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Richard Burns Tire Model...

7 posts by 5 people · 08 Sep 2004 22:32 UTC - 09 Sep 2004 07:30 UTC

Mike Beauchamp 08 Sep 2004 22:32 UTC#32354
I heard some people complaining about RBR not having a good tire model... While poking around, I was pretty darn impressed by this file and I thought some of you would get a kick out of it. Here's a small bit of the contents of the Michelin tyres physics file defining the Dry Gravel tires, one of 14 different tires. TyreType03 ("(gravel_dry)" Type 3 RimRadius 0.200000 RimInnerRadius 0.180000 HubOffset 0.000000 CarcassWidth 0.225 CarcassRadius 0.305 TreadDepth 0.01 TreadWidth 0.20 CarcassThickness 0.005 TreadCoverage 0.6 SideWallHeight 0.065 PressureRatio 0.7 TreadElasticity 1500000.0 CarcassStiffnessLateral 256000.0 CarcassStiffnessTorsional 75000.0 CarcassStiffnessVertical 200000.0 WetnessDesign 0.0 WetnessWearFtr 0.95 SFric_T0 1.0 SFric_T1 1.0 SFric_T2 0.7 SFric_T3 0.4 SFric_T4 0.85 SFric_T5 0.75 WearFtr_T0 0.9 WearFtr_T1 0.9 WearFtr_T2 0.9 WearFtr_T3 0.9 WearFtr_T4 0.9 WearFtr_T5 0.9 WetSlope_T0 -0.1 WetSlope_T1 -0.1 WetSlope_T2 -0.2 WetSlope_T3 0.0 WetSlope_T4 -0.1 WetSlope_T5 -0.1 StfFct_P0 1.0 StfFct_P1 1.0 StfFct_P2 1.0 StfFct_P3 1.0 RubMyFct_T0 0.90 RubMyFct_T1 0.97 RubMyFct_T2 0.99 RubMyFct_T3 1.00 RubMyFct_T4 0.95 RubMyFct_T5 0.90 RubMyFct_T6 0.60 RubMyFct_T7 0.50 RubWear_T0 0.5 RubWear_T1 0.8 RubWear_T2 1.0 RubWear_T3 1.4 RubWear_T4 2.0 RubWear_T5 4.0 RubWear_T6 10.0 RubWear_T7 10.0 CrnStf_L0 6000 CrnStf_L1 18510 CrnStf_L2 24452 CrnStf_L3 29534 CrnStf_L4 33659 CrnStf_L5 35702 CrnStf_L6 42000 CrnStf_L7 45000 TrctStf_L0 1000 TrctStf_L1 33150 TrctStf_L2 60000 TrctStf_L3 90450 TrctStf_L4 124090 TrctStf_L5 142920 TrctStf_L6 142920 TrctStf_L7 142920 CrnMyFct_L0 1.01 CrnMyFct_L1 1.01 CrnMyFct_L2 0.99 CrnMyFct_L3 0.96 CrnMyFct_L4 0.94 CrnMyFct_L5 0.92 CrnMyFct_L6 0.88 CrnMyFct_L7 0.7 TrctMyFct_L0 1.05 TrctMyFct_L1 1.05 TrctMyFct_L2 1.03 TrctMyFct_L3 1.000000 TrctMyFct_L4 0.98 TrctMyFct_L5 0.96 TrctMyFct_L6 0.92 TrctMyFct_L7 0.8 SlpPkCrn_L0 0.309923 SlpPkCrn_L1 0.322618 SlpPkCrn_L2 0.332085 SlpPkCrn_L3 0.343071 SlpPkCrn_L4 0.353990 SlpPkCrn_L5 0.369471 SlpPkCrn_L6 0.400000 SlpPkCrn_L7 0.473576 SlpPkTrct_L0 0.250 SlpPkTrct_L1 0.180 SlpPkTrct_L2 0.160 SlpPkTrct_L3 0.150 SlpPkTrct_L4 0.140 SlpPkTrct_L5 0.135 SlpPkTrct_L6 0.128 SlpPkTrct_L7 0.110 ) Mike http://mikebeauchamp.com
I had a look at those last night... are you able to explain what half of them mean, or are they just impressive because there's lots of numbers? :) Charlie
Mike, I could actually say whether the criticisms about the tire model are legitimate. But I know this much, a lot of folks aren't satisfied unless they can complain about what might be wrong about a game. It's getting to be so bad sometimes, that it's hard to even read most boards any more. Some of the myriad of complaints might be legitimate, though my suspicion is that 90% of them are bogus. Some of this obviously comes from the different things that different people expect from a game. As to those numbers you quoted, I wouldn't know where to begin to understand what they meant. This game looks pretty modable. Any talk of possibly creating some new tracks or cars? Alanb
Hey Charlie.. Lets give it a shot shall we? All the Radius and Width ones are obvious. Carcass ones I think refer to the contruction of the tire, and how much it can deflect based on teh stiffnesses it gives. Tread Depth and Width explain themselves.. I think the SFric ones are friction curves, plotted with 6 points. Same with the WearFtr ones and the WetSlope... But yeah, the amount of numbers is the impressive part :) Mike http://mikebeauchamp.com
Alan Bernardo wrote: > This game looks pretty modable. Any talk of possibly creating some new > tracks or cars? cars seem fairly basic... just had a look then and replaced the evo with a weird looking xsara as a test... not sure how to get it to unlock 'extra' cars though. Everything looks highly moddable. Charlie
Mike Beauchamp wrote: > I heard some people complaining about RBR not having a good tire model... > While poking around, I was pretty darn impressed by this file and I thought > some of you would get a kick out of it. Having these values in the equations is one thing. Getting them right and getting the proper proportions is another :) I am not saying anything about RBR though, I don't have it and can't comment. But really, getting the suspension and tire values _right_ is a major challenge. -- Achim http://users.skynet.be/AchimT
Well said, Mike. There is so much whining in forums these days that it's almost unbelievable. The most annoying thing is that people so often whine about stuff they have absolutely no understanding of. Instead of saying, "LFS's tire model is rubbish - can't even do drifting!" they should instead say, "Why can't I drift the cars in LFS properly?" To which someone would probably reply with something about suspension, steering lock etc. Just an example....

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