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Rec.Autos.Simulators Archive

MP Charlotte

2 posts by 2 people · 17 May 1996 - 17 May 1996

Don Turcott 17 May 1996#319184
I'm going to try C***te for the first time on hawaii this weekend. I'd like some tips from people who race there on a regular basis. ie: perferred line, when and when not to pass, where to drive when damaged. etc.. My guess is to race on the apron when damaged, but that's not the case at Dega in the turns. Any help appreciated . I can hold my own when racing the AI's, but MP is another thing. The last thing I want to do is cause a multi-car pile-up and have users telling me to go back to Dega <g>. Don Turcotte DonT
writes: Don- First, you should ALWAYS stay low when you are driving a damaged car. If some moron runs into you while you are driving below the white line, he desreves all the damage he/she gets. This is the way it is in all forms of oval track racing. This is why on restarts, the lapped cars are to the inside. Next, C***te. This is my favorite track. In the turns, I have my car setup to run as low as I can, next to the white line. This gives me room to drift up to the wall exiting 2 and 4. It's better to have your car loose, than tight here. Out of 4, I like to stay next to the wall, and cut the first front straight turn so I am next to the grass in the short straight. This is where I like to pass. Driving a big arc down the front straight, is a much longer route to run, and I can USUALLY slip under someone here or going into turn one. Through 1-2 I stay low again, drifting out to the wall down the back straight. Have fun, and stay out of trouble. Maybe I'll see you there this weekend. Mike "Parnelli"

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