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Rec.Autos.Simulators Archive

Screamer 2?

4 posts by 4 people · 04 Jun 1996 - 13 Jun 1996

James Lor 04 Jun 1996#320842
Does anyone know whether there are any plans for a new version of Screamer. If there is what will it have? I'd like to see improved object textures and the ability to jump the fact that your car stays glued to the road isn't exactly realisitic. Any comments from anyone else? Thanks Jamie -- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ James Lord Phone: +44 (0) 1865-279600 (Leave a message) + + Exeter College Fax: +44 (0) 1865-279645 + + OX1 3DP WWW: [link lost in import: /~exet0247] + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Joe McGinn 04 Jun 1996#320843
>Does anyone know whether there are any plans for a new version of Screamer. If >there is what will it have? >I'd like to see improved object textures and the ability to jump the fact that >your car stays glued to the road isn't exactly realisitic. Any comments from >anyone else? Have you tried Need For Speed? It has better and faster graphics, better tracks, better simulation (cars can leave the road), public domain track editor, etc. Joe
Hi Joe
Quoted text (21 lines)>>>Does anyone know whether there are any plans for a new version of Screamer. > If >>>there is what will it have? >>>I'd like to see improved object textures and the ability to jump the fact > that >>>your car stays glued to the road isn't exactly realisitic. Any comments from >>>anyone else? >>Have you tried Need For Speed? It has better and faster graphics, >>better tracks, better simulation (cars can leave the road), public >>domain track editor, etc. >But if you like Ridge Racer, Screamer is your choice. I prefer NFS >but that's because I have T2 and NFS goes very well with it. Like Joe >said, the graphics are better in NFS, but NFS is not real 3D so it has >some limit on where you can drive. Screamer is a simulations too; the >simulation of Ridge Racer. >About Screamer2, yes *** announced that they will make it. I've >seen no details so far.
I've tried for weeks to have mine (T2) working fine with that game (NFS), and did not succeed. When I accellerate, the brakes aplly themselves halfway through the gas pedal course. How did you did it ? I'd appreciate any help on this Thank you for your time John.
Weyrlead 13 Jun 1996#321772
Quoted text (11 lines)>Hi Joe >I've tried for weeks to have mine (T2) working fine with that game (NFS), and >did not succeed. When I accellerate, the brakes aplly themselves halfway >through the gas pedal course. How did you did it ? >I'd appreciate any help on this >Thank you for your time >John.
You need to use a speed-compensating game port then. If you have a little pot or knob on the back of your game card, adjust it a bit and see how your calibration comes out. Once you have got it right, you will probably never have to change the setting again. I had to adjust mine a bit when I firrst got my T2, because the brakes would come one when I put my foot to the floor on the gas. A little adjustment, and its no problem any more. Weyr

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