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Rec.Autos.Simulators Archive

NASCAR 2..tell me what you think!!!

3 posts by 3 people · 05 Jul 1996 - 06 Jul 1996

Okay, I have heard everything everyone is saying, but I would like to see Papyrus/Sierra add one thing to NASCAR 2. I would like to have the AI cars bump from the rear. ie...if I am going a little slower, they bump to let me know they are there. Now that would be cool. Heck, if that were in the game, I would actually slow down enough to let them catch me....What do you think about that? Have very agressive AI cars??? Let me know.... Lee Mills Auburn University Aviation
Mike Young 05 Jul 1996#324667
Quoted text (7 lines)> Okay, I have heard everything everyone is saying, but I would like to > see Papyrus/Sierra add one thing to NASCAR 2. I would like to have > the AI cars bump from the rear. ie...if I am going a little slower, > they bump to let me know they are there. Now that would be cool. > Heck, if that were in the game, I would actually slow down enough to > let them catch me....What do you think about that? Have very agressive > AI cars??? Let me know....
======== They already do this. Some of us drive slower than they do. :) The one thing I really want is probably impossible to implement. Right now, it is all but impossible to drive a very loose setup because of certain missing feedback paths. For example, you can't feel impending oversteer in your pants. By the time you see it on screen, it's too late to correct. I watched in envy as some of the AI drivers twitched their way around Sonoma. It occurs to me that fly-by-wire systems allow dynamically unstable aircraft to hold apparently steady flight paths. AI drivers have the same advantage of near instantaneous reaction time and digitally precise feedback. I would like to see some indication of slip angle at each end of the car, perhaps as color bars at the top of the screen. The top bar would represent approximate slip angle at the front tires, the bottom the rears. The larger the slip angle, the longer the color bar extends from the center. Understeer would be visible as a long bar away from the turn. Oversteer would also be a long bar away from the turn. A four wheel drift would be both bars in proportion away from the turn. Mike. PS. While watching replays last night, I thought I saw the little dude's hands moving on the wheel. I would swear I can see his little white gloves turning the wheel to the right for right hand turns. A couple of cameras at Sears Pt look almost straight down at the oncoming car as it enters a turn. It might be track banking that causes this illusion, but it looks for all the world like he was turning the wheel. Has anyone else noticed this?
Keith Spero 06 Jul 1996#324795
Quoted text (7 lines)> PS. While watching replays last night, I thought I saw the little dude's > hands moving on the wheel. I would swear I can see his little white > gloves turning the wheel to the right for right hand turns. A couple of > cameras at Sears Pt look almost straight down at the oncoming car as it > enters a turn. It might be track banking that causes this illusion, but > it looks for all the world like he was turning the wheel. Has anyone > else noticed this?
Yeah i've seen it too:) Keith Speroni http://www.geocities.com/motorcity/2172

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