Race Sim Central
Rec.Autos.Simulators Archive

F1gp2

5 posts by 5 people · 10 Jun 1996 - 11 Jun 1996

I know you probably are all sick of releases date but I just called one the local computer store here in quebec and they say the release date is 17th of July...take it for what it's worth... I prefer believing the other date which is floating around (june 27). Also anyone else think that it would have been better if in the***pit view we could see the front wheels just like in ICR2 ?? I find it easier for cornering, you know exactly where you are. just mho see you
Stuart Boo 10 Jun 1996#321422
>I know you probably are all sick of releases date but I just called one the >local computer store here in quebec and they say the release date is 17th of >July...take it for what it's worth... I prefer believing the other date which >is floating around (june 27). I guess as the end of June approaches we'll be getting new release dates every day from now on. Seems to be we're getting several a day now as it is. HoHum. Not sure about the wheels. I'll have to go play ICR2 and imagine them to be missing to think about this one. I do know that I like having the wheels there, because I do use them into some corners, like the corners before the tunnel section at Vancouver. I imagine the wheel width and try to hug the wall except for that amount. Sometimes it works! It's the wheel built into the dash that I don't think I'm going to like. Stuart 'Not Another GP2 Release Date' Booth -- Stuart Booth Somewhere in Godalming, England, UK
Horses for courses, we had this argument raging long and *** CompuServe a couple of months ago. Personally I reckon that once you're turned in and committed to a corner, if you've got to worry about where your front wheels are then you're screwed. Having driven F1GP in NSA and SA modes, I've never had a problem knowing where my wheels are - I can miss kerbs when I want, and use them when I want. By the same token, in ICR2 I never really look to see where my wheels are - by the time I've checked I've already hit the wall/grass/car. "Doesn't make a difference" is my vote. Cheers! John _________________________________ __ _____| |_____ __ _________| |__| :| John Wallace | |__| |_________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \ /_______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \._______\
[snip] : Also anyone else think that it would have been better if in the***pit view we : could see the front wheels just like in ICR2 ?? I find it easier for cornering, : you know exactly where you are. just mho well, I am not sure about this one - it seems to me that I don't use the sight of the wheel at all, because when I start to look at the walls and try to put the wheel as close as possible to them I often end up crashing. My driving teacher once said that you always want to go where you are looking at, perhaps that's the reason. Also, I never had problems with F1GP 1 (where you don't have wheels, too). So, I think it's just a question of getting used to it. Bye, Michael ----------------------------------- | Michael Koppenhoefer at | | University of Karlsruhe, Germany | -----------------------------------
... ... When you sit in a real F1 car, or any similar open wheeler for that matter, the front wheels seem incredible close to you. (I have read it, not sat in one myself) Also, when a driver go into a corner s/he uses the front wheels as a reference to how far s/he is from the apex. A driver doesn't actively use the front wheels as described above but the wheels are a part of the whole picture where instinct is the most important part. But seeing the wheels are very important. Given this is strikes me as a bit odd that you don't have an ICR2 kind of***pit in GP2. Talking about the***pit of GP2, it is very arcadish and doesn't look like a real one at all. In fact, even though the***pits do vary from constructor to constructor in F1, the constructors in F1 use similar displays as seen in Indy Cars. The current GP2***pit has a lot of stupid information like graphics detail(you can actually look at the track to see if track texture is on...) and current lap number neither of which have anything to do in a "real"***pit. Btw the ICR2***pit is almost 100% like the real thing. That's great stuff. -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy