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Rec.Autos.Simulators Archive

Nascar2 car index

2 posts by 2 people · 18 Jun 1996 - 20 Jun 1996

Dave Bowers 18 Jun 1996#322355
Hi, I would appreciate it if someone would explain what the car index, replacing car sets, in Nascar2 is all about. Ta muchly, Dave Bowers.
David Spark 20 Jun 1996#322658
>I would appreciate it if someone would explain what the car index, >replacing car sets, in Nascar2 is all about. Well, if I understand it correctly, instead of having bunch of car sets, each with 39 (?) cars, you'll have one big car set that might have hundreds of cars. Then, you can pick and choose cars to go into a car set. So, for example, let's say that Loy Allen doesn't make the field one week, but Mike Skinner does, you can create an index with just those changes, without having a complete duplicate of the car set. This is even more important when you consider the NRL. Ideally, you'd like to have cars for all the people you normally race against. That way, when you jump in a race with someone, you can recognize their car on the field. At the same time, you don't want to have to download everybody's car every time you join a race (30 cars x 15K/car = 450K at 4.5K/sec = 100 secs or nearly 2 minutes). So stuff them off into the car set cross-indexed by the driver's name. I would think Papyrus would have some standard cars to sub for those that you don't have locally and don't choose to download, say for pickup races where you might race against somebody once. You certainly don't want to have to download everybody's car (currently 2300 drivers x 15K/car = 34.5M and certain to get worse with local access). Hopefully, I'm not too far off the mark here. Dave "davids" Sparks Sequoia Motorsports

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