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Rec.Autos.Simulators Archive

Multiplayer motorcycle racing coming this Fall!

13 posts by 7 people · 20 May 1996 - 24 May 1996

Joe McGinn 20 May 1996#319459
EA has announced Road Rash for the PC to be released this fall. Road Rash was a fantastic game on the 3DO and Playstation, but the big news is that the PC version will support up to 8 players in multiplayer racing. See "[link lost in import] for more details. Another interesting tidbit was that EA is working with Papyrus on this game ("Electronic Arts developed the Windows 95 version of Road Rash in conjunction with software developer, Papyrus Design Group"). How deep is Papyrus' involvement? Is it just the multi-user network code, or is Papyrus also working on the simulation and graphics engine? If Papyrus is adding some of their simulation magic to this game it cold be a lot more than the previous versions (which were already great games). And does anyone know if there will be new tracks? Joe
RickGent 21 May 1996#319550
We've basically done the entire port. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
StuntMun 21 May 1996#319551
Please dont make another "Road Rash" Motorcycle Game!!!! Instead make a real GP racing game. Have real riders, real 500cc, 250cc, and 125cc classes, real modifications and pit mods you can do to a bike, and real sponsors! Only then will I ever buy a Motorcycle Game! cya Ian.
Joe McGinn 21 May 1996#319552
>> How >>deep is Papyrus' involvement? Is it just the multi-user network code, >>or is Papyrus also working on the simulation and graphics engine? >We've basically done the entire port. That's very good to hear, that means we get your great graphics code, device support, etc. Have you made the bike driving more of a simulation, or do you still consider it an arcade racer? Are there any new tracks or other gameplay enchancments? (Not that there has to be - I will buy it for the network play alone.) Joe
: That's very good to hear, that means we get your great graphics code, : device support, etc. Have you made the bike driving more of a : simulation, or do you still consider it an arcade racer? Are there any : new tracks or other gameplay enchancments? (Not that there has to be - : I will buy it for the network play alone.) : Joe Ummm.....Road Rash as "more of a simulation"??? I suppose all the REAL motorcycle racers carry chains and lead pipes and smack each other on the head as they rip across the landscape. Road Rash *IS* an arcade game, and multiplayer head-smackin' sounds great! If they want to make it into a sim they should definitely change the name to something else...and I would probably not be off topic even talking about here! -- ----------------------------------------------------------------------------- | Rhett Stroh "The Eunuch Of Unix" | -----------------------------------------------------------------------------
RickGent 22 May 1996#319653
It's a port. The game is still Road Rash. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
Joe McGinn 22 May 1996#319654
>It's a port. The game is still Road Rash. That's fine - it's one of the best video games ever made, for any genre or system, so I can see the logic in a straight PC port. Just the multi-player network play alone is worth it. Joe
James Bev 23 May 1996#319757
(RickGenter) writes:
Quoted text (11 lines)>(Joe) writes: >>That's very good to hear, that means we get your great graphics code, >>device support, etc. Have you made the bike driving more of a >>simulation, or do you still consider it an arcade racer? >It's a port. The game is still Road Rash. >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.
Something I really must ask. Porting somebody else's shoot-em-up arcade racer sounds a bit out of character for Papyrus, having built all your own sims from the ground up. Is this Sierra putting your (ahem, their) resource to work, or something you were already doing? Just curious! All the best James -- James Bevan NeXTMail & MIME welcome
Whatbra 23 May 1996#319758
You ever rode in LA , man? Chains and lead pipes are least of your worries!<G>
RickGent 23 May 1996#319759
We were about 6 months in to the port when Sierra acquired us. Do you really think Sierra would WANT to port a game for its #1 competitor? Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
EldredP 23 May 1996#319760
Quoted text (11 lines)>Subject: Re: Multiplayer motorcycle racing coming this Fall! >Date: 23 May 1996 11:22:15 -0400 >Bevan) writes: >> Is this Sierra putting your (ahem, their) >>resource to work, or something you were already doing? >We were about 6 months in to the port when Sierra acquired us. Do you >really think Sierra would WANT to port a game for its #1 competitor? >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.
So all that work was WASTED? :( ________ Eldred Pickett I am NOT paranoid. And why are you always watching me?!?
RickGent 23 May 1996#319761
>So all that work was WASTED? :( Eldred, you need to have another cup of coffee this morning. No, all that work was not wasted, we are still working on the port of Road Rash. The question was whether Sierra was behind our accepting the contract. My answer was to say that no, we started work on Road Rash 6 months before the Sierra acquisition. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
EldredP 24 May 1996#319888
Quoted text (10 lines)>Subject: Re: Multiplayer motorcycle racing coming this Fall! >Date: 23 May 1996 20:50:55 -0400 >>So all that work was WASTED? :( >Eldred, you need to have another cup of coffee this morning. No, all that >work was not wasted, we are still working on the port of Road Rash. The >question was whether Sierra was behind our accepting the contract. My >answer was to say that no, we started work on Road Rash 6 months before >the Sierra acquisition.
Ah, I *see*. Nevermind.<g> ________ Eldred Pickett I am NOT paranoid. And why are you always watching me?!?

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