To all sane Hawaii racers:
pre-pubescent pimply-faced jerks rammin' you from behind after a race?
I ran a clean 'Dega at 5%, started 20th and finished 4th, but after
the checkered flag, got slammed from behind. I've read there are some
real boneheads on Hawaii, but come on, what gives?
I guess there are two things to learn from this:
1. Join a league with "professionals" (i.e., normal fun-lovin'
racers) and avoid all the wimps who can't stand losing or
are out for *** regardless of a clean race;
2. Start a "black list" of jerk-offs and try to a) warn other
drivers in the race; or b) not even join a race if one of
these guys shows his ugly face. I'd just hate to see it
come to this, though, and I really don't want to see this
become a Third Reich-marshalled event, if you know
what I mean...
I can take a joke, even have some demolition derby fun, but not at
long distance rates. I can only hope that there are other people out
there that feel the same way or have had the same experience and want
to do something about it or vent their frustrations. This has been my
two-cents worth...
Kyle
Quoted text (9 lines)
>To all sane Hawaii racers: >pre-pubescent pimply-faced jerks rammin' you from behind after a race? >I ran a clean 'Dega at 5%, started 20th and finished 4th, but after >the checkered flag, got slammed from behind. I've read there are some >real boneheads on Hawaii, but come on, what gives? > ..snip--snip--
there is a way... it already exists. The skill level system is put
in place for just this reason. "black listing" is a vveeery bad idea.
Yous pays you dime, yous takes you chances.
--
============================================================
"Creativity is allowing yourself to make mistakes. Art is
knowing which ones to keep." --Scott Adams
Quoted text (18 lines)
> --snip-- > > high. Even though from my replay, we appeared to have clearance, he started spinning. We hit and that was the end. From > > his comments after the race (*&&^$%^&^&^), I guess I hit him! We were both taken out of contention. To make a loooong > > story short, Even the careful drivers are going to have some accidents, so a lot of thought has to go into black listing > > or some method to weed out reckless drivers. > there is a way... it already exists. The skill level system is put > in place for just this reason. "black listing" is a vveeery bad idea. > Yous pays you dime, yous takes you chances. > -- > ============================================================ > "Creativity is allowing yourself to make mistakes. Art is > knowing which ones to keep." --Scott Adams I agree- black listing is a very bad idea. I've run a few races whereYes, the notion of black listing is a scary one, and as I mentioned
before, I'd hate to see the system resort to that sort of arrangement,
but I like the idea of getting the stats and then watching out for
whoever has been "flagged" by other drivers as one who could just be
out for the kill.
As for Ed's comment, I pay my dime so I can join in the system, but my
chances should be with other drivers wanting to finish the race, not
wanting to slam into to me 'cause I ripped past them and they can't
take it like a man.
I can see going for the checkered flag, tensions high, and I spin or
cause an accident because of the heat of the event, and that's
something all racers deal with, even when backing off means losing a
place or two to spare some poor soul from having to get angry and
pissed off at me, I will do that to save some frustration for all
parties involved, BUT intentionally doing it is a whole other matter.
Kyle
Quoted text (8 lines)
> listing is a very bad idea. I've run a few races where > I've hit people and really pissed them off- but it was accidental and I > usually run very cleanly - in fact usually I'm taken out by someone from > behind. I think the skill level ratings although not perfect are the > best for now. They must work somewhat because the top drivers from some > of the off line leagues seem to have the top ratings 9-10. > Ken>Even the careful drivers are going to have some accidents, so a lot of
>thought has to go into black listing or some method to weed out reckless
>drivers.
Well put, but I'd go even further than that. Ever hear of the McCarthy
hearings? The Salem witch trials? Black listing is inevitably subject to
abuse.
As you pointed out, even good drivers have accidents, and some are not
their fault. Two cars go for the same patch of asphalt, somebody checks up
at the front of a line of cars, there are lots of ways to end up bending
sheet metal unintentionally. Sometimes, your first impression of someone is
the one they leave on your rear bumper, and vice versa. So give someone the
benefit of the doubt the first time. Sometimes the adrenaline really starts
pumping, especially on that last lap, and it's soooo tempting to try that
move to get one more position.
I think the ultimate solution to the guys who are out to wreck is league
racing. If you have to face the guy next week, you're much more likely to
think twice about pulling a bonehead move.
Dave "davids" Sparks
Sequoia Motorsports
Quoted text (11 lines)
>As you pointed out, even good drivers have accidents, and some are not >their fault. Two cars go for the same patch of asphalt, somebody checks up >at the front of a line of cars, there are lots of ways to end up bending >sheet metal unintentionally. Sometimes, your first impression of someone is >the one they leave on your rear bumper, and vice versa. So give someone the >benefit of the doubt the first time. Sometimes the adrenaline really starts >pumping, especially on that last lap, and it's soooo tempting to try that >move to get one more position. >I think the ultimate solution to the guys who are out to wreck is league >racing. If you have to face the guy next week, you're much more likely to >think twice about pulling a bonehead move.(Kyle Stevens) writes:
>pre-pubescent pimply-faced jerks rammin' you from behind after a race?
>I ran a clean 'Dega at 5%, started 20th and finished 4th, but after
>the checkered flag, got slammed from behind. I've read there are some
>real boneheads on Hawaii, but come on, what gives?
>I guess there are two things to learn from this:
Actually , just one thing for you to learn. After the Checkers fall go
around the track at get to a safe spot and stop. then exit. You probably
slowed on the track and became fair game for the crash freaks.
Gene
>The ratings formula works.
I'm not sure I agree with you. The problem with the ratings system as it
exists is that you advance quickly if you place well in a large field of
drivers of equivalent skill (within 2 skill levels). This has created sort
of a two class society: Those who race Talladega; and those who don't. If
you race Tally regularly and don't crash out all the time, you've probably
seen your skill level improve steadily. If you don't race Tally regularly,
your skill level has probably stagnated after a few rounds of improvement.
If you want an explanation of why this happens, I'd be happy to show you
the math.
The good news is that Papyrus is changing the rating system to
individualize the ratings by type of track (Superspeedways, One-mile ovals,
Short tracks and Road courses). Hopefully, this will equalize the ratings
system out a little better for those who don't care for the Tally
demolition derbies.
Dave "davids" Sparks
Sequoia Motorsports
Absolutely!
Pick up Races are fun, well, if everyone wants to actually race, but
a league adds SOOO much to the intensity of the racing and the fun.
Just the complexity of racing for points adds a flavor to the racing.
Knowing that if that guy in front leads one more lap he'll get an
extra five points on you, and wanting SO badly to close the points gap
in a season, and actually having to think for once about points with
20 other people on the track, is a truly satisfying experience.
Throw that in with the fact that by the time a season is halfway
through, you have 20 people in 20 different places who are now
great friends, and just wishing for once you could get all of them
together in your back yard with the grill, a case of beer, and a bunch
of replays...
It's to bad about living in Britain Dave, this is truly a hoot :)
--
http://www.cris.com/~bms/index.htm
Closed Beta Tester Hawaii Network - bsimpson online
"It's Always Darkest before it goes totally Black"
Hawaii Ace League http://www.cris.com/~bms/hal.htm
>With the right sort of setting up, the leagues could become
>well-known, with reports in magazines or on the web, and sponsors
>could even be drafted in. The drivers would form friends, or enemies,
>and could even meet once in a while for a kart meeting or so.
>Sound fun? Yes doesn't it.
It's great fun! Most of the Hawaii leagues are young and are still
maturing. But you can get a taste of what it can be like by watching some
of the Hawaii Ace League replays and reading the race reports at:
http://www.cris.com/~bms/hal.htm
I'm in two leagues at the moment, and the races are starting to get pretty
interesting. We had a great IVGA Winston Cup race at Martinsville last
Thursday. There were several times during the race where I was racing
door-to-door in a pack of cars that went on for several laps. I was
actually passing cars on the outside at Martinsville! You just don't see
that kind of thing happen in AI races. I'm really looking forward to the
NRL-sanctioned leagues.
Dave "davids" Sparks
Sequoia Motorsports
>It's to bad about living in Britain Dave, this is truly a hoot :)
Well that makes me feel a whole lot better ;-)
Quoted text (16 lines)
>(Kyle Stevens) writes: >>pre-pubescent pimply-faced jerks rammin' you from behind after a race? >>I ran a clean 'Dega at 5%, started 20th and finished 4th, but after >>the checkered flag, got slammed from behind. I've read there are some >>real boneheads on Hawaii, but come on, what gives? >>I guess there are two things to learn from this: >Actually , just one thing for you to learn. After the Checkers fall go >around the track at get to a safe spot and stop. then exit. You probably >slowed on the track and became fair game for the crash freaks. >Gene> I'm not sure I agree with you. The problem with the ratings system as it
> exists is that you advance quickly if you place well in a large field of
Dave, I've been playing around with the hawaii skills rating formula.
Attempting to duplicate what Larry Holbert has done for Windows on a
unix machine (or DOS). I don't have all the answers about the formula
so I probably won't succeed, but I have developed an different opinion
about the system.
If scoring is symmetrical, the higher up you go the harder it is to fall
back down. I would suggest that Papyrus modify the rating formula to
make it easier to fall. For example, if you are a level 8 driver. You
must get a rating modifier of +9 to move up to level 9 and you have to
get a -9 to move down to level 7. I would suggest that you could move
down for any average below 0. Since they drop your lowest 2 scores,
this (to me) seems fair. Likewise if you were a level 10. You would
have to maintain an average of +3 to keep from falling. It would be
harder to maintain your skill level, but if you do maintain it, then it
says something stronger about your ability (or luck). :-)
David Martin
>If scoring is symmetrical, the higher up you go the harder it is to fall
>back down. I would suggest that Papyrus modify the rating formula to
>make it easier to fall. For example, if you are a level 8 driver. You
>must get a rating modifier of +9 to move up to level 9 and you have to
>get a -9 to move down to level 7.
It's worse than that at the break points. It only takes a +6 average to
move from level 6 to level 7, but it takes a -9 to drop from level 7 to
level 6. I think this means that there will be anomalies in the scoring
system at each of the break points, ie. 4,7,10 and 13. You can also see the
effect by looking at the number of advances vs. declines in the MPANAL32's
skill rating summary.
I think I've got a pretty good handle on how the skill system works. Drop
me email if you need a clarification.
Dave "davids" Sparks
Sequoia Motorsports


































