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Rec.Autos.Simulators Archive

GPL audio problem

6 posts by 4 people · 01 Aug 2008 20:39 UTC - 05 Aug 2008 08:54 UTC

LuvrSmel 01 Aug 2008 20:39 UTC#3213
my in-car engine audio has suddenly taken on high pitched buzzing which isnt normal. Third person views the audio is fine, replays are fine. Also every car sounds the same in-car wise, but outside they all have their normal differences. Re-installing GPLSoundV.5 isn't helping. Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon returning to the track after bouncing off the wall the sound returned to normal. But afterreturning to practice it started buzzing again. No other games are doing this, audio drivers are updated...what can this be?
On Fri, 01 Aug 2008 20:39:50 GMT, Luvrsmel wrote:
Quoted text (10 lines)> my in-car engine audio has suddenly taken on high pitched buzzing which isnt > normal. Third person views the audio is fine, replays are fine. > Also every car sounds the same in-car wise, but outside they all have their > normal differences. Re-installing GPLSoundV.5 isn't helping. > Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon returning > to the track after bouncing off the wall the sound returned to normal. But > afterreturning to practice it started buzzing again. No other games are > doing this, audio drivers are updated...what can this be? > >
Hi, have you tried turning down hardware sound accelaration a notch or two? All the best, Uwe --
"hoover" <[email hidden]> wrote in message news:48944871$0$11098$[email hidden]...
Quoted text (21 lines)> On Fri, 01 Aug 2008 20:39:50 GMT, Luvrsmel wrote: >> my in-car engine audio has suddenly taken on high pitched buzzing which >> isnt >> normal. Third person views the audio is fine, replays are fine. >> Also every car sounds the same in-car wise, but outside they all have >> their >> normal differences. Re-installing GPLSoundV.5 isn't helping. >> Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon >> returning >> to the track after bouncing off the wall the sound returned to normal. >> But >> afterreturning to practice it started buzzing again. No other games are >> doing this, audio drivers are updated...what can this be? >> >> > > Hi, > > have you tried turning down hardware sound accelaration a notch or two? > > All the best, Uwe
HI Uwe.. Well, these audio drivers are designed for the motherboard which utilize the Realtek AC '97 audio. I am using the latest drivers. From what I can tell, the software for the Realtek chipset doesn't include any hardware acceleration features, aside from the slight overclocking of the cpu and motherboard that I have done myself. It (iP4 3.0 - 3.4 GHz) has performed flawlessly like this for the last 4 years and has never exhibited any signs of erratic behaviour. Perhaps I should impose a set of horns on the scudo and call her BEEzelbub? ;-)
"Luvrsmel" <[email hidden]> wrote in message news:qwKkk.50180$nD.31822@pd7urf1no...
Quoted text (9 lines)> my in-car engine audio has suddenly taken on high pitched buzzing which > isnt normal. Third person views the audio is fine, replays are fine. > Also every car sounds the same in-car wise, but outside they all have > their normal differences. Re-installing GPLSoundV.5 isn't helping. > Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon > returning to the track after bouncing off the wall the sound returned to > normal. But afterreturning to practice it started buzzing again. No other > games are doing this, audio drivers are updated...what can this be? >
Best option is to sign up for iRacing. ;-)
> > HI Uwe.. > From what I can tell, the software for the Realtek chipset doesn't include > any hardware acceleration features, > - Show quoted text - Try desktop Start button > Run > type in dxdiag > Sound tab. I'd be surprised if there isn't a function there to turn down the hardware acceleration. Also, all GPL related sound tips are compiled at the GPL FAQ at http://forum.racesimcentral.com/showthread.php?t=105748
"Bob Simpson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> >> >> HI Uwe.. >> From what I can tell, the software for the Realtek chipset doesn't >> include >> any hardware acceleration features, >> - Show quoted text - > > Try desktop Start button > Run > type in dxdiag > Sound tab. I'd be > surprised if there isn't a function there to turn down the hardware > acceleration. > > Also, all GPL related sound tips are compiled at the GPL FAQ at > http://forum.racesimcentral.com/showthread.php?t=105748
Indeed the culprit was the accelerated Dx9c sound. It was cranked all the way up. After turning down to no acceleration, not only did the sound improve, but frame rates smoothened out as well. Good call Uwe for the tip...and thank you Bob for telling me where the adjustment was. :)

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