my in-car engine audio has suddenly taken on high pitched buzzing which isnt
normal. Third person views the audio is fine, replays are fine.
Also every car sounds the same in-car wise, but outside they all have their
normal differences. Re-installing GPLSoundV.5 isn't helping.
Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon returning
to the track after bouncing off the wall the sound returned to normal. But
afterreturning to practice it started buzzing again. No other games are
doing this, audio drivers are updated...what can this be?
On Fri, 01 Aug 2008 20:39:50 GMT, Luvrsmel wrote:
Hi,
have you tried turning down hardware sound accelaration a notch or two?
All the best, Uwe
--
Quoted text (10 lines)
> my in-car engine audio has suddenly taken on high pitched buzzing which isnt > normal. Third person views the audio is fine, replays are fine. > Also every car sounds the same in-car wise, but outside they all have their > normal differences. Re-installing GPLSoundV.5 isn't helping. > Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon returning > to the track after bouncing off the wall the sound returned to normal. But > afterreturning to practice it started buzzing again. No other games are > doing this, audio drivers are updated...what can this be? > >
"hoover" <[email hidden]> wrote in message
news:48944871$0$11098$[email hidden]...
HI Uwe..
Well, these audio drivers are designed for the motherboard which utilize the
Realtek AC '97 audio.
I am using the latest drivers.
From what I can tell, the software for the Realtek chipset doesn't include
any hardware acceleration features, aside from the slight overclocking of
the cpu and motherboard that I have done myself.
It (iP4 3.0 - 3.4 GHz) has performed flawlessly like this for the last 4
years and has never exhibited any signs of erratic behaviour.
Perhaps I should impose a set of horns on the scudo and call her BEEzelbub?
;-)
Quoted text (21 lines)
> On Fri, 01 Aug 2008 20:39:50 GMT, Luvrsmel wrote: >> my in-car engine audio has suddenly taken on high pitched buzzing which >> isnt >> normal. Third person views the audio is fine, replays are fine. >> Also every car sounds the same in-car wise, but outside they all have >> their >> normal differences. Re-installing GPLSoundV.5 isn't helping. >> Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon >> returning >> to the track after bouncing off the wall the sound returned to normal. >> But >> afterreturning to practice it started buzzing again. No other games are >> doing this, audio drivers are updated...what can this be? >> >> > > Hi, > > have you tried turning down hardware sound accelaration a notch or two? > > All the best, Uwe
"Luvrsmel" <[email hidden]> wrote in message
news:qwKkk.50180$nD.31822@pd7urf1no...
Best option is to sign up for iRacing. ;-)
Quoted text (9 lines)
> my in-car engine audio has suddenly taken on high pitched buzzing which > isnt normal. Third person views the audio is fine, replays are fine. > Also every car sounds the same in-car wise, but outside they all have > their normal differences. Re-installing GPLSoundV.5 isn't helping. > Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon > returning to the track after bouncing off the wall the sound returned to > normal. But afterreturning to practice it started buzzing again. No other > games are doing this, audio drivers are updated...what can this be? >
>
> HI Uwe..
> From what I can tell, the software for the Realtek chipset doesn't include
> any hardware acceleration features,
> - Show quoted text -
Try desktop Start button > Run > type in dxdiag > Sound tab. I'd be
surprised if there isn't a function there to turn down the hardware
acceleration.
Also, all GPL related sound tips are compiled at the GPL FAQ at
http://forum.racesimcentral.com/showthread.php?t=105748
"Bob Simpson" <[email hidden]> wrote in message
news:[email hidden]...
Indeed the culprit was the accelerated Dx9c sound. It was cranked all the
way up. After turning down to no acceleration, not only did the sound
improve, but frame rates smoothened out as well. Good call Uwe for the
tip...and thank you Bob for telling me where the adjustment was. :)


































