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Rec.Autos.Simulators Archive

Simulated Racing Peaked with *Hard Drivin'*

3 posts by 3 people · 07 Jun 1996 - 12 Jun 1996

Michael Mor 07 Jun 1996#321162
My friend said that no racing game has improved on *Hard Drivin'* in the sense that today's racing games have much better graphics, but limit you to the given track far more strictly than *Hard Drivin'* did. Not only is that true, but I've been thinking about the more realistically-textured games like *Daytona* and I've realized that I *like* the abstract, simplified, polygon style of graphics better. That style peaked with *Virtua Racing*, where even *your hands on the steering wheel* were simulated, and even *the blades of grass* when you fly off-track were simulated. However, *Virtua Racing* is inferior on the freedom-of-movement criterion. Michael Morse
Whatbra 08 Jun 1996#321255
writes: He may have a point cause Hard Drivin' had a clutch also. except for loopsand jumps the game handled like a real car. Gene
Double Clut 12 Jun 1996#321629
Quoted text (10 lines)>writes: >>My friend said that no racing game has improved on *Hard Drivin'* in the >>sense that today's racing games have much better graphics, but limit you >>to the given track far more strictly than *Hard Drivin'* did. >He may have a point cause Hard Drivin' had a clutch also. except for >loopsand jumps the game handled like a real car. >Gene
I spent more than a few dollars in the arcade the other day, and played Hard Drivin' and Daytona 500, among other games. Hard Drivin' is still the best game as far as gameplay goes. If it had updated graphics to meet or beat Daytona's, i'd be in driving heaven.

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