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Rec.Autos.Simulators Archive

Ed Martin: NASCAR2 Suggestion

3 posts by 3 people · 12 Jun 1996 - 16 Jun 1996

Please consider a way to allow us to turn on the "Breaking Markers" without having to turn on all objects. This would be real helpful on the road courses for those of us that dont like to or cant run all the graphics. Thanks -- Michael Kirton
David Spark 13 Jun 1996#321709
>Please consider a way to allow us to turn on the "Breaking Markers" >without having to turn on all objects. This would be real helpful on >the road courses for those of us that dont like to or cant run all the >graphics. Agreed. I usually turn all the objects off during a race, but I just about have to leave them on when I'm racing the Glen. If I'm not mistaken, ICR2 leaves the brake markers in place when you turn objects off. Dave "davids" Sparks Sequoia Motorsports
J. Whatl 16 Jun 1996#322046
How about faulty gauges for things such as engine temp, fuel etc. I don't know how often this kind of thing happens in NASCAR but it certainly means that you couldn't rely on the gauges. However, this should be option you could turn on or off. I quite saw not everyone wants to get 90% through a race to find their fuel gauge was faulty and they've run out of gas J. Whatley

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