Race Sim Central
Rec.Autos.Simulators Archive

Lead times for CD-ROM games (F1GP2)

2 posts by 2 people · 27 Jun 1996 - 27 Jun 1996

Gary Farman 27 Jun 1996#323482
Perhaps someone in the know can respond with a definitive answer. From the time a piece of game software goes gold, what is the minimum time for a major CD-ROM release? I believe all the following have to apply: (1) Software goes gold. (2) CD-ROM is mastered (this is probably easy nowdays). (3) CD-ROM goes into production. (4) A sufficient number of units have to be packaged and shrinkwrapped to handle expected initial demand. (In the case of F1GP2, SHB/MP would not be wise to have customers waiting months after release for units to finally make it to their part of the world). (5) Units need to be shipped to stores. (6) Stores need to process the shipment, enter into their inventory, price, and put it on the shelves. In the case of chains, another layer of warehousing and processing may occur. Will SHB/MP let F1GP2 trickle out, or will they have a big mass shipment? IBM has in the past pre-shipped OS/2. That means they ship them to dealers who are not allowed to put them on the shelves until the specified release date. In the case of OS/2, I believe the time between gold and being able to purchase a unit was around three months. As a minimum I'd guess one month is needed between gold and the product being available on store shelves. Has F1GP2 gone gold yet? If not, forget July.
Bill Niemey 27 Jun 1996#323483
I've worked on CD-ROM games. If everything is ready (like box art and the manuals) and there is factory capacity available, you can go from gold to store shelves in three weeks. If it is gold now, mid July is doable. On the other hand... It Isn't Really Out Until It Is Out. Bill Niemeyer aka BillyJoe on Hawaii -- -------------------------------------------------------------- Centrimedia web development http://www.centrimedia.com/ --------------------------------------------------------------

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