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Rec.Autos.Simulators Archive

Nascar 2 Screenshots - Very Nice!

11 posts by 11 people · 12 Jun 1996 - 18 Jun 1996

Sean Ormon 12 Jun 1996#321602
I haven't been following this group close enough to know if these shots of Nascar 2 are common knowledge or not, but it was news to me! Check out: [link lost in import] Go to the "News" for June 11th and locate the article on "Sierra's Nascar 2..." (god, I shutter every time I see their name in front of Papyrus' product). Follow it to the Nascar 2 screenshots. The***pit art has been redone to make the interior look a bit more realistic; among other things, the digital speedometer has been removed. There's also a shot of the new multiplayer screen with options for modem, direct connect, network, and the NRL. I know these options were expected, but it's awesome to actually see them implemented! The biggest surpise was the inclusion of windshield glare! There's a wicked shot of the sun rising from behind a building creating a blinding glare...very cool! Way to go Papyrus! Sean
Quoted text (15 lines)>I haven't been following this group close enough to know if these shots >of Nascar 2 are common knowledge or not, but it was news to me! Check >out: >[link lost in import] >Go to the "News" for June 11th and locate the article on "Sierra's >Nascar 2..." (god, I shutter every time I see their name in front of >Papyrus' product). Follow it to the Nascar 2 screenshots. >The***pit art has been redone to make the interior look a bit more >realistic; among other things, the digital speedometer has been removed. > There's also a shot of the new multiplayer screen with options for >modem, direct connect, network, and the NRL. I know these options were >expected, but it's awesome to actually see them implemented! The >biggest surpise was the inclusion of windshield glare! There's a wicked >shot of the sun rising from behind a building creating a blinding >glare...very cool! Way to go Papyrus!
And do you still need a Pentium 500 (a future computer) in order to work correctly with SVGA and all details on, like the first NASCAR RACING?????
>http://www.next-generation.com/ng/welcome.html >biggest surpise was the inclusion of windshield glare! There's a wicked >shot of the sun rising from behind a building creating a blinding >glare...very cool! Way to go Papyrus! >Sean I'm not sure I want glare on my windshield... I know... it makes it a better simulation.... And if I get a couple of heating pads and turn them on high and dress in a fireproof suit, and wear a helmet, and ... and ... and ... it will be an even more realistic simulation. The URL to get to the screen shots above directly is: http://www.next-generation.com/ng/news/061196e.htm There is no need to go to a welcome screen, select news, select this, select that, ... to get to the item of interest to the newsgroup. -- Best Wishes!!! Robert Huggins Raleigh, NC
Dan Hauge 14 Jun 1996#321823
Quoted text (10 lines)> >http://www.next-generation.com/ng/welcome.html > >biggest surpise was the inclusion of windshield glare! There's a wicked > >shot of the sun rising from behind a building creating a blinding > >glare...very cool! Way to go Papyrus! > >Sean > I'm not sure I want glare on my windshield... > I know... it makes it a better simulation....
If the "glare" shot is not a fake, I see a problem. The spots and circles look similar to what a camera would pick up instead of what a human eye would see. I don't know about you but I have never seen rings and circles while driving into a glaring sun. Other than this, I think the glare effect looks good. I wonder if we will be able to tape the windshield when we pit so that we can cut the direct sunlight on the face. If the sun actually sets during the race, we could take it off on the following stop. Dan
Stuart Boo 15 Jun 1996#321935
>And do you still need a Pentium 500 (a future computer) in order to >work correctly with SVGA and all details on, like the first NASCAR >RACING????? 'course not. It'll use the ICR2 engine, hopefully with some more minor improvements, and that certainly runs better. Stuart -- Stuart Booth Somewhere in Godalming, England, UK
David Spark 15 Jun 1996#321936
>And do you still need a Pentium 500 (a future computer) in order to >work correctly with SVGA and all details on, like the first NASCAR >RACING????? They made significant optimizations in the ICR2 graphics engine for the Pentium and I expect we'll see even more for NASCAR 2. Also, according to rumor, if you have a graphics board based on the Rendition 3D chip, you will be able to run with all detail on and still get decent frame rates with any Pentium-based machine. Dave "davids" Sparks Sequoia Motorsports
writes I'm glad someone else thought that and not just me. Even given that there's a windscreen there, it wouldn't refract light in that manner. OTOH, that COULD have been a shot from the in-car camera, which would then be quite authentic (I think it's in the wrong place for in-car cam). Mind you, if you start putting in "real time authentic light ray tracing" and "authentic indices of refraction", expect <1fps! I'll settle for playability. Cheers! John _________________________________ __ _____| |_____ __ _________| |__| :| John Wallace | |__| |_________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \ /_______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm\::/ \._______\
>writes >>If the "glare" shot is not a fake, I see a problem. The spots and circles >>look similar to what a camera would pick up instead of what a human eye >>would see. I don't know about you but I have never seen rings and circles
Quoted text (12 lines)>>while driving into a glaring sun. Other than this, I think the glare >>effect looks good. >I'm glad someone else thought that and not just me. Even given that >there's a windscreen there, it wouldn't refract light in that manner. >OTOH, that COULD have been a shot from the in-car camera, which would >then be quite authentic (I think it's in the wrong place for in-car >cam). >Mind you, if you start putting in "real time authentic light ray >tracing" and "authentic indices of refraction", expect <1fps! I'll >settle for playability.
U.S. Navy Fighters (a flight sim) had a nice sun-glare feature. When you were headed straight for the sun, everything turned white. It was VERY realistic. -- --------------------------------------------------------------- Edward Carter, L.A., CA IRC Chat Nick: Penske2 --------------------------------------------------------------- Auto Racing And The Red Hot Chili Peppers Rule! 1996 PPG CART Champion: Al Unser Jr. 1996 NASCAR Winston Cup Champion: Jeff Gordon 1996 F1 World Champion: Jacques Villeneuve Or Damon Hill
Mark McCuen 16 Jun 1996#322045
I could fix this! Put me in the back seat with a ball-peen hammer! It would be like a night race... You'd see stars. (vbg) -- ===================================================================== C H A R L O T T E M O T O R S P E E D W A Y ------------------------------------------------------------------- // Y'Got Fahv Hunud Mahls tuh Thank Abahtit // Mark McCuen // Caribou/IverSport #35 Hooters Monte Carlo ___/#D\__/ - __ Papyrus Closed Beta Team (8/95) [_()_35_()] _ --- ID: markmc // HCS/ProHCS // http://www.katt.com/mmcars.html -----------------------------------------------------------------
Whatbra 17 Jun 1996#322126
writes: Even my lowly P60? Hope so cause the P166 is still about 10 months away:-( Gene
Scott Fo 18 Jun 1996#322306
: I wonder if we will be able to tape the windshield when we pit so that we : can cut the direct sunlight on the face. If the sun actually sets during : the race, we could take it off on the following stop. What I want to know is will the sun actually move during a race, or will it just stay in the same place through the entire race, blinding you the same on the first lap, as the 200th? __________________________________________________________ '56 Ford F-100 __________________________________________________________

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