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Rec.Autos.Simulators Archive

NASCAR2 - Read

9 posts by 6 people · 17 May 1996 - 31 May 1996

Hi everyone!! Some news of NASCAR 2 which was obtained by Marc, the USA half of Sim Racing News. Marc was at E3 and spoke to Papyrus about their plans for NASCAR 2 - 8 player IPX networking!!!!! Oh thank you!!! ------------------------------- From Sim Racing News May 1996 E3 - Electronic Entertainment Expo, Los Angeles, CA ========================================= HOLD ON TO YOUR BRITCHES, JR!!!!! NASCAR-2 IS COMING TO A STORE NEAR YOU THIS NOVEMBER!!!!! Well boys and girls, Christmas '96 promises to be the best Christmas ever for all NASCAR fans, when the good folks over at Papyrus release the next-generation of race simulations in the form of NASCAR Racing II. This ain't no upgrade either, junior......90% of this program is new from the ground-up!!! Below are a few of the features to be had in NASCAR-2 : * Statistical data on all drivers (win/loss ratio, miles driven, etc.). * All 16 tracks will be included with N2, but still no sign of Daytona or the Brickyard. * Dover and Phoenix will be brand-new, not just re-surfaced. * IPX support for up to 8 players. * Redesined, less "boxy" car-models. * Redesined color pallete. * Carsets will no loger be used. Instead, you'll choose from an "Car- Index". * November release. This is just a sample of the features of what promises to be the best racing simulation to come along since Papyrus released the original NASCAR Racing!!! More details will be available in the June issue of Sim Racing News, which will be available in this forum. Happy Racing!!! Marc `L8BRKR' Nelson Sim Racing News - USA [link lost in import] _________________________________ __ _____| |_____ __ _________| |__| :| John Wallace | |__| |_________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \ /_______:/ \::/ http://www.dcn.ed.ac.uk/pulse/index.htm \::/ \._______\
Stuart Boo 18 May 1996#319242
>Hi everyone!! >Some news of NASCAR 2 which was obtained by Marc, the USA half of Sim >Racing News. Marc was at E3 and spoke to Papyrus about their plans for >NASCAR 2 - 8 player IPX networking!!!!! Oh thank you!!! OOOHHH!!! Damn I'm e***able sometimes! Having just recently tried 2 player Nascar for the first time this news makes me ... well, you know! <grin> Stuart -- Stuart Booth Somewhere in Godalming, England, UK
Quoted text (14 lines)>Hi everyone!! > >Some news of NASCAR 2 which was obtained by Marc, the USA half of Sim >Racing News. Marc was at E3 and spoke to Papyrus about their plans for >NASCAR 2 - 8 player IPX networking!!!!! Oh thank you!!! > >------------------------------- > >From Sim Racing News May 1996 >E3 - Electronic Entertainment Expo, Los Angeles, CA >========================================= > >HOLD ON TO YOUR BRITCHES, JR!!!!! >NASCAR-2 IS COMING TO A STORE NEAR YOU THIS NOVEMBER!!!!!
Hopefully, they will make adjustments to the AI. I am continually getting nailed by AI cars entering turns. If were are going down the straight, side by side with the AI car in the racing groove, it refuses to give it up and stay to the outside of me entering the turns. Instead, it drives into the side of me refusing to give up the line. This is my biggest complaint with the whole sim. --- Frank ---
David Spark 20 May 1996#319399
>>Some news of NASCAR 2 which was obtained by Marc, the USA half of Sim >>Racing News. Marc was at E3 and spoke to Papyrus about their plans for >>NASCAR 2 - 8 player IPX networking!!!!! Oh thank you!!! The interview with Adam Levesque revealed quite a bit. NASCAR 2.0 will support the Rendition chip with a frame rate of *** 37 fps *** with FULL detail include clouds, full car detail in the rear-view mirror and other new features. They are re-doing a number of tracks, undoubtedly part of the closer relationship with NASCAR and the demands of Multi-player races. Levesque specifically mentioned Talladega, Phoenix and Dover, but I've heard from other Papyrus guys that Darlington will also be fixed. When asked what changed at Talladega, Levesque replied, "Well, now you can race through there 3-wide...!" Carsets are going away. Instead you'll have an index of cars and can select any combination of cars you want, rather than having to duplicate sets with small changes. You'll now be able to paint the front fenders and more area on the door panels and rear fenders. For season races, you have to qualify on the grid to run in a race, you'll get provisionals to use if you don't qualify. There was no mention of two-day qualifying, but the interview stated that they intend to follow NASCAR rules as closely as possible, so we can hope. Also, better statistics for both single races and season races. Double-file restarts is a possibility, but Levesque did hedge a bit on it. All in all, when you consider NASCAR 2.0, Multi-player, Network play and the NASCAR-sanctioned league, I think we could be talking a revolution in the auto racing simulation industry. Just hope I don't go broke on LD before they get the dial-up service ready... Dave "davids" Sparks Sequoia Motorsports
Randy You 21 May 1996#319499
What do you mean by, "Carsets are gone"? Is this a detail change or total whole option taken from the game? I think being able to paint the cars to your imaginations end is one of the better parts of the game and is a minus in F1GP. What is the Rendition Chip? I am not familiar with this. This is not the P6 is it? Thanks, Randy
>What do you mean by, "Carsets are gone"? Is this a detail change or >total whole option taken from the game? I think being able to paint >the cars to your imaginations end is one of the better parts of the >game and is a minus in F1GP. It means that instead of several "sets" of cars, you will have one BIG file with all your cars in it. You can then select the ones you want from an index. Rendition isn't a chip, it's a company. They are involved making the PCI 3D Blaster graphics card which is based upon the Verite chipset. Basically it allows high frame rates on PCs, without requiring a powerful processor. Cheers! John _________________________________ __ _____| |_____ __ _________| |__| :| John Wallace | |__| |_________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \ /_______:/ \::/ http://www.dcn.ed.ac.uk/pulse/index.htm \::/ \._______\
David Spark 22 May 1996#319594
>What do you mean by, "Carsets are gone"? Is this a detail change or total >whole option taken from the game? I think being able to paint the cars to >your imaginations end is one of the better parts of the game and is a minus >in F1GP. You can still paint your own cars. But with NASCAR 1.0, if you follow WC and try to run races according to who qualifies, you need to have a different carset for each race. In NASCAR 2.0, you will have one big carset, and you can select which ones to use for each race. This is something they obviously had to do for multi-player, since everyone wants to use their own car, but you don't want a dozen #3 cars running around the track. I assume that you will pay a fee to NASCAR to buy a number for the year, just like the real teams. This allows you to upload a car to the MP server which everyone will then be able to download and race against. It's a 3D graphics chip, used in the 3D Blaster, among other products. Dave "davids" Sparks Sequoia Motorsports
Stuart Boo 26 May 1996#319997
>>>Some news of NASCAR 2 which was obtained by Marc, the USA half of Sim >>>Racing News. Marc was at E3 and spoke to Papyrus about their plans for >>>NASCAR 2 - 8 player IPX networking!!!!! Oh thank you!!! No I didn't! "USA half of S.R.N." sounds like John Wallace, not me. Watch the editing!!!! Stuart -- Stuart Booth Somewhere in Godalming, England, UK
AdLevesq 31 May 1996#320475
Hi David, I'd just like to clear up one small point. I never really mentioned specific frame rate numbers with the Rendition chip. I know it will be fast, I just don't know how fast :). And yes, we will be doing 1st and 2nd round REAL TIME qualifying. You'll see the opponents times being posted as they run their qualifying laps. Adam Papyrus

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