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Rec.Autos.Simulators Archive

SLS's rally demo

9 posts by 8 people · 03 Jul 1996 - 07 Jul 1996

Jim Bu 03 Jul 1996#324473
Hey, I just checked out this demo and was wondering what others thought of it. Jim
Atwa 04 Jul 1996#324612
>Hey, > I just checked out this demo and was wondering what others thought of >it. > Jim It crashed alot for me, like when I pressed Print Scrn and other stuff. It looks good, but the car doesn't feel right. Braking is too powerful and turning is a bit unresponsive. The game looks promising if the bugs get fixed. --
Jeff 04 Jul 1996#324613
Quoted text (30 lines)> >Hey, > > I just checked out this demo and was wondering what others thought of > >it. > > Jim > First of all, it was full of bugs (v.5 beta...understandable). I > spent one hour trying to get this thing to run. I found it doesn't > work with UNIVBE52 but it doesn't work without it. So I ended up > using UNIVBE51; good thing I still kept the copy. Then the game > starts, I select the highest graphic details and...what !? no > textures? I later found this was yet another bug. For some reason, > the game cannot load textures when...well, I don't exactly know when > but it happens. Also, if you're a T2 owner, don't select > "Thrustmaster" from the Control menu. If you did, you'll see your > system crash right before you go into the actual race. T2 owners > should select "Joystick". It works fine with it. > SVGA with full textures was't bad looking. It was ok I guess... The > car was pretty detailed but I think they could use better ground > textures (like the ones in NFS). SVGA with full textures and no cars > wasn't choppy but it wasn't quite silky smooth either. The game is > quite playable at that mode, though I haven't raced with other cars > yet. There are three camera views. One is weird "fixed camera" mode. > This was the default setting and I almost thought this rally sim is on > the rail. "Free cam" mode is just like the chase camera in other > racing games. In car camera is quite ugly but I think they will > replace that dashboard in the final version. >Frankly I couldn't get the thing to work at all.
> Hey, > I just checked out this demo and was wondering what others thought of > it. Well, I think they have got it pretty enough, but as for handling, THROW IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and the whole graphic engine is rather static. ie. turn around and drive backwards, and the camera view doesn't follow. Also, I found when you just touched an edge of the track, it would make some funny crunching noises and you would lose a lot of speed. Fair enough if you crash, but it leaves no margin for errors of ANY size. Overall, if they made it FULLY 3D instead of moving static 2D, (excepting the car which is pretty good), and made it handle BETTER, it might be a winner. A lot of work needed though... For a decent home-made rally game, check out the game that a student made in Tiawan... maybe Silver Lightening could take a few handling tips from this game :-) http://www.csie.ntu.edu.tw/~b2506046 Don't expect a fast line but :( ... *****************THE MASTER OF SEGA RALLY************************
Double Clut 05 Jul 1996#324739
>> Hey, >> I just checked out this demo and was wondering what others thought of
Quoted text (19 lines)>> it. >Well, I think they have got it pretty enough, but as for handling, THROW >IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and >the whole graphic engine is rather static. ie. turn around and drive >backwards, and the camera view doesn't follow. Also, I found when you >just touched an edge of the track, it would make some funny crunching >noises and you would lose a lot of speed. Fair enough if you crash, but >it leaves no margin for errors of ANY size. >Overall, if they made it FULLY 3D instead of moving static 2D, >(excepting the car which is pretty good), and made it handle BETTER, it >might be a winner. A lot of work needed though... >For a decent home-made rally game, check out the game that a student >made in Tiawan... maybe Silver Lightening could take a few handling tips >from this game :-) >http://www.csie.ntu.edu.tw/~b2506046 >Don't expect a fast line but :( ...
I agree with everything you said. The car physics need a lot of work. I set the suspension to full stiffness and the tires to full hardness, then set out to Switzerland. That car should have been spinning in the snow like a top, but it was quite the opposite case. When I would hit the sides of the road, the car would just stop. The engine sound really drones, it got kind of annoying. The pattern for the snow spraying off the tires didn't look good at all. I don't know if the track were based on real ones, but they're all turns with no hills or bumps, and that's kinda boring. Also there was a noise like a gun shot that I couldn't identify. Slamming on the brakes always brought me to a smooth stop no matter how I was driving or what the road surface was. The co-driver/ navigator's voice is a little unclear with the sound level set on Normal. Despite the problems, I did have some fun playing with it. There's potential for a winner here, but for now i'll stick to Big Red Racing.
Neil Yeatma 05 Jul 1996#324740
Quoted text (15 lines)> > Hey, > > I just checked out this demo and was wondering what others thought of > > it. > Well, I think they have got it pretty enough, but as for handling, THROW > IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and > the whole graphic engine is rather static. ie. turn around and drive > backwards, and the camera view doesn't follow. Also, I found when you > just touched an edge of the track, it would make some funny crunching > noises and you would lose a lot of speed. Fair enough if you crash, but > it leaves no margin for errors of ANY size. > Overall, if they made it FULLY 3D instead of moving static 2D, > (excepting the car which is pretty good), and made it handle BETTER, it > might be a winner. A lot of work needed though...
For the most part you're right, but HEY, IT'S A BETA! The whole point of them releasing it was to get feedback on the game. One thing I *like* about it is when you get the car up to speed, you can launch it into oversteer before you get to the corner, and if you have another opposite corner coming up, go to opposite lock to oversteer the other way. You can negotiate "esses" at top speed this way. Kinda neat... Neil -- Meek and obedient you follow the leader down well trodden corridors into the valley of steel.. Neil Yeatman, Ajax, Ontario, CANADA
Quoted text (24 lines)> > Hey, > > I just checked out this demo and was wondering what others thought of > > it. > Well, I think they have got it pretty enough, but as for handling, THROW > IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and > the whole graphic engine is rather static. ie. turn around and drive > backwards, and the camera view doesn't follow. Also, I found when you > just touched an edge of the track, it would make some funny crunching > noises and you would lose a lot of speed. Fair enough if you crash, but > it leaves no margin for errors of ANY size. > Overall, if they made it FULLY 3D instead of moving static 2D, > (excepting the car which is pretty good), and made it handle BETTER, it > might be a winner. A lot of work needed though... > For a decent home-made rally game, check out the game that a student > made in Tiawan... maybe Silver Lightening could take a few handling tips > from this game :-) > http://www.csie.ntu.edu.tw/~b2506046 > Don't expect a fast line but :( ... > *****************THE MASTER OF SEGA RALLY************************
Erased it off my hard drive. Tried everything, but could not get it to run. I will have to wait for the release version.
TOBY BRANFO 06 Jul 1996#324851
AA> I just checked out this demo and was wondering what others AA> thought of AA> It crashed alot for me, like when I pressed Print Scrn and other Where did you get this? Cheers! --- * RM 1.3 U0414 * Four Wheels Good - Two Wheels Better! Bikes...REAL Racing!!
**In a response to a previous message, Michael says " What I meant when I said that the graphic engine was not true 3d was that it didn't have the same perspective changes as other sim games, eg. weight shifts from accelerating and braking, sideways tilting on corners, etc. I guess thats what comes from playing Sega Rally too much... 8^) Keep rallying.. Michael

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