Race Sim Central
Rec.Autos.Simulators Archive

ICR2: Cleveland Grand Prix

6 posts by 6 people · 29 Jun 1996 - 06 Jul 1996

Shawn Murr 29 Jun 1996#323777
Just returned from the Cleveland Grand Prix's Friday evening qualifying/practice sessions. We had a pit pass and here are some observations: First & foremost the pit entrance in ICR2 seems to be entirely different then at the real track. Unless I'm wrong it appears that at the real track there is a long/straight/narrow alley leading to the pits from the track until it makes a quick right hand-left hand jog entering pit row. The cars sound awesome, sounding close to ICR2 but ICR2 could improve it's sound accuracy tremendously for example in the "idle" of the cars which of course the cars can't do. Also in the screaming the cars make under under hard braking. Still, I love ICR2 & I congratulate the past & present members of Papyrus! Anxiously waiting for THE PATCH... Shawn in Cleveland
Keepe 30 Jun 1996#323899
Quoted text (8 lines)>Just returned from the Cleveland Grand Prix's Friday evening >qualifying/practice sessions. >We had a pit pass and here are some observations: > First & foremost the pit entrance in ICR2 seems to be entirely >different then at the real track. Unless I'm wrong it appears that at >the real track there is a long/straight/narrow alley leading to the pits >from the track until it makes a quick right hand-left hand jog entering >pit row.
It's a new entrance this year, I think. Or the popping they make when a driver lifts off the throttle to let the car coast (Turn 9 at Laguna Seca, for instance)... But that's another case of going a little too far with unnecessary stuff. I'd rather have local yellows first, y'know? -- http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements
Clark Arch 30 Jun 1996#323900
Quoted text (13 lines)> >>Just returned from the Cleveland Grand Prix's Friday evening >>qualifying/practice sessions. > >>We had a pit pass and here are some observations: >> First & foremost the pit entrance in ICR2 seems to be entirely >>different then at the real track. Unless I'm wrong it appears that at >>the real track there is a long/straight/narrow alley leading to the pits >>from the track until it makes a quick right hand-left hand jog entering >>pit row. > >It's a new entrance this year, I think. >
Actually, if you check the map on page 90 of the manual, you will see that the pit entrance hasn't changed recently. I think this is probably something along the lines of a limit in the track development tools. Probably like the pitlane at Talladega. Clark Archer IVGA #3920
Neil Yeatma 30 Jun 1996#323901
Quoted text (19 lines)> >>Just returned from the Cleveland Grand Prix's Friday evening > >>qualifying/practice sessions. > >>We had a pit pass and here are some observations: > >> First & foremost the pit entrance in ICR2 seems to be entirely > >>different then at the real track. Unless I'm wrong it appears that at > >>the real track there is a long/straight/narrow alley leading to the pits > >>from the track until it makes a quick right hand-left hand jog entering > >>pit row. > >It's a new entrance this year, I think. > Actually, if you check the map on page 90 of the manual, you will see that the > pit entrance hasn't changed recently. I think this is probably something > along the lines of a limit in the track development tools. Probably like the > pitlane at Talladega. > Clark Archer > IVGA #3920
For that matter, again on page 90, turns 6 and 7 appear identical. Why do I have to shift down to 1st for turn 6, but I do turn 7 in 3rd? All the in-car camera views from today's Cleveland race makes the Papyrus version look totally screwy...Walls where there aren't any (I know, they do that to prevent you from cheating...but why bother?...we have replays!). The *real* guys take turns 3 and 4 on a very different line than I've found to be fastest. Then again, I'm not very good at this track, either. I can do consistent 1:07-1:08's; that's about all I can get out of my car....and my laps tend to get slower late in a race. Neil -- Meek and obedient you follow the leader down well trodden corridors into the valley of steel.. Neil Yeatman, Ajax, Ontario, CANADA
poo.. 01 Jul 1996#324024
Quoted text (8 lines)>Just returned from the Cleveland Grand Prix's Friday evening >qualifying/practice sessions. >We had a pit pass and here are some observations: > First & foremost the pit entrance in ICR2 seems to be entirely >different then at the real track. Unless I'm wrong it appears that at >the real track there is a long/straight/narrow alley leading to the pits >from the track until it makes a quick right hand-left hand jog entering >pit row.
I was there also, and I'm not sure how accurate ICR2 was with the pit entrance relative to the track in previous years, because this was my first time at the course, but it is substantially different this year from the simulation. You are correct about the long chute, and I believe it is an addition this year. The turn may have been too difficult to judge with the layout that is represented in the game, because the back wall that turns to the right would not lead you onto the turn, but automatically into the pits.
Paul Jenki 06 Jul 1996#324791
Shawn, Indycars can idle, but they have a tendency to stall if they falter at all which is why drivers typically keep the revs high during stops. Keeping the revs up also is better for the engine as it doesn't temperature cycle as bad and it keeps the turbo system at the right temp.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy