Race Sim Central
Rec.Autos.Simulators Archive

Namco's Winning Run

4 posts by 2 people · 08 Jun 1996 - 10 Jun 1996

Does anyone remember Winning Run by Namco ? I was in Blackpool today and found one sitting all forlorn and abandoned in one of the Pleasure Beach arcades. I used to love this game - it came out on the heels of Atari's Hard Driving but where Hard Driving went for loops and jumps, Winning Run was *just* racing. I decided to have a go on this forgotten machine - just for old times sake. I put my 50p in the slot and 5 quid later I was still playing it. First let me say that the graphics are *nothing* by today's standards. The original F1GP looks better and runs faster on a measly 486 SX 25. Certainly compared to games like Daytona and Ridge Racer it is "aesthetically challenged" to say the least. However, it has in abundance what they can only aspire to - true racing playability. Winning Run actually has a qualifying lap - and grid position counts in this game because, unlike Daytona, Ridge Racer and (in my opinion the worst offender) Virtua Racing the leads cars don't slow down just to let you catch up, nor do they mysteriously speed up when you're running in first. Winning Run has two modes - "Easy" (three lap race, three gears, slower cars) and "Technical" (four lap race, five gears, much more competent computer opposition). In both modes, gear selection is manual using a shifter similar to that on a Thrustmaster T2 (but set up the opposite way to the way I have it set up for ICR 2 - a couple of times I selected reverse gear instead of second gear at the start of a race). The lap is short but very well designed. A flat out banked right-hander leads into a short tunnel after which is a deceptive right hander which can be taken flat in fifth if you have the right line. That turn exits on the brow of a hill. A short downhill stretch leads to a wonderful fourth gear how-early-dare-you-get-back-on-the-power left hander. The exit is followed immediately by a bridge so sloppiness here can be very costly. Another short straight after the bridge leads to a tight second or third gear right hairpin. You have to brake heavily for this one and just feather the throttle throught the turn, getting on the power as soon as possible for what is essentially the longest flat-out section of the circuit. A longish straight is punctuated by an evil right hander which can be taken flat - but only just ! There is no run-off on the turn and clipping the concrete here will ruin your next lap - which begins after a short straight past the pits and through the start/finish line. The car's handling is obviously toned-down for the arcades - it is virtually impossible to spin - but still demands precision and skill to get a good lap. The wheel needs a gentle touch and I found I had a tendency to over-correct on my first few laps. The "easy" mode is just that - easy ! Every turn is flat excepting the hairpin. The "technical" mode is a different kettle of fish entirely. The increased speed of the car means that each turn is different and demands total concentration. Add to that 15 other cars battling it out on the track and you can probably see why I like this game so much. By the way, the computer drivers in "easy" mode all have Japanese names, but in "technical" mode they just have initials - A.S., G.B., N.M., N.P., A.P. etc. all driving in cars in the same colours as the F1 cars of the day. Games like Daytona may have the incredible frame rates, gorgeous graphics and stunning sound but for my money Winning Run provides the real racing enjoyment. If you are fortunate enough to find one on your travels then give it a go. I think you'll be pleasantly surprised. *Apologies for waffling on for so long about this game but it is really good. Go on, try it for yourself ! You'll really, really like it - honest ! ****************************************************** * "What ? Are you mad ?" * Glenn Davies * ******************************************************
Richard 09 Jun 1996#321329
[snipped understandablly glowing review of WR] I remember Winning Run. I played it some years back in Skegness. It was really good. Certainly the best of the racing games of the time and probably still stands up there with the best of them. Am I right in remembering a couple of 3D commentators appearing above the track between the left hander after the hill and the hairpin right? They may have been animated. I may be completely wrong about this but I seem to remember that Hard Drivin' and Winning Run were based on similar hardware. HD used Polygoniser 1 while WR used version 2. Weren't Atari and Namco connected in someway? Rich. -- --------------------------------------------------------------------- ---------------------------------------------------------------------
Does anyone remember Winning Run by Namco ? I was in Blackpool today and found one sitting all forlorn and abandoned in one of the Pleasure Beach arcades. I used to love this game - it came out on the heels of Atari's Hard Driving but where Hard Driving went for loops and jumps, Winning Run was *just* racing. I decided to have a go on this forgotten machine - just for old times sake. I put my 50p in the slot and 5 quid later I was still playing it. First let me say that the graphics are *nothing* by today's standards. The original F1GP looks better and runs faster on a measly 486 SX 25. Certainly compared to games like Daytona and Ridge Racer it is "aesthetically challenged" to say the least. However, it has in abundance what they can only aspire to - true racing playability. Winning Run actually has a qualifying lap - and grid position counts in this game because, unlike Daytona, Ridge Racer and (in my opinion the worst offender) Virtua Racing the leads cars don't slow down just to let you catch up, nor do they mysteriously speed up when you're running in first. Winning Run has two modes - "Easy" (three lap race, three gears, slower cars) and "Technical" (four lap race, five gears, much more competent computer opposition). In both modes, gear selection is manual using a shifter similar to that on a Thrustmaster T2 (but set up the opposite way to the way I have it set up for ICR 2 - a couple of times I selected reverse gear instead of second gear at the start of a race). The lap is short but very well designed. A flat out banked right-hander leads into a short tunnel after which is a deceptive right hander which can be taken flat in fifth if you have the right line. That turn exits on the brow of a hill. A short downhill stretch leads to a wonderful fourth gear how-early-dare-you-get-back-on-the-power left hander. The exit is followed immediately by a bridge so sloppiness here can be very costly. Another short straight after the bridge leads to a tight second or third gear right hairpin. You have to brake heavily for this one and just feather the throttle throught the turn, getting on the power as soon as possible for what is essentially the longest flat-out section of the circuit. A longish straight is punctuated by an evil right hander which can be taken flat - but only just ! There is no run-off on the turn and clipping the concrete here will ruin your next lap - which begins after a short straight past the pits and through the start/finish line. The car's handling is obviously toned-down for the arcades - it is virtually impossible to spin - but still demands precision and skill to get a good lap. The wheel needs a gentle touch and I found I had a tendency to over-correct on my first few laps. The "easy" mode is just that - easy ! Every turn is flat excepting the hairpin. The "technical" mode is a different kettle of fish entirely. The increased speed of the car means that each turn is different and demands total concentration. Add to that 15 other cars battling it out on the track and you can probably see why I like this game so much. By the way, the computer drivers in "easy" mode all have Japanese names, but in "technical" mode they just have initials - A.S., G.B., N.M., N.P., A.P. etc. all driving in cars in the same colours as the F1 cars of the day. Games like Daytona may have the incredible frame rates, gorgeous graphics and stunning sound but for my money Winning Run provides the real racing enjoyment. If you are fortunate enough to find one on your travels then give it a go. I think you'll be pleasantly surprised. *Apologies for waffling on for so long about this game but it is really good. Go on, try it for yourself ! You'll really, really like it - honest ! ****************************************************** * "What ? Are you mad ?" * Glenn Davies * ******************************************************
>Am I right in remembering a couple of 3D commentators appearing above >the track between the left hander after the hill and the hairpin >right? They may have been animated. I don't remember seeing them on the one I played on but then again I was concentrating far too much on staying on the track to notice :) I don't know about a connection between Atari and Namco for Winning Run, but in the early days of video games (we're talking Pacman here) I believe there was some technical colloboration. The technology used in Hard Driving and Winning Run certainly appears to be very similar - right down to the lousy frame rates - but man, what a game ! ****************************************************** * "What ? Are you mad ?" * Glenn Davies * ******************************************************

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy