2/3/4/5, would be the programmers. Programmers
always want to do more and enhance what they got. Let's give them a
chance to get a solid working 7 ahead version out the door. But, let's
also not let them forget we want more too! (Down the road that is.)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (24 lines)
> : >The "7 ahead" is going to remain. The IPX implementation is a product > : >of the online version which only has enough bandwidth for 7. > : The online version is designed for modem use = 9,600 bps. > : We hear that one of the new features in NASCAR2 will be IPX support. > : IPX over common 10m ethernet is 10,000,000 bps (in theory). > : 9,600 -vs- 10,000,000 Quite a difference. > [snip] > : Again, the limiting factor will be HW performance? Comments? > : >[snip] > I agree it would be cool to have the full field ahead & behind. But, > there are realistic limitations. If the programmers had their way, > there never would be a finished product. The only people who would ever > see the likes of NASCAR2/3/4/5, would be the programmers. Programmers > always want to do more and enhance what they got. Let's give them a > chance to get a solid working 7 ahead version out the door. But, let's > also not let them forget we want more too! (Down the road that is.) > -->I was wondering if NASCAR 2 overcame the limitation that the
>"Dialer" can only see 7 ahead in the 2 player mode. Over an
>IPX network, "nascar -n:userid", there should be plenty of
>bandwidth to support seeing all 38 cars ahead. Is this going
>to be addressed with the next release of NASCAR?
Allen,
Since NASCAR II is still under development, it is still to early to know if
it overcame this limit, but I'm hoping to be able to increase the number of
cars visible on the "Dialer" for IPX network races.
Charlie Heath
Papyrus Design Group
Quoted text (15 lines)
>>I was wondering if NASCAR 2 overcame the limitation that the >>"Dialer" can only see 7 ahead in the 2 player mode. Over an >>IPX network, "nascar -n:userid", there should be plenty of >>bandwidth to support seeing all 38 cars ahead. Is this going >>to be addressed with the next release of NASCAR? >>Also, what changed in the 1.36-m release of Hawaii? >The "7 ahead" is going to remain. The IPX implementation is a product >of the online version which only has enough bandwidth for 7. >Ed Martin >Producer, Series Director >NASCAR Racing League >Papyrus / Sierra On-Line, Inc.Well said Michael & 100% in agreeance.
Hell, I've been ***in''bout wantin' IPX in Indycar for so long now I'd
given up all hope. Well even NASCAR is better than no IPX at all <g> and
moots well for the future IPX of Indycar X after Indycar X-1 inevitably
also goes online.
Regards,
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