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Rec.Autos.Simulators Archive

icr2 wishes

7 posts by 5 people · 03 Jun 1996 - 11 Jun 1996

There's one big difference between Nscar and ICR that really bugs me. ...Well, it doesn't really bug me, but...anyway In Nascar if a car is damaged it goes into the pits and, more often than not, returns to the race. In icr2 if the AI cars get damaged, more often than not they stay in the pits. The race field gradually dwindles (or dwindles very quickly, depending on how you're driving) and you're left driving round and round with noone to race against. It's too late now, I know, but it would have been a very welcome option to be able to turn off/on damage to the AI cars in ICR1 and ICR2. I know right now someone out there is itching to send off a message to this newsgroup saying why dontcha learn to f**** drive instead of whining. But not everybody, in fact I believe only a small minority of those driving ICR2 and Nascar are such excellent drivers that they wouldn't need this option. When I was driving ICR1,just before I switched to ICR2, I was more often than not able to win races at over 100% without knocking out more than a couple of cars. People drive this game in order to enjoy themselves, whether it is by winning races or just the thrill of realistic wheel to wheel competiton. As an example, I was racing a 100% distance race at Michigan recently, was driving well, holding a steady third, when I got squeezed while easing off a slower car, tapped a car on my outside, went into a spin, and while spiining got hit by just about every car in the race. With 200 laps to go there goes a quarter of the field and I'm looking forward to a long, uneventful race. From my experience in this race and others the AI in NASCAR and ICR is not all that "I". Roy
Well, its close to realistic, Less than 10 cars were running at the finish of both the US 500 and that sham of a race in Indianapolis.
RickGent 04 Jun 1996#320883
writes: That's the nature of IndyCar racing. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
Quoted text (11 lines)> writes: > >In Nascar if a car is damaged it goes into the pits and, more often than > >not, returns to the race. In icr2 if the AI cars get damaged, more often > >than not they stay in the pits. > That's the nature of IndyCar racing. > Rick Genter > Technical Lead, IndyCar Racing II > Sierra On-Line, Inc.
Yeah, well I know that. What I was saying was that with an option to allow damage/no damage to IA cars, if you wanted to you could continue to race against a complete field instead of racing for lap after lap without seeing another car. (ie if you've collided with other cars). The e***ment of racing is just as important as the wish for realism. Well. I think so, anyway. And so do you, otherwise you wouldn't have given the no damage/arcade/realistic options for the human car. Seeing the other cars on the track, in front of you, behind you, beside you for an hour, two hours, the length of the race, wheel to wheel, catch, chase, passing, being passed...that's what gets the ticker going. Not "Oh, look, a tree beside the track, doesn't it look realistic." It's about e***ment. The Boner Factor. Right? Anyway, I love the game, bugs or not, and I've got to thank you guys at Papyrus for that. Roy
EldredP 10 Jun 1996#321469
Quoted text (11 lines)>Subject: icr2 wishes >Date: Mon, 03 Jun 1996 17:03:53 -0700 >As an example, I was racing a 100% distance race at Michigan recently, >was driving well, holding a steady third, when I got squeezed while >easing off a slower car, tapped a car on my outside, went into a spin, >and while spiining got hit by just about every car in the race. With 200 >laps to go there goes a quarter of the field and I'm looking forward to a >long, uneventful race. >From my experience in this race and others the AI in NASCAR and ICR is >not all that "I". >Roy
You were a steay THIRD at 100%?!? Damn, *I* just get left in the dust... :( I could probably run 10th or 12th... ________ Eldred Pickett I am NOT paranoid. And why are you always watching me?!?
Neil Yeatma 11 Jun 1996#321576
Quoted text (9 lines)> >Subject: icr2 wishes > >Date: Mon, 03 Jun 1996 17:03:53 -0700 > >As an example, I was racing a 100% distance race at Michigan recently, > >was driving well, holding a steady third, when I got squeezed while > >easing off a slower car, tapped a car on my outside, went into a spin, > >and while spiining got hit by just about every car in the race. With 200 > >laps to go there goes a quarter of the field and I'm looking forward to a > >long, uneventful race.
Turn damage on, and you won't have to worry about long, uneventful races.. :) I agree, but you have to learn where the AI cars are "Artificially Stupid". Then you can work around them. Of course, I'm still having trouble with them on turn 5 at Portland...they get *really* stupid there... I've been doing some races at Indy, too, and ran a couple of 50% races there. Both times I got taken out by Emmo in turn 1, in almost the exact same way. First time was damage off, testing setups, no problem, got it back together to capture 3rd (95%). Second time, arcade damage on, he was a backmarker getting passed by the leader (me), and he toasted me...NEVER try passing on the inside of turn one! Neil -- Neil Yeatman, Ajax, Ontario, CANADA
Quoted text (9 lines)> You were a steay THIRD at 100%?!? Damn, *I* just get left in the dust... :( > I could probably run 10th or 12th... > ________ > Eldred Pickett > I am NOT paranoid. And why are you always watching me?!?
No,no,no. The race distance was 100%, not the opps. Roy Oh, and by the way, maybe someone can tip me off as to this minor problem I'm having sending replies to news items. Like when I tried to send a one line answer to Eldred Pickett's item I got a warning saying there was more old shit in this transmission than there was new stuff. How do I send a short answer without getting this message? "Article not posted - More included text than new text" Thanks Roy

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