Race Sim Central
Rec.Autos.Simulators Archive

To ED MARTIN Nascar2

4 posts by 4 people · 26 Jun 1996 - 28 Jun 1996

I was wondering if you can suggest to Sierra to put Muffler smoke or Put tire smoke on its new nascar2 game for ex. you crash into a wall the drivers seat should fill up with smoke. Also insted of ramdly putting skid marks on the race way and Pit road the cars should make their own. ex. I pull out of my pit and I here screaching I think their should be a tread mark right? It would also be nice if I could pop the clutch at 5000rpm and make the tires spen insted of starting off in 1st gear at 2000rpm Thank you, Mike Vanacore
Mike Young 27 Jun 1996#323537
> It would also be nice if I could pop the clutch at 5000rpm and make the tires > spen insted of starting off in 1st gear at 2000rpm ========= Sure. And how about chunks of tire sticking to your windshield. This should go nice with the sun glare. As for hot-rodding it, I've got a nice clip of me spinning the car 180 deg on its axis. I was running some practice laps on a converted ICR2 Long Beach, and spun out coming out T7 (end of second straight). I didn't touch the walls, and found myself pointing backwards, staring straight at the pack coming up hard at me. I just hit reverse, got up some speed, and cranked the wheel full to the stop. This brought the nose around 180 deg, as it should in real life. I kept my position, but lost a few precious seconds in that goof. (Great physics model! But keep the kid stuff on the drag strips. Say "No!" to holeshots. ) Mike.
Skid marks is possible. Look at Need for Speed. That would be cool!
Quoted text (18 lines)> > It would also be nice if I could pop the clutch at 5000rpm and make the tires > > spen insted of starting off in 1st gear at 2000rpm > ========= > Sure. And how about chunks of tire sticking to your windshield. This > should go nice with the sun glare. > As for hot-rodding it, I've got a nice clip of me spinning the car 180 > deg on its axis. I was running some practice laps on a converted ICR2 > Long Beach, and spun out coming out T7 (end of second straight). I > didn't touch the walls, and found myself pointing backwards, staring > straight at the pack coming up hard at me. I just hit reverse, got up > some speed, and cranked the wheel full to the stop. This brought the > nose around 180 deg, as it should in real life. I kept my position, but > lost a few precious seconds in that goof. (Great physics model! But keep > the kid stuff on the drag strips. Say "No!" to holeshots. ) > Mike.
"Kid stuff"? I would like to see you or any OTHER "kid" try to handle a 3000 hp holeshot! Go watch the Top Fuel cars run at a real NHRA event, and then run your mouth about it being kid stuff! And by the way, holeshots have won many races for many drivers! Try watching the real thing for a change! -- Brett Turley GNR Racing "http://www.mtsu.edu/~gcurless/gnr.html" #85 Holley Carbs. Chevrolet IRCA 1996

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy