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Rec.Autos.Simulators Archive

Drag racing sim

9 posts by 9 people · 12 Jul 1996 - 19 Jul 1996

Todd Walker 12 Jul 1996#325595
This may have been discussed in this group already and I don't know it because I just started reading it, so if so I am sorry. Does anyone know if any software company is contemplating coming out with a drag racing sim along the lines of NFS or NASCAR? I would be the first in line if they did. I am a car buff and I love drag racing. I have just about every racing sim made and I NEED a drag racing game. Are you listening EA, Papyrus, etc????????? If anyone knows of anything in the works, please let me know. Thanks, Todd Walker
idro 12 Jul 1996#325596
* This may have been discussed in this group already and I don't *know it because I just started reading it, so if so I am sorry. Does *anyone know if any software company is contemplating coming out with a *drag racing sim along the lines of NFS or NASCAR? I would be the *first in line if they did. I am a car buff and I love drag racing. I *have just about every racing sim made and I NEED a drag racing game. *Are you listening EA, Papyrus, etc????????? * *If anyone knows of anything in the works, please let me know. * *Thanks, *Todd Walker * * ______________________________________________________________________ Todd A great idea but (and I know precious little about drag racing) but... how would the sim work? If I understand drag racing correctly, a lot of time would be spent on car preparation, engine tuning, shocks, aerodynamics etc.. But the actual race? Warming up the tyres and waiting for the green light, then holding down the forward key? Hmm, we'd be short-changed on gameplay here I suspect. In my view, the actual dragging of the car would be one of the least important aspects of winning, so does the game become a Grand Prix Manager type of sim? Secure sponsorship, engine maintenance, build chassis but include the races. Does anyone else have any ideas? idrop
Ron R. II 12 Jul 1996#325597
Quoted text (29 lines)>* This may have been discussed in this group already and I don't >*know it because I just started reading it, so if so I am sorry. Does >*anyone know if any software company is contemplating coming out with a >*drag racing sim along the lines of NFS or NASCAR? I would be the >*first in line if they did. I am a car buff and I love drag racing. I >*have just about every racing sim made and I NEED a drag racing game. >*Are you listening EA, Papyrus, etc????????? >* >*If anyone knows of anything in the works, please let me know. >* >*Thanks, >*Todd Walker >* >* >______________________________________________________________________ >Todd >A great idea but (and I know precious little about drag racing) but... >how would the sim work? If I understand drag racing correctly, a lot of >time would be spent on car preparation, engine tuning, shocks, >aerodynamics etc.. >But the actual race? Warming up the tyres and waiting for the green >light, then holding down the forward key? Hmm, we'd be short-changed on >gameplay here I suspect. >In my view, the actual dragging of the car would be one of the least >important aspects of winning, so does the game become a Grand Prix >Manager type of sim? Secure sponsorship, engine maintenance, build >chassis but include the races. >Does anyone else have any ideas? >idrop
Hmmm, actualy, a strategy game based on drag racing might be pretty cool, now if only I new how to write sims :) That would be interesting, a racing sim based on the stategy of winning a season. Personaly though, I'm hoping for a sim based of off-road and or stadium truck racing, of the quality of nfs, or ncr. My 3.5 cents. Ron R II *********************************************** ** Keep the shiny side up & the hammer down ** *** Ron "Cougar" Riekens II *** **** Owner - Driver **** **** Medallion Motorsports/*** Photography **** *** NASS ARCA Series #96 Pontiac *** ***********************************************
<snipped> Yes, that would be cool! -------------- Michael Kirton
Jeff Che 13 Jul 1996#325766
The actual racing would be very fun over modem. imagine a high amount of wheel spin, smoking tires and such. loss of traction. Fish tailing side to side while under power and correcting just enough not to crash into the guard rails would be quite exciting. Gp2 like crashes would also be very s***. Jeff
Wallace B 13 Jul 1996#325767
Quoted text (7 lines)>* Does >*anyone know if any software company is contemplating coming out with a >*drag racing sim along the lines of NFS or NASCAR? >A great idea but (and I know precious little about drag racing) but... >how would the sim work? If I understand drag racing correctly, a lot of >time would be spent on car preparation, engine tuning, shocks, >aerodynamics etc..
Tire pressure, weight distribution, wheelie bar settings, wing settings, enging tuning, shocks, gear ratio would be my shortlist of variables to tweak. If you're going to wait for the green light before you go, I want to race you in the first round! I'll help you load your car back onto your trailer for the long drive home. However, you're right on the gameplay aspect. How are you going to feel it when the tires spin because you set up too little front suspension travel? How will you be able to feel the G force change when your motor lays down 'cause you wound it up too much? How can you bracket race when you can't turn around and see the other guy? Heck, you don't even have any peripheral vision in NASCAR racing where it really matters! The problem with a true drag racing simulator is that it would eventually boil down to a reaction time tester. Sure, there are a lot of variables that go into the construction of drag racing cars, but I doubt if you could do anything more than calculate a reaction time and monitor shift points (if you're a Pro Stock car) to determine elapsed time. I doubt that this would be capable of holding anyone's attention for the amount of time that the sims like NASCAR racing have. If you want to go 300 mph, then you don't even get to shift gears but at least you get a chance to work with those wild clutches that the Fuelers run. home) but I don't know why you'd even want to drag race if you can't feel the 3G launch. I think I'll keep my drag racing real and my NASCAR racing virtual. \\|// Wallace J. Bow, ***jock (o o) [link lost in import] ------------oOOo-(_)-oOOo---------------------------------------------- Voice: (505) 275-3969 Data/NASCAR Racing: (505) 291-6417
Josh Boy 14 Jul 1996#325900
Quoted text (55 lines)> >* This may have been discussed in this group already and I don't > >*know it because I just started reading it, so if so I am sorry. Does > >*anyone know if any software company is contemplating coming out with a > >*drag racing sim along the lines of NFS or NASCAR? I would be the > >*first in line if they did. I am a car buff and I love drag racing. I > >*have just about every racing sim made and I NEED a drag racing game. > >*Are you listening EA, Papyrus, etc????????? > >* > >*If anyone knows of anything in the works, please let me know. > >* > >*Thanks, > >*Todd Walker > >* > >* >______________________________________________________________________ > >Todd > >A great idea but (and I know precious little about drag racing) but... > >how would the sim work? If I understand drag racing correctly, a lot of > >time would be spent on car preparation, engine tuning, shocks, > >aerodynamics etc.. > >But the actual race? Warming up the tyres and waiting for the green > >light, then holding down the forward key? Hmm, we'd be short-changed on > >gameplay here I suspect. > >In my view, the actual dragging of the car would be one of the least > >important aspects of winning, so does the game become a Grand Prix > >Manager type of sim? Secure sponsorship, engine maintenance, build > >chassis but include the races. > >Does anyone else have any ideas? > >idrop > Hmmm, actualy, a strategy game based on drag racing might be pretty > cool, now if only I new how to write sims :) That would be > interesting, a racing sim based on the stategy of winning a season. > Personaly though, I'm hoping for a sim based of off-road and or > stadium truck racing, of the quality of nfs, or ncr. > My 3.5 cents. > Ron R II > *********************************************** > ** Keep the shiny side up & the hammer down ** > *** Ron "Cougar" Riekens II *** > **** Owner - Driver **** > **** Medallion Motorsports/*** Photography **** > *** NASS ARCA Series #96 Pontiac *** > ***********************************************
<We need a sprint car sim before we need a 4 sec. straight line sim ---BOYD---
B Morphi 15 Jul 1996#326008
I second that. We want and need a goor Drag Racer. With all the fixin's, setup and engine config changes, different classes etc.. Yes! BH
Quoted text (42 lines)> > >Todd > > >A great idea but (and I know precious little about drag racing) but... > > >how would the sim work? If I understand drag racing correctly, a lot of > > >time would be spent on car preparation, engine tuning, shocks, > > >aerodynamics etc.. > > >But the actual race? Warming up the tyres and waiting for the green > > >light, then holding down the forward key? Hmm, we'd be short-changed on > > >gameplay here I suspect. > > >In my view, the actual dragging of the car would be one of the least > > >important aspects of winning, so does the game become a Grand Prix > > >Manager type of sim? Secure sponsorship, engine maintenance, build > > >chassis but include the races. > > >Does anyone else have any ideas? > > >idrop > > Hmmm, actualy, a strategy game based on drag racing might be pretty > > cool, now if only I new how to write sims :) That would be > > interesting, a racing sim based on the stategy of winning a season. > > Personaly though, I'm hoping for a sim based of off-road and or > > stadium truck racing, of the quality of nfs, or ncr. > > My 3.5 cents. > > Ron R II > > *********************************************** > > ** Keep the shiny side up & the hammer down ** > > *** Ron "Cougar" Riekens II *** > > **** Owner - Driver **** > > **** Medallion Motorsports/*** Photography **** > > *** NASS ARCA Series #96 Pontiac *** > > *********************************************** > <We need a sprint car sim before we need a 4 sec. straight line sim > ---BOYD---
Anybody who has been to an NHRA event or driven a car with loads of horsepower can agree, there is an awfull lot of action once the drag car gets to the line. You don't just point the car, floor it and hold on. It takes ALOT of skill and talent to hold 3000 hp in a straight line! My only worry is that a computer sim couldn't do the sport justice. -- Brett Turley GNR Racing "[link lost in import: /~gcurless/gnr.html]" #85 Holley Carbs. Chevrolet IRCA 1996

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