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Toyota in RBR

27 posts by 13 people · 17 Sep 2004 05:02 UTC - 21 Sep 2004 10:19 UTC

Toyota Corolla replay in Richard Burns Rally

Todd Walker shared a replay of his Toyota run, comparing RBR's learning curve to GPL's. Discussion covered graphics settings, v-sync and triple buffering, and a bug where front wheels do not steer in replays for some users, thought to depend on the game version. Black seams on the road with ATI cards were attributed to anti-aliasing and anisotropic filtering.

review/impressionstech supportRichard Burns Rally

Automated summary.

Todd Walker 17 Sep 2004 05:02 UTC#31991
Wow...I just got RBR yesterday and my arms are already sore from fighting my FF wheel. This game is SO intense. The learning curve reminds me so much of GPL it isn't even funny. It's like 1998 all over again -- that feeling of "I can't stop trying this until I beat my best time!" Man, what a game. Hard as hell and loving every minute of it. Frustrating at times, but fun. Anyway, has anyone tried the Corolla? I did tonight and it's MUCH easier to drive than the WRX and the Evo. It might be because it's lighter and has less power, but it turns in better, doesn't understeer as much, and it much easier to control when you hang the tail out. The WRX and Evo are so twitchy. I'll eventually start tweaking the setups for them to try to sort out the handling, but for now I am just concentrating on learning how to drive with the Toyota. This game has proved to me that just about EVERYTHING I've learned in every other rally game has been wrong. I would say Rally Trophy comes closest but even it's light years from the physics in RBR. I have put a video of a replay on my website here: http://www.toddwalker.net/videos/MOV00753.MPG It's right around 13 megs. I captured it with my digital camera on a tripod aimed at my screen so the quality isn't the best but you can see how amazing the replays look. It is me running the Toyota at Frazier Wells and running a 2:14.01 -- __________________________________ Todd Walker __________________________________
Very cool Todd, thanks so much. Any chance for a video of an in car ride? Mitch "Todd Walker" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> Wow...I just got RBR yesterday and my arms are already sore from > fighting my FF wheel. This game is SO intense. The learning curve > reminds me so much of GPL it isn't even funny. It's like 1998 all over > again -- that feeling of "I can't stop trying this until I beat my best > time!" Man, what a game. Hard as hell and loving every minute of it. > Frustrating at times, but fun. > > Anyway, has anyone tried the Corolla? I did tonight and it's MUCH easier > to drive than the WRX and the Evo. It might be because it's lighter and > has less power, but it turns in better, doesn't understeer as much, and > it much easier to control when you hang the tail out. The WRX and Evo > are so twitchy. I'll eventually start tweaking the setups for them to > try to sort out the handling, but for now I am just concentrating on > learning how to drive with the Toyota. This game has proved to me that > just about EVERYTHING I've learned in every other rally game has been > wrong. I would say Rally Trophy comes closest but even it's light years > from the physics in RBR. > > I have put a video of a replay on my website here: > > http://www.toddwalker.net/videos/MOV00753.MPG > > It's right around 13 megs. I captured it with my digital camera on a > tripod aimed at my screen so the quality isn't the best but you can see > how amazing the replays look. It is me running the Toyota at Frazier > Wells and running a 2:14.01 > > -- > __________________________________ > Todd Walker > > __________________________________
In article <Ffv2d.22119$[email hidden]>, naman- [email hidden] says... > Very cool Todd, thanks so much. Any chance for a video of an in car ride? > > Mitch > Sure, no problem. I'm going to bed right now but I'll post one tomorrow. -- __________________________________ Todd Walker __________________________________
"Todd Walker" <[email hidden]> wrote in message news:[email hidden]... > I have put a video of a replay on my website here: > http://www.toddwalker.net/videos/MOV00753.MPG > > It's right around 13 megs. I captured it with my digital camera on a > tripod aimed at my screen so the quality isn't the best but you cansee > how amazing the replays look. It is me running the Toyota at Frazier > Wells and running a 2:14.01 Nice run! --KC
I love that track :) Did you remember to put in the longer gear ratios? Its damn scary keeping the car straight at top speed "Todd Walker" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> Wow...I just got RBR yesterday and my arms are already sore from > fighting my FF wheel. This game is SO intense. The learning curve > reminds me so much of GPL it isn't even funny. It's like 1998 all over > again -- that feeling of "I can't stop trying this until I beat my best > time!" Man, what a game. Hard as hell and loving every minute of it. > Frustrating at times, but fun. > > Anyway, has anyone tried the Corolla? I did tonight and it's MUCH easier > to drive than the WRX and the Evo. It might be because it's lighter and > has less power, but it turns in better, doesn't understeer as much, and > it much easier to control when you hang the tail out. The WRX and Evo > are so twitchy. I'll eventually start tweaking the setups for them to > try to sort out the handling, but for now I am just concentrating on > learning how to drive with the Toyota. This game has proved to me that > just about EVERYTHING I've learned in every other rally game has been > wrong. I would say Rally Trophy comes closest but even it's light years > from the physics in RBR. > > I have put a video of a replay on my website here: > > http://www.toddwalker.net/videos/MOV00753.MPG > > It's right around 13 megs. I captured it with my digital camera on a > tripod aimed at my screen so the quality isn't the best but you can see > how amazing the replays look. It is me running the Toyota at Frazier > Wells and running a 2:14.01 > > -- > __________________________________ > Todd Walker > > __________________________________
On Fri, 17 Sep 2004 03:06:49 -0400, fredrickson wrote: > I love that track :) Did you remember to put in the longer gear ratios? Its > damn scary keeping the car straight at top speed > The replays truely are striking beautiful. Awesome stuff, thanks for sharing. I'll give the Corolla a spin tonight. Cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
> The replays truely are striking beautiful. Awesome stuff, thanks for > sharing. I'll give the Corolla a spin tonight. If only the front wheels turned like in the console versions! I'm guess that's the first thing they would have fixed in the upcoming patch...
Not to hijack the thread, but tell us more of your Computer system setup? Nice gfx IMHO. hope it can look as good with my older geforce4. Todd Walker wrote:
Quoted text (26 lines)> Wow...I just got RBR yesterday and my arms are already sore from > fighting my FF wheel. This game is SO intense. The learning curve > reminds me so much of GPL it isn't even funny. It's like 1998 all over > again -- that feeling of "I can't stop trying this until I beat my > best time!" Man, what a game. Hard as hell and loving every minute of > it. Frustrating at times, but fun. > > Anyway, has anyone tried the Corolla? I did tonight and it's MUCH > easier to drive than the WRX and the Evo. It might be because it's > lighter and has less power, but it turns in better, doesn't > understeer as much, and it much easier to control when you hang the > tail out. The WRX and Evo are so twitchy. I'll eventually start > tweaking the setups for them to try to sort out the handling, but for > now I am just concentrating on learning how to drive with the Toyota. > This game has proved to me that just about EVERYTHING I've learned in > every other rally game has been wrong. I would say Rally Trophy comes > closest but even it's light years from the physics in RBR. > > I have put a video of a replay on my website here: > > http://www.toddwalker.net/videos/MOV00753.MPG > > It's right around 13 megs. I captured it with my digital camera on a > tripod aimed at my screen so the quality isn't the best but you can > see how amazing the replays look. It is me running the Toyota at > Frazier Wells and running a 2:14.01
In article <iuC2d.4$0j.1@lakeread07>, stingre.removethis_@yahoo!.removeit says... > Not to hijack the thread, but tell us more of your Computer system setup? > Nice gfx IMHO. hope it can look as good with my older geforce4. > Sure: P4 2.53 Ghz ATI Radeon 9600XT 512 megs RAM Nothing special by today's standards but it runs RBR very well. Graphics settings: Graphics quality: High Dynamic car reflections and car shadows ON Triple buffering OFF Particle Quality: High 1024x768x32 These are the defaults -- I haven't changed anything but the resolution (defaulted to 800x600.) -- __________________________________ Todd Walker __________________________________
close to what I got, cept I have the gF4600... hope it looks nice too, if I ever get the dang game shipped lol Todd Walker wrote:
Quoted text (24 lines)> In article <iuC2d.4$0j.1@lakeread07>, > stingre.removethis_@yahoo!.removeit says... >> Not to hijack the thread, but tell us more of your Computer system >> setup? Nice gfx IMHO. hope it can look as good with my older >> geforce4. >> > > Sure: > > P4 2.53 Ghz > ATI Radeon 9600XT > 512 megs RAM > > Nothing special by today's standards but it runs RBR very well. > Graphics settings: > > Graphics quality: High > Dynamic car reflections and car shadows ON > Triple buffering OFF > Particle Quality: High > 1024x768x32 > > These are the defaults -- I haven't changed anything but the > resolution (defaulted to 800x600.)
Todd Walker wrote:
Quoted text (17 lines)> Sure: > > P4 2.53 Ghz > ATI Radeon 9600XT > 512 megs RAM > > Nothing special by today's standards but it runs RBR very well. Graphics > settings: > > Graphics quality: High > Dynamic car reflections and car shadows ON > Triple buffering OFF > Particle Quality: High > 1024x768x32 > > These are the defaults -- I haven't changed anything but the resolution > (defaulted to 800x600.)
Hmm, I'm curious, do you run with v-sync on or off? ...and do you have a reason for not using Triple Buffering if you do have V-sync on? I ask because I have a very similar spec (Athlon 2500+, 1Gb Ram, 9600xt-128Mb version), and given the Catalyst drivers 'less than stellar' OpenGL performance, I've found that in Doom 3 (another OpenGL title) I get smoother gameplay & *consistant* framerates by enabling Vsync & TB than I do by turning them both off. If you have a chance would it be possible for you to run a quick test with v-sync on & TB on and let me/us know if there is any benefit / drawback to having TB & V-sync on with RBR? (Waiting for my copy to arrive, else I'd do so myself.) Alan.
On Fri, 17 Sep 2004 22:24:47 +1000, Steve Simpson wrote: >> The replays truely are striking beautiful. Awesome stuff, thanks for >> sharing. I'll give the Corolla a spin tonight. > > If only the front wheels turned like in the console versions! I'm guess > that's the first thing they would have fixed in the upcoming patch... > not a priority here, they look awesome as they are. If they improve them, fine ;-) cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
In article <cif5ai$bl$[email hidden]>, [email hidden] says... > Hmm, I'm curious, do you run with v-sync on or off? ...and do you have a > reason for not using Triple Buffering if you do have V-sync on? I had v-sync set to be controlled by the application so I assume RBR was using it. I now have it forced to on. As for triple buffering, I just didn't think about turning it on. It's on now.
Quoted text (9 lines)> I ask because I have a very similar spec (Athlon 2500+, 1Gb Ram, > 9600xt-128Mb version), and given the Catalyst drivers 'less than > stellar' OpenGL performance, I've found that in Doom 3 (another OpenGL > title) I get smoother gameplay & *consistant* framerates by enabling > Vsync & TB than I do by turning them both off. > > If you have a chance would it be possible for you to run a quick test > with v-sync on & TB on and let me/us know if there is any benefit / > drawback to having TB & V-sync on with RBR?
Sure. I've been meaning to download Fraps so I'll do that in a bit and test the framerates both ways. I'll let you know what I find. -- __________________________________ Todd Walker __________________________________
> If only the front wheels turned like in the console versions! I'm guess > that's the first thing they would have fixed in the upcoming patch... I've heard this mentioned before. Is that in the replays, and are you referring to rotating or just moving left-right? Alan
>> If only the front wheels turned like in the console versions! I'm guess >> that's the first thing they would have fixed in the upcoming patch... > > I've heard this mentioned before. Is that in the replays, and are you > referring to rotating or just moving left-right? Moving left/right.
> Moving left/right. Odd... in my replays, they definitely move left/right though it's hard to see the smaller movement, since the car's movng so fast. Or am I missing something? I usually watch the "TV" camera, but that's the only view that shows the wheels if I'm not mistaken. Alan
> Odd... in my replays, they definitely move left/right though it's hard to > see the smaller movement, since the car's movng so fast. Or am I missing > something? I usually watch the "TV" camera, but that's the only view that > shows the wheels if I'm not mistaken. Can you upload a screenshot of a car with full lock? I don't want to call you a liar but you're the first person I've come across that has turning wheels in replays...
"Steve Simpson" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (8 lines)> > Odd... in my replays, they definitely move left/right though it's hard to > > see the smaller movement, since the car's movng so fast. Or am I missing > > something? I usually watch the "TV" camera, but that's the only view that > > shows the wheels if I'm not mistaken. > > Can you upload a screenshot of a car with full lock? I don't want to call > you a liar but you're the first person I've come across that has turning > wheels in replays...
Make that 2 - I have turning wheels in replays. I'm running Omega 4.6 cats on a 9700Pro, XP, 1024x768x32 4xaa4xaf. I'm running high details. Only annoying problem for me is the visible polygon seams on the road surface. Kendt
> Can you upload a screenshot of a car with full lock? I don't want to call > you a liar but you're the first person I've come across that has turning > wheels in replays... I'll do ya four better. I've put up five screenshots at members.tripod.com/kung_fu_cowboy/rbr.html. For anyone on dial-up, the shots are displayed in the page. They've been resized to 640x512 JPGs but are still about ~300kb overall. You'll get a pop-up or two too courtesy of Tripod. To follow in Kendt's footsteps, I'm running a 9800 Pro, CAT 4.9s (no problems with F1C!), 1280x1024, 2xAA, 4xAF, and DirectX 9.0b. Also, fwiw, I rec'd the CD-ROM version from GoGamer. I can't imagine SCi having different versions of stuff on DVD and CD, but who knows? Alan
Cheers, Alan. Now I won't be able to sleep until my front wheels turn properly! My replays don't look nearly as nice because of it... I'm currently running it with a no-cd patch so I might try it with the original exe and see if that fixes it...
"Steve Simpson" <[email hidden]> kirjoitti viestiss� news:[email hidden]... > Cheers, Alan. Now I won't be able to sleep until my front wheels turn > properly! My replays don't look nearly as nice because of it... I'm > currently running it with a no-cd patch so I might try it with theoriginal > exe and see if that fixes it... I have GF4 Ti4200 and cannot see the front wheels turning left/right in replays, regardless if I have details set to high or low. Running with a no-cd too, but I observed this even before the no-cd patch was available on the date of release. -- Mika Takala
"Alan Le" <[email hidden]> wrote in message news:<Trv3d.17654$[email hidden]>... > To follow in Kendt's footsteps, I'm running a 9800 Pro, CAT 4.9s (no > problems with F1C - Hey Alan! I was just about to ask about the 4.9's on RAS. I dropped back to 4.6's because later versions seemed noticably slower in F1C/mods. Is this the problem you're refering to above? I'll have to see if Omega has released 4.9s. Do you have the visible track seams issue in RBR? Kendt
> - Hey Alan! I was just about to ask about the 4.9's on RAS. I > dropped back to 4.6's because later versions seemed noticably slower > in F1C/mods. Is this the problem you're refering to above? I'll have > to see if Omega has released 4.9s. > Do you have the visible track seams issue in RBR? FYI, black line in track on ATI are due to AA and/or AF being on. Turn both off to rid of black lines. Wheels not turning in replay is a game version issue. Some releases have turning replay wheels. Both are known bugs and unfixable without a patch.
Kendt Eklund wrote: > Make that 2 - I have turning wheels in replays. I'm running Omega 4.6 > cats on a 9700Pro, XP, 1024x768x32 4xaa4xaf. I'm running high > details. Only annoying problem for me is the visible polygon seams on > the road surface. > > Kendt Try turning off AA and/or AF. It seems that different people get different results from those, but turning both of those off fixed the visible seams on the road surface. It does lessen the visual quality, unfortunately, but I prefer some jagged edges here and there (though they ain't bad at 1024x768 when you're moving nice and fast) to that awful seamed road effect.
> Cheers, Alan. Now I won't be able to sleep until my front wheels turn > properly! My replays don't look nearly as nice because of it... I'm > currently running it with a no-cd patch so I might try it with theoriginal > exe and see if that fixes it... I don't know what could possibly be different other than the CD vs DVD thing. I know most seem to have gotten a DVD. I doubt it's an ATI vs nVidia thing. Only other diff that comes to mind is the DirectX version. I wish you luck. It'd bug me too if the wheels never moved. Alan
> - Hey Alan! I was just about to ask about the 4.9's on RAS. I > dropped back to 4.6's because later versions seemed noticably slower > in F1C/mods. Is this the problem you're refering to above? I'll have > to see if Omega has released 4.9s. Yeah, that's what I meant. I had the problem and stuck with 4.6. Then, I tried the 4.9 beta which worked, except I started getting random freezes. Back to 4.6, and suddenly F1C was choppy all the time. Tried the release 4.9... no help. I uninstalled and must've gotten something I missed before, because on the second try (4.9), my framerates were smoother than ever. Plus, I've had no problems in F1C. Seems to be hit or miss though as others haven't had luck with the 4.9s. > Do you have the visible track seams issue in RBR? Yeah, but I've seen posts on RSC from nVidia users that have it too. Seems to be an RBR thing. Alan
> I don't know what could possibly be different other than the CD vs DVD > thing. I know most seem to have gotten a DVD. I doubt it's an ATI vs > nVidia thing. Only other diff that comes to mind is the DirectX version. > I > wish you luck. It'd bug me too if the wheels never moved. Most people on other forums seem to think it's only a problem in the DVD version - strange.

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