I haven't been following this group close enough to know if these shots
of Nascar 2 are common knowledge or not, but it was news to me! Check
out:
[link lost in import]
Go to the "News" for June 11th and locate the article on "Sierra's
Nascar 2..." (god, I shutter every time I see their name in front of
Papyrus' product). Follow it to the Nascar 2 screenshots.
The***pit art has been redone to make the interior look a bit more
realistic; among other things, the digital speedometer has been removed.
There's also a shot of the new multiplayer screen with options for
modem, direct connect, network, and the NRL. I know these options were
expected, but it's awesome to actually see them implemented! The
biggest surpise was the inclusion of windshield glare! There's a wicked
shot of the sun rising from behind a building creating a blinding
glare...very cool! Way to go Papyrus!
Sean
Quoted text (15 lines)
>I haven't been following this group close enough to know if these shots >of Nascar 2 are common knowledge or not, but it was news to me! Check >out: >[link lost in import] >Go to the "News" for June 11th and locate the article on "Sierra's >Nascar 2..." (god, I shutter every time I see their name in front of >Papyrus' product). Follow it to the Nascar 2 screenshots. >The***pit art has been redone to make the interior look a bit more >realistic; among other things, the digital speedometer has been removed. > There's also a shot of the new multiplayer screen with options for >modem, direct connect, network, and the NRL. I know these options were >expected, but it's awesome to actually see them implemented! The >biggest surpise was the inclusion of windshield glare! There's a wicked >shot of the sun rising from behind a building creating a blinding >glare...very cool! Way to go Papyrus!>http://www.next-generation.com/ng/welcome.html
>biggest surpise was the inclusion of windshield glare! There's a wicked
>shot of the sun rising from behind a building creating a blinding
>glare...very cool! Way to go Papyrus!
>Sean
I'm not sure I want glare on my windshield...
I know... it makes it a better simulation....
And if I get a couple of heating pads and turn them on high and dress
in a fireproof suit, and wear a helmet, and ... and ... and ... it
will be an even more realistic simulation.
The URL to get to the screen shots above directly is:
http://www.next-generation.com/ng/news/061196e.htm
There is no need to go to a welcome screen, select news, select this,
select that, ... to get to the item of interest to the newsgroup.
--
Best Wishes!!!
Robert Huggins
Raleigh, NC
Quoted text (10 lines)
> >http://www.next-generation.com/ng/welcome.html > >biggest surpise was the inclusion of windshield glare! There's a wicked > >shot of the sun rising from behind a building creating a blinding > >glare...very cool! Way to go Papyrus! > >Sean > I'm not sure I want glare on my windshield... > I know... it makes it a better simulation....>And do you still need a Pentium 500 (a future computer) in order to
>work correctly with SVGA and all details on, like the first NASCAR
>RACING?????
'course not. It'll use the ICR2 engine, hopefully with some more minor
improvements, and that certainly runs better.
Stuart
--
Stuart Booth
Somewhere in Godalming, England, UK
>And do you still need a Pentium 500 (a future computer) in order to
>work correctly with SVGA and all details on, like the first NASCAR
>RACING?????
They made significant optimizations in the ICR2 graphics engine for the
Pentium and I expect we'll see even more for NASCAR 2. Also, according to
rumor, if you have a graphics board based on the Rendition 3D chip, you
will be able to run with all detail on and still get decent frame rates
with any Pentium-based machine.
Dave "davids" Sparks
Sequoia Motorsports
writes
I'm glad someone else thought that and not just me. Even given that
there's a windscreen there, it wouldn't refract light in that manner.
OTOH, that COULD have been a shot from the in-car camera, which would
then be quite authentic (I think it's in the wrong place for in-car
cam).
Mind you, if you start putting in "real time authentic light ray
tracing" and "authentic indices of refraction", expect <1fps! I'll
settle for playability.
Cheers!
John
_________________________________
__ _____| |_____ __
_________| |__| :| John Wallace | |__| |_________
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \
/_______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm\::/ \._______\
>writes
>>If the "glare" shot is not a fake, I see a problem. The spots and circles
>>look similar to what a camera would pick up instead of what a human eye
>>would see. I don't know about you but I have never seen rings and circles
U.S. Navy Fighters (a flight sim) had a nice sun-glare feature. When
you were headed straight for the sun, everything turned white. It was
VERY realistic.
--
---------------------------------------------------------------
Edward Carter, L.A., CA
IRC Chat Nick: Penske2
---------------------------------------------------------------
Auto Racing And The Red Hot Chili Peppers Rule!
1996 PPG CART Champion: Al Unser Jr.
1996 NASCAR Winston Cup Champion: Jeff Gordon
1996 F1 World Champion: Jacques Villeneuve Or Damon Hill
Quoted text (12 lines)
>>while driving into a glaring sun. Other than this, I think the glare >>effect looks good. >I'm glad someone else thought that and not just me. Even given that >there's a windscreen there, it wouldn't refract light in that manner. >OTOH, that COULD have been a shot from the in-car camera, which would >then be quite authentic (I think it's in the wrong place for in-car >cam). >Mind you, if you start putting in "real time authentic light ray >tracing" and "authentic indices of refraction", expect <1fps! I'll >settle for playability.I could fix this! Put me in the back seat with a ball-peen hammer!
It would be like a night race... You'd see stars. (vbg)
--
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// Y'Got Fahv Hunud Mahls tuh Thank Abahtit
// Mark McCuen
// Caribou/IverSport #35 Hooters Monte Carlo
___/#D\__/ - __ Papyrus Closed Beta Team (8/95)
[_()_35_()] _ --- ID: markmc
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// http://www.katt.com/mmcars.html
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writes:
Even my lowly P60? Hope so cause the P166 is still about 10 months away:-(
Gene
: I wonder if we will be able to tape the windshield when we pit so that we
: can cut the direct sunlight on the face. If the sun actually sets during
: the race, we could take it off on the following stop.
What I want to know is will the sun actually move during a race, or will
it just stay in the same place through the entire race, blinding you
the same on the first lap, as the 200th?
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'56 Ford F-100
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