Hey,
I just checked out this demo and was wondering what others thought of
it.
Jim
>Hey,
> I just checked out this demo and was wondering what others thought of
>it.
> Jim
It crashed alot for me, like when I pressed Print Scrn and other
stuff. It looks good, but the car doesn't feel right. Braking is too
powerful and turning is a bit unresponsive. The game looks promising
if the bugs get fixed.
--
Quoted text (30 lines)
> >Hey, > > I just checked out this demo and was wondering what others thought of > >it. > > Jim > First of all, it was full of bugs (v.5 beta...understandable). I > spent one hour trying to get this thing to run. I found it doesn't > work with UNIVBE52 but it doesn't work without it. So I ended up > using UNIVBE51; good thing I still kept the copy. Then the game > starts, I select the highest graphic details and...what !? no > textures? I later found this was yet another bug. For some reason, > the game cannot load textures when...well, I don't exactly know when > but it happens. Also, if you're a T2 owner, don't select > "Thrustmaster" from the Control menu. If you did, you'll see your > system crash right before you go into the actual race. T2 owners > should select "Joystick". It works fine with it. > SVGA with full textures was't bad looking. It was ok I guess... The > car was pretty detailed but I think they could use better ground > textures (like the ones in NFS). SVGA with full textures and no cars > wasn't choppy but it wasn't quite silky smooth either. The game is > quite playable at that mode, though I haven't raced with other cars > yet. There are three camera views. One is weird "fixed camera" mode. > This was the default setting and I almost thought this rally sim is on > the rail. "Free cam" mode is just like the chase camera in other > racing games. In car camera is quite ugly but I think they will > replace that dashboard in the final version. >Frankly I couldn't get the thing to work at all.> Hey,
> I just checked out this demo and was wondering what others thought of
> it.
Well, I think they have got it pretty enough, but as for handling, THROW
IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and
the whole graphic engine is rather static. ie. turn around and drive
backwards, and the camera view doesn't follow. Also, I found when you
just touched an edge of the track, it would make some funny crunching
noises and you would lose a lot of speed. Fair enough if you crash, but
it leaves no margin for errors of ANY size.
Overall, if they made it FULLY 3D instead of moving static 2D,
(excepting the car which is pretty good), and made it handle BETTER, it
might be a winner. A lot of work needed though...
For a decent home-made rally game, check out the game that a student
made in Tiawan... maybe Silver Lightening could take a few handling tips
from this game :-)
http://www.csie.ntu.edu.tw/~b2506046
Don't expect a fast line but :( ...
*****************THE MASTER OF SEGA RALLY************************
>> Hey,
>> I just checked out this demo and was wondering what others thought of
I agree with everything you said. The car physics need a lot of work. I set the
suspension to full stiffness and the tires to full hardness, then set out to
Switzerland. That car should have been spinning in the snow like a top, but it
was quite the opposite case. When I would hit the sides of the road, the car
would just stop. The engine sound really drones, it got kind of annoying. The
pattern for the snow spraying off the tires didn't look good at all. I don't
know if the track were based on real ones, but they're all turns with no hills
or bumps, and that's kinda boring. Also there was a noise like a gun shot that
I couldn't identify. Slamming on the brakes always brought me to a smooth stop
no matter how I was driving or what the road surface was. The co-driver/
navigator's voice is a little unclear with the sound level set on Normal.
Despite the problems, I did have some fun playing with it. There's potential
for a winner here, but for now i'll stick to Big Red Racing.
Quoted text (19 lines)
>> it. >Well, I think they have got it pretty enough, but as for handling, THROW >IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and >the whole graphic engine is rather static. ie. turn around and drive >backwards, and the camera view doesn't follow. Also, I found when you >just touched an edge of the track, it would make some funny crunching >noises and you would lose a lot of speed. Fair enough if you crash, but >it leaves no margin for errors of ANY size. >Overall, if they made it FULLY 3D instead of moving static 2D, >(excepting the car which is pretty good), and made it handle BETTER, it >might be a winner. A lot of work needed though... >For a decent home-made rally game, check out the game that a student >made in Tiawan... maybe Silver Lightening could take a few handling tips >from this game :-) >http://www.csie.ntu.edu.tw/~b2506046 >Don't expect a fast line but :( ...Quoted text (15 lines)
> > Hey, > > I just checked out this demo and was wondering what others thought of > > it. > Well, I think they have got it pretty enough, but as for handling, THROW > IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and > the whole graphic engine is rather static. ie. turn around and drive > backwards, and the camera view doesn't follow. Also, I found when you > just touched an edge of the track, it would make some funny crunching > noises and you would lose a lot of speed. Fair enough if you crash, but > it leaves no margin for errors of ANY size. > Overall, if they made it FULLY 3D instead of moving static 2D, > (excepting the car which is pretty good), and made it handle BETTER, it > might be a winner. A lot of work needed though...Quoted text (24 lines)
> > Hey, > > I just checked out this demo and was wondering what others thought of > > it. > Well, I think they have got it pretty enough, but as for handling, THROW > IT OUT!!! It is hopeless!! The sliding around corners is dreadful, and > the whole graphic engine is rather static. ie. turn around and drive > backwards, and the camera view doesn't follow. Also, I found when you > just touched an edge of the track, it would make some funny crunching > noises and you would lose a lot of speed. Fair enough if you crash, but > it leaves no margin for errors of ANY size. > Overall, if they made it FULLY 3D instead of moving static 2D, > (excepting the car which is pretty good), and made it handle BETTER, it > might be a winner. A lot of work needed though... > For a decent home-made rally game, check out the game that a student > made in Tiawan... maybe Silver Lightening could take a few handling tips > from this game :-) > http://www.csie.ntu.edu.tw/~b2506046 > Don't expect a fast line but :( ... > *****************THE MASTER OF SEGA RALLY************************AA> I just checked out this demo and was wondering what others
AA> thought of
AA> It crashed alot for me, like when I pressed Print Scrn and other
Where did you get this?
Cheers!
---
* RM 1.3 U0414 * Four Wheels Good - Two Wheels Better! Bikes...REAL Racing!!
**In a response to a previous message, Michael says "
What I meant when I said that the graphic engine was not true 3d was
that it didn't have the same perspective changes as other sim games, eg.
weight shifts from accelerating and braking, sideways tilting on
corners, etc.
I guess thats what comes from playing Sega Rally too much... 8^)
Keep rallying..
Michael


































