I've been running CMR 4 for a few months now - but I realised that it was
2.0 that I was missing, so I decided to reinstall it.
While 4.0 is very pretty and all, it lacks the punchy fun of CMR 2.0
arcading ... particularly the French circuit - which is just sooooh
compulsive.
I don't quite know why Codemasters got rid of arcading (maybe to boost sales
of TOCA ?) - but it was never the same after 2.0.
I guess they wanted to draw more of the purist simmers, but they could still
have retained arcading with no loss of sales.
That said, I still often feel that the 2.0 physics model is feels realer
than succeeding versions - with 4.0 still retaining some of 3.0's
pivot-in-the-middliness.
Why can't they go back to an updated 2.0 physics model with the 4.0 graphics
?
Rant done !
2.0 is very fun.. keyboard/joystick/wheel.. whatever. I agree. I had it on
my laptop to play at work all the time :)
Mike
"Scumball" <[email hidden]> wrote in message
news:ci1an8$ne7$[email hidden]...
Quoted text (21 lines)
> I've been running CMR 4 for a few months now - but I realised that it was > 2.0 that I was missing, so I decided to reinstall it. > While 4.0 is very pretty and all, it lacks the punchy fun of CMR 2.0 > arcading ... particularly the French circuit - which is just sooooh > compulsive. > > I don't quite know why Codemasters got rid of arcading (maybe to boost > sales of TOCA ?) - but it was never the same after 2.0. > > I guess they wanted to draw more of the purist simmers, but they could > still have retained arcading with no loss of sales. > > That said, I still often feel that the 2.0 physics model is feels realer > than succeeding versions - with 4.0 still retaining some of 3.0's > pivot-in-the-middliness. > > Why can't they go back to an updated 2.0 physics model with the 4.0 > graphics ? > > Rant done ! >Ack!
"Scumball" <[email hidden]> schrieb im Newsbeitrag
news:ci1an8$ne7$[email hidden]...
sales
> of TOCA ?) - but it was never the same after 2.0.
>
> I guess they wanted to draw more of the purist simmers, but they couldstill
graphics
> ?
>
> Rant done !
>
>
Quoted text (7 lines)
> I've been running CMR 4 for a few months now - but I realised that it was > 2.0 that I was missing, so I decided to reinstall it. > While 4.0 is very pretty and all, it lacks the punchy fun of CMR 2.0 > arcading ... particularly the French circuit - which is just sooooh > compulsive. > > I don't quite know why Codemasters got rid of arcading (maybe to boostQuoted text (7 lines)
> have retained arcading with no loss of sales. > > That said, I still often feel that the 2.0 physics model is feels realer > than succeeding versions - with 4.0 still retaining some of 3.0's > pivot-in-the-middliness. > > Why can't they go back to an updated 2.0 physics model with the 4.0
"K_Raikkonen" <[email hidden]> wrote in message
news:41449e4a$0$26114$[email hidden]...
> Ack!
You disagree ?
How dare you ! ;)


































