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Rec.Autos.Simulators Archive

What's wrong with ICR2?

3 posts by 3 people · 29 Jun 1996 - 30 Jun 1996

Hoss Man 29 Jun 1996#323771
What does the upcoming patch for ICR2 do? I've been playing the game for months and haven't had any significant problems at all. The only bug I remember was the paintkit. Why is everyone going nuts to get this patch?
: What does the upcoming patch for ICR2 do? I've been playing the game : for months and : haven't had any significant problems at all. The only bug I remember : was the paintkit. : Why is everyone going nuts to get this patch? First to answer the easy question... We aren't going nuts to get this patch, we were driven nuts playing with buggy software ;) There are 3 major bugs in ICR2. If one attempts to run a race with yellow flags and pits under yellow they are forced to line up after the last car. This last car sometimes never shows up. During a road course yellow the AI cars tend to spread out with the last cars being just barely in front of the pace car for the restart. There is a weight shifting or "traction" bug which has caused many of us to go "nuts" trying to get the car setup. There are a couple of tracks where the pace car takes its sweet time leaving the track for the green flag. This causes the AI cars to screech almost to a halt just before the green flag drops. I am sure that Papyrus also cleaned up other things while they were cleaning house. They have mentioned that they have improved the AI on some of the tracks. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Doug Reichl 30 Jun 1996#323898
: There are 3 major bugs in ICR2. : yellow flags and pits under yellow they are forced to line up after the : last car. This last car sometimes never shows up. : There is a weight shifting or "traction" bug which has caused many of us : to go "nuts" trying to get the car setup. : There are a couple of tracks where the pace car takes its sweet time : leaving the track for the green flag. Let's not forget about those modem play bugs: - If modem opponent is leading, the game treats the lap chart as if you are leading (ie does not show time behind leader, but time ahead of 3rd) - Start/Finsih line just shows up where ever it wants. At Michigan, I was getting lap times as I was entering turn 2. - Lap clock gets royally screwed. At Michigan the clock started at 26.xxx and showed a lap of 56.xxxx etc, etc There are more, but they aren't all memorized. It doesn't make the modem play 'unplayable', but it is extrememly annoying. It even screws up the RECORDS.TXT file since the lap clock is not correct. I once saw a lap of 14s at Elkhart. That's four*** seconds!!

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